Nova Hawk wrote:Will this map feature Mav's Dark Times II mod?
That would be a good idea, but I think I have enough as-is with 2 different side choices.
DarthD.U.C.K. wrote:one thing that would make it even more awesome: low/small foliage on the ground and probably new higher resoluted groundtextures, same for the treebark. i could probably help you out with that...
Not necessary for you to do, but that'd be great if you did. That (high-rez ground textures) actually was part of the 5% of things I had planned left to do.
Sky_216 wrote:Just out of interest, have the pics been edited at all? If not, what's with the black edges to the leaves? looks a little odd.
No they haven't, the black edges just about always happens on my computer, but if you mean a larger contrast for the leaves in general, that was done purposefully with a certain odf property in the leafpatch.odf (not hard to find, but I can't remember exactly right now).
mswf wrote:First and foremost: Wow, your forrest looks pretty!
Without wanting to advertise myself; I made a skydome object once that you can use to create an undistorted mountainrange:
http://www.gametoast.com/forums/viewtop ... 64&t=22464
Oh and what should the huts look like, do you have any reference images?
That will be incredibly useful, thanks. The huts as I'd prefer them to be would be similar in visual style to what you see in Mav's Dantooine, but what I meant from before is that the buildings needed interiors open, and to be shaped (nearly) exactly like the Kashyyyk huts.