This is what I have on my .lua:
Hidden/Spoiler:
Moderator: Moderators

Code: Select all
reinforcements = 1,Code: Select all
reinforcements = -1,

Code: Select all
RepFailed = OnCharacterDeath(
function (character, killer)
if GetCharacterTeam(character) == REP and IsCharacterHuman(character) then
SetReinforcementCount (REP, 0)
end
end
)