Reality Check!

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

Moderator: Moderators

Post Reply
BlackHawk549

Reality Check!

Post by BlackHawk549 »

No offense to either of the people to created these vehicles.

The Millenium Falcon and the Lambda Class Shuttle arent exactly sized to be realistic. Their hulls both need to be quite a bit bigger. They are both about as thick as a stormtroopers helmet. If you dont beleive me go and check, sure the other ships are small but transports should be large. It would be sweet if you guys could fix this "mistake."
User avatar
guru
Jawa Admin
Jawa Admin
Posts: 2390
Joined: Thu Oct 14, 2004 8:45 pm
Projects :: swbf 1 vanilla
Games I'm Playing :: any mobile rpg

RE: Reality Check!

Post by guru »

this is the way the game shipped them. You can make a new model and animate it if you like. easy as 1, 2, 9594859
BlackHawk549

RE: Reality Check!

Post by BlackHawk549 »

lol
LK-452

RE: Reality Check!

Post by LK-452 »

lol, might as well live with it, in some game engines(like the Torque game engines) you can just edit it and the scale shows like this: 1 1 1, and you could make it bigger like 3 3 3.
User avatar
ShadowHawk
Old School Staff
Posts: 1232
Joined: Mon Feb 21, 2005 4:54 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Heartland, Texas
Contact:

RE: Reality Check!

Post by ShadowHawk »

there is a way in the odf to make the models larger, but to be honest with you, forgot which post it was in.
User avatar
Rends
Sith
Sith
Posts: 1278
Joined: Fri Oct 15, 2004 6:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

RE: Reality Check!

Post by Rends »

If i´m right it´s called MapScale
User avatar
ShadowHawk
Old School Staff
Posts: 1232
Joined: Mon Feb 21, 2005 4:54 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Heartland, Texas
Contact:

RE: Reality Check!

Post by ShadowHawk »

that's it.
PaNzErgsp

RE: Reality Check!

Post by PaNzErgsp »

The problem with that function is that it stretches the picture and the object looks very blurry nad pixilated.
Saturn_V
Emperor's Hand
Posts: 487
Joined: Sun Dec 26, 2004 12:11 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

RE: Reality Check!

Post by Saturn_V »

MapScale is for the map icons, you'd be wanting GeometryScale for Zeroedit and the -scale x.x switch in the .msh.option file (see the odf section on psych0fred's board) ;)
BlackHawk549

RE: Reality Check!

Post by BlackHawk549 »

o, it would be nice if the next game allowed something like what LK said
LK-452

Post by LK-452 »

Also for the texture problems when raising the scale, if the texture were changed to be bigger that would proboly work, and it wouldn't look bad.
Saturn_V
Emperor's Hand
Posts: 487
Joined: Sun Dec 26, 2004 12:11 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

Post by Saturn_V »

of course, bigger textures = more memory overhead = less stuff can be fitted into the game levels

What's so difficult about adding "-scale 3.0" to the option file ? ;)
Last edited by Saturn_V on Sun Apr 03, 2005 8:36 pm, edited 1 time in total.
BlackHawk549

Post by BlackHawk549 »

lol
Post Reply