[WIP] RevanSithLord's General Models Thread(Open To Request)

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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RevanSithLord
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Re: [WIP] Expanded Universe Capital Ships and Frigates

Post by RevanSithLord »

MandeRek wrote:Looks sweet! What kind of turrents are you gonna add?
It really depends. If you want, you can add default turrets from the assets on there. The Arc Hammer's primary function is to produce all Dark Trooper phases. It's a factory, basically. It would probably only have defensive turrets at the most, as it's not really made for assaulting space stations and the like. Add to this a few escort ships to help it out and you have a pretty good force there for assaulting hostile systems.
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Re: [WIP] Expanded Universe Capital Ships and Frigates

Post by SilvaDalek »

When do you plan on finishing?
I can't wait!
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Re: [WIP] Expanded Universe Capital Ships and Frigates

Post by RevanSithLord »

When they're done of course. :D

I want to model a few more ships before they are sent out in correct format for modders to use them in maps. Problem is, I dunno what scale they'd be in-game. :shock:
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Re: [WIP] Expanded Universe Capital Ships and Frigates

Post by RevanSithLord »

UPDATE: I PRESENT to you, my friends, my version of the Doomgiver-II Class
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Re: [WIP] Expanded Universe Capital Ships and Frigates

Post by MandeRek »

:faint: Revan, you HAVE to make my Muunilist ships :thumbs:
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Re: [WIP] Expanded Universe Capital Ships and Frigates

Post by Maveritchell »

You need some texture variation. It just looks like a big grey mass. Likewise, have you fixed the UVs on your original model so that the texture doesn't stretch down the length of the hull?
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Re: [WIP] Expanded Universe Capital Ships and Frigates

Post by RevanSithLord »

Yeah. I'm aware, about the Texture variation. Just a place holder for now. And yes I did. I made it cubic so it wouldn't stretch down.
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Re: [WIP] Expanded Universe Capital Ships and Frigates

Post by SilvaDalek »

what might the Doomgiver be from?
what i meant was are you going to release them individually or as a huge pack?
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Re: [WIP] Expanded Universe Capital Ships and Frigates

Post by RevanSithLord »

Probably as a huge pack, most likely.

As for the Doomgiver. It's from Jedi Outcast.

But I'm doing the 'Doomgiver-II' which is that, just without the pods and it can stand more of an attack.

I also have a question:

I'm trying to add more variety in the texture on the Doomgiver. However, when I select certain pieces I want and when I want to retexture them, it retextures the entire damned ship. :(
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Re: [WIP] Expanded Universe Capital Ships and Frigates

Post by {501st}Commander_Appo »

Good job on those models Revan,they're going to be released models soon I'm guessing?
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Re: [WIP] Expanded Universe Capital Ships and Frigates

Post by SilvaDalek »

How about expanded universes

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Re: [WIP] Expanded Universe Capital Ships and Frigates

Post by RevanSithLord »

{501st}Commander_Appo wrote:Good job on those models Revan,they're going to be released models soon I'm guessing?
That's what I am hoping.

And no offense, SilvaDalek, but this is Star Wars, not Dr. Who. While Dr. Who does rock, I am doing only Star Wars ships and etc right now.
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Re: [WIP] Expanded Universe Capital Ships and Frigates

Post by SilvaDalek »

ok :cry:
I'm going back to my Doctor Who sites to find some modelers (i hope lol)
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Re: [WIP] Expanded Universe Capital Ships and Frigates

Post by RevanSithLord »

I re-ask my question.
My Sexy Self - Meh, not really wrote:I also have a question:

I'm trying to add more variety in the texture on the Doomgiver. However, when I select certain pieces I want and when I want to retexture them, it retextures the entire damned ship.
Anything I could be doing wrong in it?
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Re: [WIP] Expanded Universe Capital Ships and Frigates

Post by Maveritchell »

What are you doing? Are you selecting polygon islands or faces or something and then entering the texture menu?

Otherwise, there's no reason why modifying the correct part of the texture you assigned should "texture the whole ship."
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Re: [WIP] Expanded Universe Capital Ships and Frigates

Post by MandeRek »

I think i've got the same problem... I always use Rectangle select on poly's, so you have selected a certain piece of the mesh, but when you add uv's/image/texture/howeveryouwanttocallit it still textures the whole mesh u only selected the polies off (is this what you mean Rev? :P )
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Re: [WIP] Expanded Universe Capital Ships and Frigates

Post by RevanSithLord »

Erg. Yes. And it's a major pain in the Diet Dr. Pepper.
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Re: [WIP] Expanded Universe Capital Ships and Frigates

Post by Maveritchell »

RevanSithLord wrote:Erg. Yes. And it's a major pain in the Diet Dr. Pepper.
It's a major pain in the rear because you're trying to texture incorrectly. Texturing doesn't work by selecting a part of a model and texturing just that. You texture the whole polymesh at once.
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Re: [WIP] Expanded Universe Capital Ships and Frigates

Post by Caleb1117 »

I finalize my textures on the individual meshes, before I ever merge it into one model.
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Re: [WIP] Expanded Universe Capital Ships and Frigates

Post by RevanSithLord »

Maveritchell wrote:
RevanSithLord wrote:Erg. Yes. And it's a major pain in the Diet Dr. Pepper.
It's a major pain in the rear because you're trying to texture incorrectly. Texturing doesn't work by selecting a part of a model and texturing just that. You texture the whole polymesh at once.
Ah crap. I feel stupid now. :lol:

Oh, by the way, since I'm not really making it anything but a prop/destroyable object perhaps, do I only have to make it a .obj and .msh?
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