Curving
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Commander_Cody771
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Curving
In the very many modeling functions of XSI, is there a to curve a cube or something? 
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Taivyx
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Re: Curving
There is a way to curve a cube, yes.
But one-click function? No.
A short tut in case you don't know how to curve the edge of a box I made for Deathrow.
Advisory: Extremely Simple! Oh, yeah, this was in Max, but it's basically the same in XSI.
Step 1:
Create a box.

Step 2:
Move first set of middle segments steeply outward.

Step 3:
Move next set of middle segments less steeply outward

Step 4:
Repeat step 3 until you get to your last point (or last set of middle segments), which should be moved outward least steeply.

But one-click function? No.
A short tut in case you don't know how to curve the edge of a box I made for Deathrow.
Advisory: Extremely Simple! Oh, yeah, this was in Max, but it's basically the same in XSI.
Step 1:
Create a box.

Step 2:
Move first set of middle segments steeply outward.

Step 3:
Move next set of middle segments less steeply outward

Step 4:
Repeat step 3 until you get to your last point (or last set of middle segments), which should be moved outward least steeply.

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Commander_Cody771
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Re: Curving
do you have to have all those sections?
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Caleb1117
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Re: Curving
Sub divisions? Yes.
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FragMe!
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Re: Curving
But after you make your curve as shown by Taivyx you can select the model and do a filter polygons which will remove the extra sections from the top and bottom and leave the curved front
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Commander_Cody771
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Re: Curving
Thanks yall'!
This should be a sticky.
