Object stuff-need help

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Mr_TaunTaun

Object stuff-need help

Post by Mr_TaunTaun »

I have been messing around with the bfbuilder, and I've managed to make hills and textures etc. and I've also put in an extra spawn point. but I have no idea at all how to add a vehicle or building to a map that i started from scratch.

can someone please tell me step by step how to add vehicles, vehicle respawn points and buildings please?

thanks.
eddie
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Post by eddie »

Spawns: Object mode, browse, browse to DATATemplate/Common/ODFs and com_item_vehicle_spawn.odf, place it, define which team owns it, on right side for reb/imp attact or defend define flyer (all_fly_xwing/imp_fly_tiefighter).

Buidings: You have to move odf and msh fles from existing maps (Assets) to your WORLD ODF/MSH folder. Then in Zero Objects/Browse to your ODF file within WORLD/odf.
Mr_TaunTaun

im confused

Post by Mr_TaunTaun »

I had you up to the bit where u said: on right side for reb/imp attack defend and all that, could u explain that in a bit more detail please?

thanks
Mr_TaunTaun

Post by Mr_TaunTaun »

:D I got it to work sort of, I got a tie fighter and a speeder bike, but the atat and atst wouldn't seem to work for some reason, and I dont' know why since I did the exact same thing.

Another thing, how do you make it so they respawn?
Mr_TaunTaun

Post by Mr_TaunTaun »

ok.

btw eddie, I got a question, u know where u said:
- place it, define which team owns it, on right side for reb/imp attact or defend define flyer (all_fly_xwing/imp_fly_tiefighter).
What exactly am I supposed to put in the thing on right, and where do i put imp_fly_tiefighter, cos I'm really confused
Mr_TaunTaun

this makes no sense to me

Post by Mr_TaunTaun »

hang on a sec, im still confused, is this what i am supposed to do?

Add the "imp_hover_speederbike",
"imp_walk_atst", etc. to the .lua file,
then change the vehicle memory thing in the .lua file.

go to: \GameData\Assets\Sides\IMP\ODF and copy files like imp_hover_speederbike.odf
imp_hover_speederbike_exp.odf
and put the in my worlds odf folder.

then go to: \GameData\Assets\Sides\IMP\MSH and copy the other speeder bike files.

Then go to zero editor, click object, place, browse, find "imp_hover_speederbike" in my odf folder, then place one in

if so, how do i make it respawn etc?

any help appreciated, thanks
eddie
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Post by eddie »

no, no for common object (flyers) you do not have to move them in your world folder. For each vehicle you need com_item_vehicle_spawn.odf. Once placed on the map, specify team which owns it (1,2), on the right, CLASSALLATK put all_fly_xwing (ywing) if reb is team 1 (ATK), if not put imp_fly_tiefighter/bomber. If reb is team 2 (DEF) then put all_fly_xwing on CLASSALLDEF, or tie if DEF team os team 2 to CLASSIMPDEF. Repeat for each vehicle. Also, rehicle spawn sould be inside control region. Also, you can use the same vehicle spawns for vehicles for CW if you are creating both worlds ad the same time.
Mr_TaunTaun

Post by Mr_TaunTaun »

it worked :D!

only problem was with the vehicles: imp_hover_fightertank and imp_fly_destroyer_dome, they just didnt show up in the game at all.

i got another question, do i do the same thing with turrets or is there something else i gotta do?

and is there a way to move objects/regions in the map editor, cos its really anoying haveing to delete and place it over and over till its right.. :x

thanks again
Mr_TaunTaun

Post by Mr_TaunTaun »

Just moving my topic up the top 8)
Mr_TaunTaun

Post by Mr_TaunTaun »

ok, i dont fully understand, but ill give it a shot.

btw, how do u move objects and regions?
Mr_TaunTaun

Post by Mr_TaunTaun »

alright i read the guide, it tells how to move around the camera but nothing on moving objects and regions?
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