Model showcase thread
Moderator: Moderators
-
Caleb1117
- 2008 Most Original Avatar
- Posts: 3096
- Joined: Sun Aug 20, 2006 5:55 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: X-Fire: caleb1117 ಠ_ಠ
Re: Model showcase thread
Wow, by the looks of it, it even plays like a Warthog.
Nice work!
Nice work!
- Challenger33
- Lieutenant General

- Posts: 726
- Joined: Wed Aug 23, 2006 3:44 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a legion of papercraft models.
- Contact:
Re: Model showcase thread
Still needs a texture (which shouldn't take too long to make), and possibly some new takeoff/landing anims.
-
FOOLIS
- Jedi

- Posts: 1038
- Joined: Tue Jan 16, 2007 3:59 pm
- Location: Germany
Re: Model showcase thread
Wow thats a nice one 
-
EGG_GUTS
- Master Bounty Hunter

- Posts: 1626
- Joined: Thu Dec 07, 2006 7:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: CANADA!
Re: Model showcase thread
FragMe! wrote:Really? Never palyed the game.
Nice model Though
- Challenger33
- Lieutenant General

- Posts: 726
- Joined: Wed Aug 23, 2006 3:44 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a legion of papercraft models.
- Contact:
Re: Model showcase thread
Thanks FOOLIS
. And the cockpit is now fixed; it's now taller than the one in that picture.
-
MandeRek
- Sith Master

- Posts: 2766
- Joined: Tue Oct 02, 2007 10:51 am
- Projects :: Battlefront Zer0
- xbox live or psn: No gamertag set
- Location: Ghosting around GT
- Contact:
Re: Model showcase thread
It is my Agen Kolar
The dreads are going to be animated, just as the wookiee's! The horns are 3d, but will be improved. I dunno how i remove those black stripes; they're poly's with blue edges which won't go away! If someone know how to do this, help is welcome:

- Thunder
- Lieutenant Colonel

- Posts: 543
- Joined: Sun Jul 15, 2007 6:57 pm
- Location: Michigan
Re: Model showcase thread
i know
i can remove it for you too PM me it and that or
remove them just how you would do with other polys
i can remove it for you too PM me it and that or
remove them just how you would do with other polys
-
MandeRek
- Sith Master

- Posts: 2766
- Joined: Tue Oct 02, 2007 10:51 am
- Projects :: Battlefront Zer0
- xbox live or psn: No gamertag set
- Location: Ghosting around GT
- Contact:
Re: Model showcase thread
I know, but that takes hours because there are hundreds
I will do that, but after I've got everything properly working!
- Thunder
- Lieutenant Colonel

- Posts: 543
- Joined: Sun Jul 15, 2007 6:57 pm
- Location: Michigan
Re: Model showcase thread
still i can do it for you
but Nice model and i like the skin
try making the horn a little higher and larger
but Nice model and i like the skin
try making the horn a little higher and larger
-
MandeRek
- Sith Master

- Posts: 2766
- Joined: Tue Oct 02, 2007 10:51 am
- Projects :: Battlefront Zer0
- xbox live or psn: No gamertag set
- Location: Ghosting around GT
- Contact:
Re: Model showcase thread
I know, it still needs 2 more horns, but you can't see the small ones in this pic, and the large ones should be bigger indeed, but thanks for the comment! 
-
FragMe!
- Gametoast Staff

- Posts: 2244
- Joined: Sat May 13, 2006 12:34 am
- Projects :: Not sure keep changing my mind.
- xbox live or psn: No gamertag set
- Location: Origin name GT_FragMe
- Contact:
Re: Model showcase thread
Further update on moving treads and wheels. Here is another super high quality video
this time just with the tires to show that the sides of the wheels can move (and look decent) as well as the treads. By the way for those not up on their Aurabesh it says Goodyear on the tire. Oh once again I appologize for the quality and camera work but it is hard to follow a vehicle you're driving while in freecam.
http://files.filefront.com/sidewheelswm ... einfo.html
http://files.filefront.com/sidewheelswm ... einfo.html
-
Taivyx
- 2008 Best Games Related Avatar
- Posts: 1706
- Joined: Thu Jun 07, 2007 3:34 pm
- Projects :: Terra Strife - discontinued
- xbox live or psn: No gamertag set
- Contact:
Re: Model showcase thread
@Challenger33: Watch the excessive MeshSmoothing, looks awesome though!
@MandeRek: Very nice, if you can get those missing polies filled in, that'd look awesome.
@FragMe: If I make a Armoured Personnel Carrier or an armoured truck for my project, will you be willing to make the wheels and stuff working right?
The buggy looks awesome, I'm loving it! Must be fun to play in.
@MandeRek: Very nice, if you can get those missing polies filled in, that'd look awesome.
@FragMe: If I make a Armoured Personnel Carrier or an armoured truck for my project, will you be willing to make the wheels and stuff working right?
The buggy looks awesome, I'm loving it! Must be fun to play in.
-
Aman/Pinguin
- Jedi

- Posts: 1104
- Joined: Tue Jan 30, 2007 6:04 am
- Projects :: Inactive
- Location: Germany
Re: Model showcase thread
FragMe! wrote:Here is something that came about while learning how to do moving treads, thanks again to Acemastermind for the tips.
The treads do move both tops and sides so it does look like the wheels are indeed turning, also learned about how to put turrets on models and have them move. Hopefully out of this I can update or add to the tread tutorial that already exists.
Oh and forgive the texture only the wheels are in their final format the rest is a WIP.
Anyway here are a couple of pics, one from XSI and one in game.
And a ingame movie, still not the best quality but you may be able to see the treads move if you look close. The first part is from the drivers point (set back may play around with that or make a first person view model) the second part is from the rumble seat.
http://files.filefront.com/buggy2wmv/;9 ... einfo.html
At first look i thought its from unreal tournament 2004! forgot the name of the vehicle
-
FragMe!
- Gametoast Staff

- Posts: 2244
- Joined: Sat May 13, 2006 12:34 am
- Projects :: Not sure keep changing my mind.
- xbox live or psn: No gamertag set
- Location: Origin name GT_FragMe
- Contact:
Re: Model showcase thread
It is a riot to drive, I just go bombing around my test map jumping the hills I put in only going back and running over droids when they take over too many command posts.Taivyx wrote:@FragMe: If I make a Armoured Personnel Carrier or an armoured truck for my project, will you be willing to make the wheels and stuff working right?
The buggy looks awesome, I'm loving it! Must be fun to play in.
What project would that be
I still plan on doing an easy to follow tutorial
-
RepSharpshooter
- Gametoast Staff

- Posts: 1351
- Joined: Tue Jul 10, 2007 4:10 pm
Re: Model showcase thread
Looking good
@MandeRek use whatever "Polygon Islands" are. You'll have to look it up. That will allow you to select all of the polygons that are connected. That is the shadow volume inside your model. If you use the polygon islands, (because they are all connected), you should be able to select and delete all of the shadow volume.
Ok, I need some feedback, is this any good?

EDIT: A wireframe view
Train said I definitely need to get a new helmet
I'm still tweaking the body proportions, as they don't appear right yet.
@MandeRek use whatever "Polygon Islands" are. You'll have to look it up. That will allow you to select all of the polygons that are connected. That is the shadow volume inside your model. If you use the polygon islands, (because they are all connected), you should be able to select and delete all of the shadow volume.
Ok, I need some feedback, is this any good?
EDIT: A wireframe view
Hidden/Spoiler:
I'm still tweaking the body proportions, as they don't appear right yet.
Last edited by RepSharpshooter on Sun Dec 30, 2007 12:26 pm, edited 1 time in total.
-
MandeRek
- Sith Master

- Posts: 2766
- Joined: Tue Oct 02, 2007 10:51 am
- Projects :: Battlefront Zer0
- xbox live or psn: No gamertag set
- Location: Ghosting around GT
- Contact:
Re: Model showcase thread
It looks great! 
Off-Topic: I'm not skilled in XSI terms, maybe someone else knows... I've searched a lot, maybe someone can tell where it is, or just say the hotkey...
Off-Topic: I'm not skilled in XSI terms, maybe someone else knows... I've searched a lot, maybe someone can tell where it is, or just say the hotkey...
-
MandeRek
- Sith Master

- Posts: 2766
- Joined: Tue Oct 02, 2007 10:51 am
- Projects :: Battlefront Zer0
- xbox live or psn: No gamertag set
- Location: Ghosting around GT
- Contact:
Re: Model showcase thread
Ladies and gentleman, i bring to Star Wars Battlefront II, for you all.... Roron Corobb
:
[attachment=0]roron corobb.JPG[/attachment]
-
Gabriël
Re: Model showcase thread
You should try again.... It looks like a muppet
nice try tho
keep it up
nice try tho
-
RepSharpshooter
- Gametoast Staff

- Posts: 1351
- Joined: Tue Jul 10, 2007 4:10 pm
Re: Model showcase thread
Just keep tweaking it so you get rid of the right angles in it. The less right angles it has, the better it'll look. 
-
The_Emperor
- Supreme Galactic Ruler
- Posts: 2118
- Joined: Sat Dec 10, 2005 6:30 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Waaaaay over there.
Re: Model showcase thread
Indeed, not bad at all. The shape of the neck is wrong though... If you need referance pictures, there's some good ones in the wookieepedia article on Ithorians. Or just google image
The neck should be more curved ( I mean less thick in the middle, looking at the front view), but the side view is all wrong
You'll see what I mean on wookieepedia.
Other than the neck it's pretty good! keep it up!
I love ithorians, good to see them in SWBF2 
Other than the neck it's pretty good! keep it up!


