So I make a brand-new space map, then create a custom side and swap it's single unit for the Republic marine. Afterwards, I get these:
Hidden/Spoiler:
[code]Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_spa_cis_recoilless"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, cis_gun2, that does not have an .odf file associated with it
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_spa_cis_recoilless"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, cis_gun4, that does not have an .odf file associated with it
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_spa_cis_recoilless"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, cis_gun3, that does not have an .odf file associated with it
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'tur_weap_laser_auto' is not localized for stats page
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [738284d3] has no hardpoint 'hp_enginelt2_1' [522fe620]
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [fc73ca2a] has no hardpoint 'hp_light19' [806ea687]
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [fc73ca2a] has no hardpoint 'hp_light20' [d04c095b]
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [fc73ca2a] has no hardpoint 'hp_light21' [d48d14ec]
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [fc73ca2a] has no hardpoint 'hp_light22' [d9ce3235]
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [77c4356d] has no hardpoint 'hp_enginelt2_1' [522fe620]
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [77c4356d] has no hardpoint 'hp_enginelt2_4' [45ea8d4b][/code]
All I did was delete the "tur" in the sides folder, and anyway the LUAs don't immediately call for a custom tur side, do they? And I didn't even open ZE. So how come my new map is crashing?
Well, obviously, but what I meant was that I didn't put ReadDataFile("DC:SIDE\\tur.lvl", in the LUA, it has that without the DC, so I thought I wouldn't need a whole tur side, so I got rid of it. Why would I need it if it's not directly called for in the LUA?
Yeah, that does look strange. A missing odf can crash the game, but this shouldn't be happening with a stock side. The CIS recoilless does exist in some of the stock space maps. Do you have any mods installed that replace the stock tur.lvl? It's possible someone made a side mod which excludes that odf.
I get those hp errors, too, btw. They don't break the game.
Have you tried adding "tur_bldg_spa_cis_recoilless" to the ReadDataFile("SIDE\\tur.lvl", section of ###_cmn.lua? It's not loaded by default -- it's only loaded in the 1-flag LUAs by default for some reason.