Primitives vs Meshes For Collision Geometry

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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GAB
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Primitives vs Meshes For Collision Geometry

Post by GAB »

I'd just like to know, what are the advantages, it there's any, of using primitives for collision geometry instead of collision meshes?
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Re: Primitives vs Meshes For Collision Geometry

Post by Marth8880 »

Collision primitives are significantly less expensive but you can't form complex shapes with them. Collision meshes are more expensive but you can form complex shapes with them. It's generally good practice to use collision primitives primarily and only use collision meshes when necessary.
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Re: Primitives vs Meshes For Collision Geometry

Post by GAB »

Great. Thanks for the answer Marth!
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