Announcing, Seperatist Cruiser: Sabotage!

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

Moderator: Moderators

Post Reply
Qdin
Old School Staff
Posts: 2059
Joined: Wed Feb 23, 2005 9:54 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Qdin »

lol, this map sound SO good, so I'll wait to DL it before your FInal version :P - or maybe wait to you release the next version :wink:
Chamboozer
Rebel Colonel
Rebel Colonel
Posts: 604
Joined: Sat Apr 16, 2005 4:57 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Chamboozer »

alright, beta 0.50 is nearing release, so here are the changes:

1. Command battle droid for the CIS.
2. EMP trooper for the Republic.
3. explosive barrels added.
4. energy generator health increased.
5. energy generator explosion shakes screen up and does damage.
6. crawl spaces added to back of storage room.
7. Boxes added to provide troops with cover and for scenery.
8. bridge placement modified.
9. Boarding trooper's rifle flash is now blue and not red.
10. Droideka added to CIS team.
11. orange tint removed.

will be released soon after some final touch-ups.
-_-
Gametoast Staff
Gametoast Staff
Posts: 2678
Joined: Sat May 07, 2005 1:22 pm

Post by -_- »

sounds cool.

one more thing to tell u. In game, the msh for one of the droids was very unstable.
Chamboozer
Rebel Colonel
Rebel Colonel
Posts: 604
Joined: Sat Apr 16, 2005 4:57 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Chamboozer »

what do you mean?
User avatar
EraOfDesann
Jedi Admin
Jedi Admin
Posts: 2170
Joined: Mon May 30, 2005 5:22 pm
Location: North Texas
Contact:

Post by EraOfDesann »

Oh I know what he's talking about. I had forgotten about that! Um...You know how bots look a bit deformed from far away? It's some sort of graphic error with the game. Anyway, when this happens the battle droids turn completely white. It's very wierd and distracting.
-_-
Gametoast Staff
Gametoast Staff
Posts: 2678
Joined: Sat May 07, 2005 1:22 pm

Post by -_- »

yes. That. Thank you Desann for explaining. :)
Chamboozer
Rebel Colonel
Rebel Colonel
Posts: 604
Joined: Sat Apr 16, 2005 4:57 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Chamboozer »

oh that. i fixed that, only with me it was black...
Last edited by Chamboozer on Wed Jun 01, 2005 12:13 am, edited 1 time in total.
Chamboozer
Rebel Colonel
Rebel Colonel
Posts: 604
Joined: Sat Apr 16, 2005 4:57 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Chamboozer »

It's some sort of graphic error with the game
im sorry for the doubl post but...its not a graphic error, thats what a LowRezuloution model is.
User avatar
EraOfDesann
Jedi Admin
Jedi Admin
Posts: 2170
Joined: Mon May 30, 2005 5:22 pm
Location: North Texas
Contact:

Post by EraOfDesann »

Oh...Ok. Is that unfixable?
Chamboozer
Rebel Colonel
Rebel Colonel
Posts: 604
Joined: Sat Apr 16, 2005 4:57 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Chamboozer »

the turning black or the deformation?
Qdin
Old School Staff
Posts: 2059
Joined: Wed Feb 23, 2005 9:54 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Qdin »

aha, so are you gonna release the newest version? :P I cant wait :wink:

Keep up the good work :D :D :D
User avatar
EraOfDesann
Jedi Admin
Jedi Admin
Posts: 2170
Joined: Mon May 30, 2005 5:22 pm
Location: North Texas
Contact:

Post by EraOfDesann »

The deformation. Can't it be fixed in the Sky File?
User avatar
Rends
Sith
Sith
Posts: 1278
Joined: Fri Oct 15, 2004 6:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

Post by Rends »

I was realy surprised to see that the generator use an animation . You can see that thing working.
I was more surprised that the original shild generator didn´t have the rotation animation on Hoth.

So did you change something or does the Hoth version have a bug?
Chamboozer
Rebel Colonel
Rebel Colonel
Posts: 604
Joined: Sat Apr 16, 2005 4:57 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Chamboozer »

i didnt change much, except the health, and explosion type for the un-released beta 0.50.....i guess the hoth has a bug.
Chamboozer
Rebel Colonel
Rebel Colonel
Posts: 604
Joined: Sat Apr 16, 2005 4:57 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Chamboozer »

Alright, here is the BETA 0.50 Release!

http://home.comcast.net/~crwhitehead/SE ... RUISER.zip

hope you like it!
User avatar
EraOfDesann
Jedi Admin
Jedi Admin
Posts: 2170
Joined: Mon May 30, 2005 5:22 pm
Location: North Texas
Contact:

Post by EraOfDesann »

Yes!!! I can't wait to try it! It sounds like it'll be really good!

BTW- Thanks for the help with skinning!
Chamboozer
Rebel Colonel
Rebel Colonel
Posts: 604
Joined: Sat Apr 16, 2005 4:57 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Chamboozer »

BTW- Thanks for the help with skinning!
your welcome!
RDST

Post by RDST »

Chamboozer your map is pure fun. However because my boarding trooper skin looks so crappy I would like to make another one for the next version? also maybe some more crawl spaces
Chamboozer
Rebel Colonel
Rebel Colonel
Posts: 604
Joined: Sat Apr 16, 2005 4:57 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Chamboozer »

sure, go ahead, make another one!
User avatar
EraOfDesann
Jedi Admin
Jedi Admin
Posts: 2170
Joined: Mon May 30, 2005 5:22 pm
Location: North Texas
Contact:

Post by EraOfDesann »

Pretty good! The gameplay is fun and it would be even better on multiplayer. In my opinion, this is one of those maps that may be best played on multiplayer. Wait, a minute. What am I saying? All maps are better in multiplayer! Anyway, here are things that need changing/fixing...

1) Units names.
2) There needs to be medical and ammo droids at the CPs.
3) If you try hard enough, you can jump out the window into space. One thing you could do to fix this is take a screenshot of stars (from the level) then save it in Paint. Next, copy and paste the pic over a lego texture (.tga file). Select a lego poster (with the correct texture) and cover up the openings with it. That way it'll be like a window and people won't be able to get out.
4) Once you get AI planning down, you should make some more hallways and rooms. I believe this will improve the overall level.
5) Some of the nodes (AKA spawn points) are in the line of fire. For example, one time I spawned as a droid and was killed right on the spot by crossfire. Again, after getting planning down, you can put the spawn nodes in safe locations without AI getting stuck.

Well, I hope these suggestions help! This map is quite fun at the moment and I can't wait until you release the final version! Good luck!
Post Reply