A couple Covenant Elite Problems

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SpartanA259
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A couple Covenant Elite Problems

Post by SpartanA259 »

Ok so I put the Covenant Elite on my map and it works fine ingame only one problem is when I try to reload his rifle by pressing R on my key board he uses the force to throw a grenade out of the palm of his hand and when I right click on my mouse he does a Saber Block with his sword. Another problem is when I sprint and do the special saber combo the Elite starts to walk slow and doesnt fight with his sword until you switch to rifle then sword again. I replaced the imp_inf_rifleman with cov_inf_elite. When I created the first version of my map I used Obi Wans comboanimationbank and when I sprinted and attacked the elite could still use his sword but when I scrapped the first version and created a second version and put the elite on the Imp side and gave him Vaders comboanimationbank he stopped working right.
Heres the Swords ODF. Thanks for the Help. :)
Hidden/Spoiler:
[WeaponClass]

ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"

[Properties]

GeometryName = "energy_sword"
ComboAnimationBank = "human_sabre melee imp_hero_darthvader"

NumDamageEdges = "2"

FirePointName = "hp_fire"
LightSaberLength = "0.7"
LightSaberWidth = "0.15"
LightSaberTexture = "energy_sword_glow"
LightSaberTrailColor = "7 85 255 128"

FirePointName = "hp_fire2"
LightSaberLength = "0.7"
LightSaberWidth = "0.15"
LightSaberTexture = "energy_sword_glow_2"
LightSaberTrailColor = "7 85 255 128"
AQT
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Re: A couple Covenant Elite Problems

Post by AQT »

The sword's ODF wasn't the problem. Please read through this topic for more information. The stock Vader animation set doesn't support range weapon animations, by the way.
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Dakota
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Re: A couple Covenant Elite Problems

Post by Dakota »

from my work with combos and my failed attempt at making mixable combos of different units, strengths, and speeds i have learned that there is a crash bug if you have a unit with a saber with attacks that use the middle mouse button and right mouse button and a gun.

i made a clone trooper, gave him a fist like combo, set up the combo to have extra attacks for the middle mouse and right mouse buttons, then i gave him a pistol as a secondary weapon and i found out that that would block the attack i added for the right click so i then removed the pistol as a secondary (it was glitchy since you could cut off the combo with it sometimes) and set it as a primary weapon in slot 1 and it turns out that when i used the saber though and did my combo it would crash most of the time, without the pistol in the odf of the trooper then the combo never crashed.

so beware of bugs...
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