How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
wow gogie thats incredible.
@black knight-that would look sweet ingame
thought this was only appropriate for the season (ace i used the method you gave me to make the body)
suggestions? ill prbly imporve the texture
Culvar wrote: Sweet ghost! You should definitely put it ingame.
thanks it took me problably about 6 or so hours. I will attempt to texture it, but since I'm not that good it will problably become an epic fail. I can't use ZE (vista ) so I guess I could test it on a space map instead... worth a shot
Gotcha, so we don't actually hafta use wireframe, we jsut hafta at least be in polygon/edge/point select mode? Good, cuz my computer's acting up and wireframe blends in with the my background color.
AceMastermind wrote:Alright fellows, let's stay on topic and get to posting some pics of your work.
Wireframe pics are a requirement for everyone from here on, so if you post a pic of your model in shaded or textured be sure to post a wireframe or wireframe on shaded pic also, this not only proves it to be your work and avoids plagiaristic accusations but others will also learn from your work by examining edge flow, and learning is the important thing here because the more you learn the better you'll get.
Maveritchell wrote:@elfie: Lotta wasted polies on those wheels, and is that a finished texture?
How are the wheels a waste? Are you suggesting that I remove them, because I think they make the model look complete.
I might change the texture a little, but I don't think it looks that bad.
no by all means do not remove them. but if you look at the little white lines on them, those are the polies and there are a lotta them. if you go to modfiy>polymsh>filter polygons then that will sortof "merge" the unnecessary polies. and for the texture, for not UVing youre model (just allpying a texture to the whole thing) i think it looks pretty good.
(if anything is "off" in my description plz tell me im still learning lol)
He's talking about the extra circle inside the base of each cylinder for the wheels and the extra circle around the center of the lateral surface for the cylinders. This adds 10*2 tris*2 bases/wheel*10 wheels + 10*2 tris*lateral surface/wheel*10 wheels = 600 extra tris on the wheels alone. Your other cylinders have similar problems. The merging polygon method works, but can mess up the model if you do it too much.