Missing flyer sounds / Everything else is muted [Solved]
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- Marvel4
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Missing flyer sounds / Everything else is muted [Solved]
Hi, I'm trying to get the flyer sounds in my Kashyyyk: Islands conversion to work.
But everytime when there's "too much" in my .sfx file, then most of the normal sounds are muted (like weapons, explosions etc...).
In other words: It works perfect when there are few sounds in my .sfx (but not enough to get all missing sounds back), and everything else is muted when there are too much.
What can I do to fix this?
But everytime when there's "too much" in my .sfx file, then most of the normal sounds are muted (like weapons, explosions etc...).
In other words: It works perfect when there are few sounds in my .sfx (but not enough to get all missing sounds back), and everything else is muted when there are too much.
What can I do to fix this?
Last edited by Marvel4 on Sun Aug 01, 2010 7:44 pm, edited 1 time in total.
- Teancum
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Re: Try to get flyer sounds to work but everything else is m
No way around it unfortunately. You can bring up the console in BF2_Modtools.exe, then type MEM and press enter. If you've exceeded the sound memory pool you'll have to remove something.
- Marvel4
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Re: Try to get flyer sounds to work but everything else is m
What does this mean? Should it work and the problem is somewhere else?Sound Memory 22214656 free of 33554432
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AQT
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Re: Try to get flyer sounds to work but everything else is m
What configuration files are you trying to load in this case?Marvel4 wrote:But everytime when there's "too much" in my .sfx file,
- Marvel4
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Re: Try to get flyer sounds to work but everything else is m
cis_fly_gunship, rep_fly_gunship, cis_fly_grievousfighter and rep_fly_vwing.
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AQT
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Re: Try to get flyer sounds to work but everything else is m
Just those four? That doesn't seem like a lot, I think. What stock sound .lvl are you using? I think the problem could be that the sounds you are loading in your .sfx file are already present in whatever stock .lvl you are loading. And so only those sounds would be muted.
- Marvel4
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Re: Try to get flyer sounds to work but everything else is m
I'm using kas.lvl, but even removing the sounds which are already in there didn't help (laser beam, flak and minigun).
- Jendo7
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Re: Try to get flyer sounds to work but everything else is m
The problem could be that your referencing the same sound twice in your.sfx, and it just depends on the correct combination that the game uses, for example; allthough I only had cw flyers in cw conquest, I also had to put sounds from gcw flyers in as well. So if I used the tie fighter in gcw, I also had to load anakin's fighter to reference the missile sounds, or if I only had the x-wing in a map, I also had to load the y-wing for it's torpedo sounds.
As you can see from a section of the stock spa2cw.req it has gcw flyers loaded as well.
that refernces there weapon sounds in the .sfx file:
As you can see from a section of the stock spa2cw.req it has gcw flyers loaded as well.
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Re: Try to get flyer sounds to work but everything else is m
You shouldn't have to modify the kas.lvl sound file, you are just making an additional one to load up just the missing sounds. The in the lua you have 2 read data lines one as normal and one with a dc: to load up your sound lvl (this one is first then the normal one below it)
- Marvel4
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Re: Try to get flyer sounds to work but everything else is m
Yes, thats exactly what I did.FragMe! wrote:You shouldn't have to modify the kas.lvl sound file, you are just making an additional one to load up just the missing sounds. The in the lua you have 2 read data lines one as normal and one with a dc: to load up your sound lvl (this one is first then the normal one below it)
@Jendo7:
Thanks, I'll try that.
EDIT: It didn't work
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FragMe!
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Re: Try to get flyer sounds to work but everything else is m
After you do the munge how big is the sound lvl file?
- Marvel4
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Re: Try to get flyer sounds to work but everything else is m
105 KB (includes both CW and GCW flyer sounds).FragMe! wrote:After you do the munge how big is the sound lvl file?
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FragMe!
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Re: Try to get flyer sounds to work but everything else is m
That sounds like a decent size, the sound file I made for the ATAP was 11 KB but there wasn't too much in it.
Out of curiousity what are you naming the sound file?
In BFmodtools log do you get any sound related errors like Already loaded in a different level kind of thing?
Out of curiousity what are you naming the sound file?
In BFmodtools log do you get any sound related errors like Already loaded in a different level kind of thing?
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Deviss
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Re: Try to get flyer sounds to work but everything else is m
problem is mix maybe you tried with cw flyers only ??Marvel4 wrote:105 KB (includes both CW and GCW flyer sounds).FragMe! wrote:After you do the munge how big is the sound lvl file?
- Marvel4
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Re: Try to get flyer sounds to work but everything else is m
I named it ksi.lvlFragMe! wrote:That sounds like a decent size, the sound file I made for the ATAP was 11 KB but there wasn't too much in it.
Out of curiousity what are you naming the sound file?
No, there was nothing except for some out of memory things (soundstream and soundstatic). I increased them enough, but it didn't help.In BFmodtools log do you get any sound related errors like Already loaded in a different level kind of thing?
@Deviss: That can't be the problem, because I'm of course only loading the CW part in CW conquest
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Deviss
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Re: Try to get flyer sounds to work but everything else is m
i know but anyway i had problems with that xD, try pleaseMarvel4 wrote:@Deviss: That can't be the problem, because I'm of course only loading the CW part in CW conquest
- Marvel4
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Re: Try to get flyer sounds to work but everything else is m
Ok, I tried (size was 57 KB then), but it didn't work.
I tried GCW conquest and it had the same issue.
I tried GCW conquest and it had the same issue.
- Jendo7
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Re: Try to get flyer sounds to work but everything else is m
If your getting some sounds to work, and muting others post your .req, and .sfx sound files. I might be able to figure it out, or if I can't someone else might.
- Marvel4
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Re: Try to get flyer sounds to work but everything else is m
KSI.req:
KSIcw.req:
KSIcw.sfx:
KSI.snd:
Ingame, all the sounds in my .sfx work, but all the sounds from kas.lvl (except streams and music, which always work) are muted.
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- Jendo7
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Re: Try to get flyer sounds to work but everything else is m
Try taking the following out of your KSIcw.sfx.
I had nearly all the same vehicles in my bespin map apart from the cis gunship, and I took out these sounds because I think they are referenced somewhere in global sounds. I could be wrong though. Make a back up of your .sfx and .req in case it doesn't work.
And add these to your KSIcw.req:
"all_fly_ywing"
"all_fly_xwing"
"imp_fly_tiebomber"
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And add these to your KSIcw.req:
"all_fly_ywing"
"all_fly_xwing"
"imp_fly_tiebomber"
