Stick
New modder :cpu:
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stickfig5
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New modder :cpu:
Ok I was trying out Zeroedit after taking a break for a month because of frustration. So now that I have decided to give it another try I made sure I had a few guides. I followed everything on Fierfeks guide, munged it to the game and when I launched SWBFII it brought up the loading screen and then crashed to desktop
I checked everything (Ok maybe not everything but I'm new remember?); I checked the script, I checked all the lables in Zeroedit and I checked the file that it put in the SWBFII addon folder. All I did was add some hills, move command posts and added a neutral one (which I did add in the scripts as well) and changed what heroes would be in the map. If you could help me figure out why it crashed I would appreciate any and all help you can give me, thank you.
Stick
Stick
- Fiodis
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Re: New modder :cpu:
Two files that really help figure out what the problem is are your munge log and your error log. Please post them; it's hard for us to help you otherwise.
Your munge log is the text file that pops up immediately after you finish munging. If no text file popped up, don't worry about it.
Your error log is the text file you get after running a map in BF2_Modtools.exe, which is the debugger version of the game. It runs in a small window with a green band across the top for command inputs. For more detailed instructions on how to get your error log, check the top portion of the FAQ thread stickied to the top of this forum.
And welcome to GameToast!
EDIT - Since I have a few spare seconds, here's the relevant portion of the FAQ thread. Some people just skip directly to the links and don't read the questions at the top, so I thought I'd post it. It's a thread worth looking through, in any case.
Your munge log is the text file that pops up immediately after you finish munging. If no text file popped up, don't worry about it.
Your error log is the text file you get after running a map in BF2_Modtools.exe, which is the debugger version of the game. It runs in a small window with a green band across the top for command inputs. For more detailed instructions on how to get your error log, check the top portion of the FAQ thread stickied to the top of this forum.
And welcome to GameToast!
EDIT - Since I have a few spare seconds, here's the relevant portion of the FAQ thread. Some people just skip directly to the links and don't read the questions at the top, so I thought I'd post it. It's a thread worth looking through, in any case.
FAQ Thread wrote:Question #4 - I have the CD version of SWBF2 and I get a binkw32.dll error when trying to launch the BF2_modtools.exe, what's wrong?
Answer - The BF2_modtools.exe is the debug executable, copy it from C:\BF2_ModTools and paste it in the same folder as your BattlefrontII.exe, usually:
C:\Program Files\LucasArts\Star Wars Battlefront II\GameData
you can launch BF2_modtools.exe and play your map then exit or let it crash to generate a BFront2.log located in that same folder.
If you have the DVD version of SWBF2 check THIS LINK for a compatible version of the BF2_modtools.exe
Note to Vista users:
If you can't find your BFront2.log it may be saved to this location:
C:\Users\<username>\AppData\Local\VirtualStore\Program Files\LucasArts\Star Wars Battlefront II\GameData
or click on the Compatibility Files button in the GameData folder.
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stickfig5
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Re: New modder :cpu:
Ok i was about to ask why the exe. file wasnt working so thanks, i'll go try that then post the error log.
thanks for the welcome
EDIT
Ok i put the BF2mod tools exe. with the regular SWBF exe. and it said insert disk 1. by the way i don't know if this matters but my game is Star wars fan favorites 1
Double posting is against the RULES; please EDIT your post instead -Staff
thanks for the welcome
EDIT
Ok i put the BF2mod tools exe. with the regular SWBF exe. and it said insert disk 1. by the way i don't know if this matters but my game is Star wars fan favorites 1
Double posting is against the RULES; please EDIT your post instead -Staff
- Fiodis
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Re: New modder :cpu:
Make sure you have the play disc inserted in your disc drive. I'm not sure what "fan favourites 1" is. Some special edition of the game?
- Dakota
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Re: New modder :cpu:
yes lucasarts has packs that they put around 5 games on in maybe just 1 or 2 CDs. i got one of the packs with star wars battlefront 1, star wars republic commando, star wars: empire at war, star wars knights of the old republic, and star wars: jedi knight, jedi outcast. all of them came on just two disks, now my old jedi knight jedi outcast CD and the new one conflict on the computers that i installed the other ones on.Fiodis wrote:Make sure you have the play disc inserted in your disc drive. I'm not sure what "fan favourites 1" is. Some special edition of the game?
anyway i think the link to the debugger version of swbf2 that doesn't require the cd would be good here, too bad i don't have a link...
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CressAlbane
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stickfig5
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Re: New modder :cpu:
Ok well thanks for the link. heres the log:
Opened logfile BFront2.log 2011-07-21 1820
ingame stream movies\crawl.mvs
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaScript.cpp(435)
Script file addme not found
Opened logfile BFront2.log 2011-07-21 1820
ingame stream movies\crawl.mvs
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaScript.cpp(435)
Script file addme not found
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CressAlbane
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Re: New modder :cpu:
Code: Select all
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaScript.cpp(435)
Script file addme not found
Hidden/Spoiler:
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stickfig5
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Re: New modder :cpu:
Ok i'll go find and post that. Oh by the way, after I munged it I looked at the file it put in the addon file and after the lvl. file there was nothing sooo not sure about that.
EDIT
The map does have an addme script in it and i looked for the unmunged addme script. i found it but i couldnt post it
EDIT
The map does have an addme script in it and i looked for the unmunged addme script. i found it but i couldnt post it
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THEWULFMAN
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Re: New modder :cpu:
stickfig5 wrote:I found it but I couldnt post it.
Why not?
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stickfig5
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Re: New modder :cpu:
well i tried posting the file but said it couldnt *shrug* and i could've opened it with notepad and posting it all on here but, well, i didnt
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THEWULFMAN
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Re: New modder :cpu:
Thats because you are not supposed to upload the file, what you need to do is,stickfig5 wrote:well i tried posting the file but said it couldnt
stickfig5 wrote:open it with notepad and post it all on here
- naru1305
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Re: New modder :cpu:
post it all here. so that we can help you, use the hide tags when you post it. so easy it is 
- Fiodis
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Re: New modder :cpu:
As long as the addme.lua is there I don't think it's the issue. There's no reason he would've modified it.
I should have asked this earlier: how fast does your map munge, and what OS are you using?
I should have asked this earlier: how fast does your map munge, and what OS are you using?
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stickfig5
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Re: New modder :cpu:
It munges in like a second, I meant to mention that earlier because I know that's not normal, and im running Windows XP. And here is the lua file just in case.
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- Fiodis
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Re: New modder :cpu:
Yep, the quick munge is the problem. Not sure why it's happening on XP, though - usually it's a Vista/Win7 issue. Do you have some sort of really strict safety program that's blocking VM from running properly?
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CressAlbane
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Re: New modder :cpu:
Can you post the little output log that VM generates? For example, it contains "copying files... 1 file(s) moved" and the such.
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stickfig5
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Re: New modder :cpu:
Ok here is the Munge Output
done.
Copying files to battlefront II directory:
"C:\Program Files\lucasArts\Star Wars Battlefront II\GameData"
Addon dir exists, continuing...
Mad dir "MAP"exists, continuing...
Copying addme. script to mad dir...done
Copying "mission. lvl" to modDir\data\_LVL_PC\...done
Copying "core. lvl" to modDir\data\_LVL_PC\...done
Copying "MAP" to modDir\data\_LVL_PC\...done
Copying "SIDE" to modDir\data\_LVL_PC\...done
Mung process finished
And after it says "All done- go run Battlefront II!" it adds "Files\LucasArts\Star was unexpected at this time" to the Munge output
done.
Copying files to battlefront II directory:
"C:\Program Files\lucasArts\Star Wars Battlefront II\GameData"
Addon dir exists, continuing...
Mad dir "MAP"exists, continuing...
Copying addme. script to mad dir...done
Copying "mission. lvl" to modDir\data\_LVL_PC\...done
Copying "core. lvl" to modDir\data\_LVL_PC\...done
Copying "MAP" to modDir\data\_LVL_PC\...done
Copying "SIDE" to modDir\data\_LVL_PC\...done
Mung process finished
And after it says "All done- go run Battlefront II!" it adds "Files\LucasArts\Star was unexpected at this time" to the Munge output
Hidden/Spoiler:
Hidden/Spoiler:
