Darth_Maul wrote: -The half-sunk clone turbo tank from the original RDD:RoF
WIP- Republic Dooms Day: Realm of Fire (Complete Revision!!)
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Xavious
- Sith Master

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Re: WIP- Republic Dooms Day: Realm of Fire (Complete Revisio
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Penguin
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RE: Re: WIP- Republic Dooms Day: Realm of Fire (Complete Rev
Looking nice! Love the atmosphere :p
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Protector_Pulch
RE: Re: WIP- Republic Dooms Day: Realm of Fire (Complete Rev
Wooah, what a change. I guess all the terrain of the original would easily fit in this single screen. Impressive, most impressive.
But there're two issues: The red areas on the ground look unnatural...there's no lava nearby, so why should they be red?
-and-
In my memory, the Turbo tank was way longer...but let's concern this issue again once I've seen it from a troopers perspective.
But there're two issues: The red areas on the ground look unnatural...there's no lava nearby, so why should they be red?
-and-
In my memory, the Turbo tank was way longer...but let's concern this issue again once I've seen it from a troopers perspective.
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Razgriz
RE: Re: WIP- Republic Dooms Day: Realm of Fire (Complete Rev
Looks good is there going to be new skins?
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Ipodzanyman
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RE: Re: WIP- Republic Dooms Day: Realm of Fire (Complete Rev
That looks even better, it look more Dooms-Dayish...... 
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Xavious
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Re: RE: Re: WIP- Republic Dooms Day: Realm of Fire (Complete
Its the same turbo tank, so there's no size change.Protector_Pulch wrote:In my memory, the Turbo tank was way longer...but let's concern this issue again once I've seen it from a troopers perspective.
I'm using my old sides from the previous version. I may tweak them a bit but the skins will remain mostly unchanged.Razgriz wrote:Looks good is there going to be new skins?
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Ateas
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Razgriz
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Food_Eater
Wow, looks good. Good to see a lava/fire-based map...
...Hmm, I don't know how to word this. But, I've had this random idea in my head, that involves replacing ordinary foliage textures with textures from Fett's flamethrower and adding the -vertexlighting to the .tgas, then placing this "fire-foliage" somewhere in beyond the boundaries so it looks like theres fire on the ground. Not sure if it would look authentic, nor would you, the modder, be willing to test out this random idea, but I thought I would share it anyway...
...Hmm, I don't know how to word this. But, I've had this random idea in my head, that involves replacing ordinary foliage textures with textures from Fett's flamethrower and adding the -vertexlighting to the .tgas, then placing this "fire-foliage" somewhere in beyond the boundaries so it looks like theres fire on the ground. Not sure if it would look authentic, nor would you, the modder, be willing to test out this random idea, but I thought I would share it anyway...
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Protector_Pulch
What a pity rocky ground isn't translucent.Ateas wrote:Maybe there's magma under the ground?The red areas on the ground look unnatural...there's no lava nearby, so why should they be red?
Come on, use your imagination!
As to Food_Eater's idea: A logical explanation for these flames out of the ground could be natural gasoline, so that problem's solved. I'd recommend that you highlight the gas outlets by placing them either in little puddles of lava and/or on miniature volcanoes.
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Razgriz
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Ateas
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Xavious
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Tuskenjedi
