New Map Error
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- Ant
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Re: New Map Error
Awesome! Okay I moved up the nodes and now they are all in the map..but they still aren't spawning at the registered command post! 
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JimmyAngler
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Re: New Map Error
sooo where are they spawning?
- Ant
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Re: New Map Error
The Heroes spawn over at the Villains CP, and the Villians spawn over at the Heroes. The AI do not follow the Nodes I set for the either, they just all run up against the closest wall. 
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JimmyAngler
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Re: New Map Error
do you have the cp's numbered correctly for team 1 and team 2?
- Cleb
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Re: New Map Error
You need pathing and barriers for that. For pathing ("corridors" that the AI will follow), go to the pathing tab and place hubs around corners and CPs and use connections to connect them. Barriers are simply invisible walls that the AI will not go into, but the player will never be able to tell they're there. These are useful if there are obstacles such as cliffs and pillars.Ant wrote:The AI do not follow the Nodes I set for the either, they just all run up against the closest wall.
More on that: http://www.gametoast.com/forums/viewtop ... 27&t=20144
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Marth8880
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Re: New Map Error
Just thought I'd point out that it's called "planning," not "pathing."Cleb wrote:You need pathing and barriers for that. For pathing ("corridors" that the AI will follow), go to the pathing tab and place hubs around corners and CPs and use connections to connect them. Barriers are simply invisible walls that the AI will not go into, but the player will never be able to tell they're there. These are useful if there are obstacles such as cliffs and pillars.Ant wrote:The AI do not follow the Nodes I set for the either, they just all run up against the closest wall.
More on that: http://www.gametoast.com/forums/viewtop ... 27&t=20144
- Ant
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Re: New Map Error
Okay. So now I got everything working so far..thanks!
Last edited by Ant on Mon Jan 06, 2014 3:47 pm, edited 3 times in total.
- Cleb
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Re: New Map Error
Whoops, wrote that in a rush and didn't notice itMarth8880 wrote:Just thought I'd point out that it's called "planning," not "pathing."
- Ant
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Re: New Map Error
I want to add a Conquest mode to my map + Zero Editor. Currently it only has Assault. How would I be able to do this?
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JimmyAngler
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Re: New Map Error
weeelll originally that would have been done by the munger when you first started. I think you could just add one through the readme Lua found here : C:\BF2_ModTools\data_SKN\addme
And stick this in your scripts/ABC file as a new LUA.
This is a clone wars era one.
Change ABC with our map name.
And add this into : C:\BF2_ModTools\data_SKN\Common\mission
and save it as a ABC(g or c)_con.req file
In the Mission req found here: C:\BF2_ModTools\data_SKN\Common
put the stuff in red in
I don't know If all this is exactly right, someone correct me if it's false.
@ANT it's worth a try though.
Hidden/Spoiler:
This is a clone wars era one.
Change ABC with our map name.
Hidden/Spoiler:
Hidden/Spoiler:
and save it as a ABC(g or c)_con.req file
In the Mission req found here: C:\BF2_ModTools\data_SKN\Common
put the stuff in red in
Hidden/Spoiler:
@ANT it's worth a try though.
- Ant
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Re: New Map Error
Okay thanks...before I try it though, you keept saying (c or g)...how would you do both?
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JimmyAngler
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Re: New Map Error
just do It all over again using the other letter and changing some stuff in the lua to galactic conquest. Try clone wars first and then I'll type up a galactic lua for you.
EDIT
well if you add the cps under base it just adds them to all the layers. try that while I *runs off to find out how to add another layer to ZE.
Edit2:
sooo in order to add the layer thingy go here : C:\BF2_ModTools\data_ABC\Worlds\ABC\world1
look for a notepad file with the extension of .REQ
open it up and scroll to the bottom.
should look something like this:
stuff in red should be added.
now look for files with these names:
ABC_assault.HNT
ABC_assault.LGT
and copy and paste them so there are two. rename the copied ones to
ABC_conquest.HNT
ABC_conquest.LGT
delete everything inside of them using notepad.
make a file (or copy the assault one and rename it) named ABC_conquest.LYR
Inside of it delete the original and put in this:
This part I am not quite sure about so *cross fingers*
Make (copy and rename) a file called: ABC_conquest.MRQ and in it goes:
Make (or copy and rename) file called ABC_conquest.PTH and in it goes:
Make (you know what now) file called ABC_conquest.RGN and in it goes:
Then hold ya breath and hope all goes well.
(Dang I hope this is all correct)
EDIT
well if you add the cps under base it just adds them to all the layers. try that while I *runs off to find out how to add another layer to ZE.
Edit2:
sooo in order to add the layer thingy go here : C:\BF2_ModTools\data_ABC\Worlds\ABC\world1
look for a notepad file with the extension of .REQ
open it up and scroll to the bottom.
should look something like this:
Hidden/Spoiler:
now look for files with these names:
ABC_assault.HNT
ABC_assault.LGT
and copy and paste them so there are two. rename the copied ones to
ABC_conquest.HNT
ABC_conquest.LGT
delete everything inside of them using notepad.
make a file (or copy the assault one and rename it) named ABC_conquest.LYR
Inside of it delete the original and put in this:
Hidden/Spoiler:
Make (copy and rename) a file called: ABC_conquest.MRQ and in it goes:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
(Dang I hope this is all correct)
- Nedarb7
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Re: New Map Error
If you want to use your assault layer for you conquest you can simply change this line in your LUA instead of going through copying and pasting and editing everything:
to
If it isn't called assault it could be called something like eli as well.
Code: Select all
ReadDataFile("dc:ABC\\ABC.lvl", "ABC_conquest") Code: Select all
ReadDataFile("dc:ABC\\ABC.lvl", "ABC_assault") -
JimmyAngler
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Re: New Map Error
I think he already has an assault and it trying to make another mode to his map like conquest.
- Ant
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Re: New Map Error
It's working!!
Okay, after like fifteen maps, hundreds of moved files, and 13 empty juice boxes, conquest has been added. As of know I think I have everything situation, I just need to start the Conquest pathing, which can't be to difficult based on that I just completed Assault and I have all the help material in the early comments above.

Hidden/Spoiler:
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JimmyAngler
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Re: New Map Error
OMGOOOSHNESS HOORAY!!!
Could the admin please add this to the faq? I think that the information of creating a new mode after the creation of the world would be wonderful.
Edit: Here's your galactic conquest LUA:
Hidden/Spoiler:
Hidden/Spoiler:
Last edited by JimmyAngler on Mon Jan 06, 2014 6:44 pm, edited 1 time in total.
- Ant
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Re: New Map Error
*Celebration dies.
Meh. Once I move the command post and remunge, I am the only unit who spawns.
Meh. Once I move the command post and remunge, I am the only unit who spawns.
Hidden/Spoiler:
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JimmyAngler
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Re: New Map Error
could you check your munge log?
And is it a blank map or a copied one?
And is it a blank map or a copied one?
- Ant
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Re: New Map Error
Code: Select all
WARNING[PC_modelmunge MSH\Cor1_bldg_Youngling_Room_inside.msh]:Cor1_bldg_Youngling_Room_inside has 2109 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge MSH\Cor1_bldg_Youngling_Room_outside.msh]:Cor1_bldg_Youngling_Room_outside has 1383 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge MSH\Cor_jedi_temple.msh]:Cor_jedi_temple has 3264 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
0 Errors 3 Warnings
EDIT: The Assault AI work fine...just the Conquest. Is there something I must activate in order for them to work when you move the CPs?
Last edited by Ant on Mon Jan 06, 2014 6:58 pm, edited 1 time in total.
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JimmyAngler
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Re: New Map Error
how 'bout the BF2 log.


