Dark Times II: Rising Son

Discussion, progress updates, and downloads for the Dark Times and Rising Son mods.

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RevanSithLord
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Re: Dark Times II: Rising Son

Post by RevanSithLord »

"Uhh.....Houston.....we have an.....awesome." "A what?" "An .....oh nevermind. Just look on your screen for an awesome update, Houston. You'll see what I mean."

And then they looked forth on the screen and found Mav's awesome Update for the Dark Times II: Rising Son. They wanted to offer him a Nobel Peace Prize for the awesomeness, but unfortunately they ran out....so they gave him the Galactic Ribbon of Amazing Battlefront 2 Modding. He was known throughout the globe....and even further to an enigma of a species of which we have yet to find out.






But in all seriousness, this is indeed awesome, Mav. WILL download when it is released. That's for sure, dude! :thumbs:
Jpskida
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Re: Dark Times II: Rising Son

Post by Jpskida »

That looks so amazing. I think it's due time got in one mod or another...
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Re: Dark Times II: Rising Son

Post by msc »

Looks nice, but just out of curiosity -

So you have any plans to have anything TFU related? Or is this going to be an entirely seperate story of its own? (I.E. Anything harkening back to its predecessor, or just what you have described?)
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Nihillo
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Re: Dark Times II: Rising Son

Post by Nihillo »

Vace Thermill uses his grappling hook on... people? That's awesome! :lol: Vace's inclusion is a nice reference to "Rebel Ops", I was actually hoping to see more of him, and you did not disappoint. :)

I'm looking forward to seeing the new maps.
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Fiodis
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Re: Dark Times II: Rising Son

Post by Fiodis »

The SpecOp's UVs stretch the camo stripes a bit, it might seem.
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Re: Dark Times II: Rising Son

Post by Twilight_Warrior »

:runaway: This is almost if not MORE exciting than the TFU2 announcement. Lol, all of us are actually looking forward to this one. Looks great, as always, Mav.
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The sith stalker looks exceptionally better with those sabers at his clip :wink:
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Re: Dark Times II: Rising Son

Post by Jodandotson »

This mod is amazing. :eek: Is it possible to make the grappling hook pull people and teleport the unit to a deployed beacon? I understand this may not have been what you had planned but I think it would make Vace even cooler. Either way this mod is going to be incredible.
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Re: Dark Times II: Rising Son

Post by Fiodis »

Seems to me that the grappling hook here just trips people up. Nice stun-type weapon.
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Re: Dark Times II: Rising Son

Post by Null_1138 »

Sith Stalker: I'm lovin it. And I lol'd when I saw Vace.
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Re: Dark Times II: Rising Son

Post by Hebes24 »

Nice updates, Mav'. Keep it up, man!
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EraOfDesann
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Re: Dark Times II: Rising Son

Post by EraOfDesann »

I thought I'd made a prediction earlier in the thread that Vace would be included in this mod but it must have been in my head. Anyway, yeah, I had a feeling we'd see him. :)
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Re: Dark Times II: Rising Son

Post by Jpskida »

Wait what's TFU2?
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Nihillo
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Re: Dark Times II: Rising Son

Post by Nihillo »

Jpskida wrote:Wait what's TFU2?
The Force Unleashed 2. Yes, it has been announced.
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Re: Dark Times II: Rising Son

Post by Jpskida »

Right! RIght! I remember! I saw a commercial with him taking on a rancor with 2 blue lightsabers. Epicness.
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Re: Dark Times II: Rising Son

Post by Blade117 »

That's the one.
Jodandotson
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Re: Dark Times II: Rising Son

Post by Jodandotson »

A rancor is an understatement. That thing was HUGE. Anyways back on topic.
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Re: Dark Times II: Rising Son

Post by JackTHorn »

Looks GREAT. Nice title, love the play on words. Good choice keeping it part of the overall DT package.

I really like the Rebel Commander Luke with the gold command jacket -- great use of a well-known image for another take on Luke. Your version looks much cooler than the one in the movie, even, while still being recognizable. Also, great choice in terms of keeping him low on force power due to the story timeline, while keeping things balanced with the blaster. (I always thought the Pilot Luke on Hoth should have had a blaster instead of force powers, too.)

And I love the idea of randomizing the DT sides by era, I didn't even know that was possible. (Would this mean that my idea of randomizing between native sides and allied sides, or my thoughts on randomizing various alien races in the Rebel Alliance side, might be possible? Hmm...)

The Rogue Squadron Repulsor-Trooper is an awesome idea, very well chosen... I like those repulsor boots, I had a similar idea that I wanted to develop for the Nimbus Commandos on a Jabiim map I've been plotting out, basically a sort of Force Sprint combined with something like this. Awesome.

Mara Jade looks a little funny, but I love that you put her in there, and the Lanvarok looks nice. I love the idea of explaining the lock-on with beginning force powers, as fits the Lanvarok!

Solo sounds good, with his Luck and amped-up Fusion Cutter. Col Serra looks great, glad to see someone put him in, and the Renegade Squadron Trooper seems like a good unit too. Fett's rockets locking on is a good way to power him up a bit. Putting Dengar in is a great idea, though I think his appearance could use a little work -- for one thing, he looks really trim, and I've always seen him portrayed as really stocky and linebacker-ish. Other weapons that would be canon for Dengar include a Vibroblade, and a Blaster Rifle that has a Sniper setting (don't recall the exact type). Finally (for Heroes) the SpecOps Infiltrator is AWESOME. Great choice, great manifestation, well done all around.

Your commitment to detail and challenge (ie, Sith Stalker's belt sabers) continues to impress.

Also, the whole Hero Support idea is just an awesome one. But we knew this. =)

Anyway, looks amazing, Mav! Can't wait to try it out.
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Re: Dark Times II: Rising Son

Post by Anakin »

i can't watch the video in my country :(

A question:
is the Dark times compatible with multiplayer??
i had a problem yesterday i wanted to play SWBF2 multi with LAN. the other PC is a Laptop has win7 and the normal SWBF2 without maps and mods. But if i started on my computer win xp with

Code: Select all

mods:
at first conpack2.2(than i deletet all from the addon folder because so i had the fakeconsol :mrgreen: )
2.: BFextrem
3.: Ultimate Battlefront the Clone wars ( But this i deletet completli from my addon folder but i don't know if there are filess in the maingame, and so crashes my game on multi.)

maps:
Bespin Industry City
Imperial Base
Geonosis Arena with the full power of force from yodas fan pack
Bording Action
Jeditemple
Moseisly spaceport
Kashyyk forest with a map from Bespin
i don't know if there are still files from UBTCW or if it is bfex or the Dark times or the fakeconsol from conpack2.2.
My question if you know that there are some problems with multi or if it is something else. Because after i clean my Pc from swbf and reinstallt the game without all the mods and maps it worked.
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Maveritchell
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Re: Dark Times II: Rising Son

Post by Maveritchell »

Anakin wrote:is the Dark times compatible with multiplayer??
Yes, and furthermore, none of the mods you list above conflict with multiplayer in any way - assuming you are using the latest version of Battlefront Extreme (the early version was a sides mod).
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Anakin
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Re: Dark Times II: Rising Son

Post by Anakin »

yes i use 2.2 but i haven't install2.0 or 2.1 before only 2.2
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