KotOR Sides Beta
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- SlyCoopersButt
- First Lance Corporal

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Re: KotOR Sides Beta
I gave it a try just now and I really liked it! I look forward to it's addition to the Conversion Pack.
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Grev
- Hoth Battle Chief

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Re: KotOR Sides Beta
So downloading this. Ill test it asap! I wont get much on Balance unless its obviously out of balance, but other than that, Ill keep an eye out!
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ARC_Trooper_phi658
- Rebel Warrant Officer

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Re: KotOR Sides Beta
I'll probably try this out on the weekend. Thank you very much for your work!
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Death_Commando
Re: KotOR Sides Beta
He's right but i found two bugs:Super_Shadowman wrote:Great sides, especially the guy holding two guns at the same time. Lots of hot action on the map.
1:After using the force kill,Darth Malak's hands doesnt want to move and he gets killed
2:HK-47 has human hands
- Maveritchell
- Jedi Admin

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Re: KotOR Sides Beta
Force kill's got a cooldown time, which means you're vulnerable for about a second after using it (i.e. you can't do anything). It only lasts for a second or so, though, maybe you could elaborate on what you mean by "doesn't want to move?"Death_Commando wrote:He's right but i found two bugs:
1:After using the force kill,Darth Malak's hands doesnt want to move and he gets killed
2:HK-47 has human hands
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Commander_Cody771
- Vader's Apprentice
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Re: KotOR Sides Beta
OH MY GOSH!!!!!!!!!!!!!!!!!! Thank you Mav'!!!!
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supernewb
Re: KotOR Sides Beta
does this replace the normal era or make an new one
- Maveritchell
- Jedi Admin

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Re: KotOR Sides Beta
Right now (as the beta download here), it's just an addon map. When it's integrated with the Conversion Pack it'll be an entirely new era.supernewb wrote:does this replace the normal era or make an new one
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JPI Dictator4life
- 2nd Lieutenant

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Re: KotOR Sides Beta
The only bug I found was that darth revan's cape goes through him, not a big bug though. And I also think you should make the dual guns more powerful, maybe giving them double blasts? You know, like the droideka.
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Grev
- Hoth Battle Chief

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Re: KotOR Sides Beta
Is this 1.0 compatible?
- Maveritchell
- Jedi Admin

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Re: KotOR Sides Beta
You think he's too weak? I was actually considering depowering him even more, since he basically shoots as fast as a chaingun and has an attack that can push people over. (Whirlwind + pistols is devastating.) I get consistently more kills with him than any other unit. I guess I can make him more powerful, though, but only if other people report the same or similar findings.(JPI)SWBF Map Grader wrote:The only bug I found was that darth revan's cape goes through him, not a big bug though. And I also think you should make the dual guns more powerful, maybe giving them double blasts? You know, like the droideka.
(Remember, the objective isn't obscenely powerful units, it's balance.)
If addon maps work for you in 1.0, then yes. I wouldn't assume that it is. Why not just upgrade to 1.1, though? You can always downgrade or use a version switcher to play 1.0 online.Grev wrote:Is this 1.0 compatible?
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JPI Dictator4life
- 2nd Lieutenant

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Re: KotOR Sides Beta
No, hes great. I pwn with him, but still, the pistols are just a little weak. They go fast, but they damage like an original pistol. Im not trying to be mean, but think about it-2 blasters, both shooting 2 droideka shots at the same time...now THAT is huge pwning! Just a suggestion.Maveritchell wrote:You think he's too weak? I was actually considering depowering him even more, since he basically shoots as fast as a chaingun and has an attack that can push people over. (Whirlwind + pistols is devastating.) I get consistently more kills with him than any other unit. I guess I can make him more powerful, though, but only if other people report the same or similar findings.(JPI)SWBF Map Grader wrote:The only bug I found was that darth revan's cape goes through him, not a big bug though. And I also think you should make the dual guns more powerful, maybe giving them double blasts? You know, like the droideka.
(Remember, the objective isn't obscenely powerful units, it's balance.)
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Xavious
- Sith Master

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Re: KotOR Sides Beta
The pistols are fine as-is. Like Mav' said, the goal here is balance, not pwnage.
- Maveritchell
- Jedi Admin

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Re: KotOR Sides Beta
Yeah, I basically want him to be just as powerful as his Sith side counterpart, the Dark Side Adept. In a perfect world, 50% of the time a DS Adept would win and 50% of the time a Jedi Gunman would win.Xavious wrote:The pistols are fine as-is. Like Mav' said, the goal here is balance, not pwnage.
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JPI Dictator4life
- 2nd Lieutenant

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Re: KotOR Sides Beta
Oh. Well, then you would want to make the DS Adept a LOT stronger.
- phazon_elite
- Rebel Colonel

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Re: KotOR Sides Beta
So wait, you managed to finally create DUAL WIELDING!? EPIC!!! I'll give this a try, Mav. Outstanding work!
- EP-782
- EP-782
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Grev
- Hoth Battle Chief

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Re: KotOR Sides Beta
Ive never been this eager to download a shipped map... with kotor stuff... But this is just too cool!
- Teancum
- Jedi Admin

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Re: KotOR Sides Beta
Yeah, but then you have to make all the other units stronger as well. Follow?(JPI)SWBF Map Grader wrote:Oh. Well, then you would want to make the DS Adept a LOT stronger.
- Fluffy_the_ic
- Hoth Battle Chief

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Re: KotOR Sides Beta
yeah, uh, will the localizations be fixed by the actual era version on the convo pack? 'cuz the sith are still CIS and have droid names when killed and the republic has clone names.
- Maveritchell
- Jedi Admin

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Re: KotOR Sides Beta
Yeah, ignore that. There's going to be a new set of localizations added for these, since they're a new era. Right now, since it's just using stock .luas, I kept them being called Republic and CIS, since it doesn't really affect anything.Fluffy_the_ic wrote:yeah, uh, will the localizations be fixed by the actual era version on the convo pack? 'cuz the sith are still CIS and have droid names when killed and the republic has clone names.
