Mistborn: The Final Empire (WIP) -6/7 closed beta pg3 invite

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Mistborn: The Final Empire (WIP) -New fog!-

Post by AQT »

Looks like an awesome map in the making, Rancor! It's not Star War, but it is a nice and original concept to base a map of off. :) That's a great start for a new Koloss model, by the way. :wink:
Lephenix

Re: Mistborn: The Final Empire (WIP) -New fog!-

Post by Lephenix »

The fog looks very good :thumbs: .
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Mistborn: The Final Empire (WIP) -New fog!-

Post by Fiodis »

MetalcoreRancor wrote:
Hidden/Spoiler:
Image
It would be good to find a better way to use those textures, so they're not so tiled.
MetalcoreRancor
Brigadier General
Brigadier General
Posts: 628
Joined: Thu Jun 07, 2007 11:13 am
Projects :: No Mod project currently.
Games I'm Playing :: swbf origin
xbox live or psn: No gamertag set

Re: Mistborn: The Final Empire (WIP) -New fog!-

Post by MetalcoreRancor »

A lot has changed since I last posted, Ive added a slums area known as the Cracks, using different textures, includes barrels that are lit on fire for warmth.

Gameplay mechanics are shifting as I have elected to go with more medieval arts of combat for the primary units in Conquest, leaving Allomantic property users as special units. This does in fact mean there will be a certain weapon that is ranged... And when the finished product is available, it will be revealed through a trailer.

Should be available in a couple of days.

Image

Image

These should tide people over for the meantime.
User avatar
Cerfon Rournes
Master Bounty Hunter
Master Bounty Hunter
Posts: 1558
Joined: Thu Jul 08, 2010 5:53 pm
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set
Location: New York, USA
Contact:

Re: Mistborn: The Final Empire (WIP) -New fog!-

Post by Cerfon Rournes »

Nice update, this is progressing very well. But I have to say as well, there is a great deal of space between the buildings, and the place seems very empty. Maybe you could add some things to it to make it look more like a town? And less like a ghost town?
MetalcoreRancor
Brigadier General
Brigadier General
Posts: 628
Joined: Thu Jun 07, 2007 11:13 am
Projects :: No Mod project currently.
Games I'm Playing :: swbf origin
xbox live or psn: No gamertag set

Re: Mistborn: The Final Empire (WIP) -New fog!-

Post by MetalcoreRancor »

My answer to that, is that is under the catagory of fluff. I'm still working out the layout of the city, the buildings and trying to save room for fluff objects still; and as it stands I am going to be pushing the object limit. It won't all look like a ghost town, there will be lights (high priority) and random objects spread around.
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Mistborn: The Final Empire (WIP) -New fog!-

Post by Fiodis »

Fluff is important and potentially time-consuming. How much would you estimate this is currently complete?
User avatar
Cerfon Rournes
Master Bounty Hunter
Master Bounty Hunter
Posts: 1558
Joined: Thu Jul 08, 2010 5:53 pm
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set
Location: New York, USA
Contact:

Re: Mistborn: The Final Empire (WIP) -New fog!-

Post by Cerfon Rournes »

MetalcoreRancor wrote:My answer to that, is that is under the catagory of fluff. I'm still working out the layout of the city, the buildings and trying to save room for fluff objects still; and as it stands I am going to be pushing the object limit. It won't all look like a ghost town, there will be lights (high priority) and random objects spread around.
I see. Sounds good. :yes:
MetalcoreRancor
Brigadier General
Brigadier General
Posts: 628
Joined: Thu Jun 07, 2007 11:13 am
Projects :: No Mod project currently.
Games I'm Playing :: swbf origin
xbox live or psn: No gamertag set

Re: Mistborn: The Final Empire (WIP) -Bows! Youtube trailer!

Post by MetalcoreRancor »

http://www.youtube.com/watch?v=H1EcCmQhM98
The map is showcased on youtube, with quotes from the book and showcasing new reskins, and the bow weapon.

I will be showing more on the bow as Naru1305 makes the rest of the anims I need.
Fiodis wrote:Fluff is important and potentially time-consuming. How much would you estimate this is currently complete?
The city is roughly 70% done.


-Edit-

Ive uploaded a version1 of the current Archer build. Still waiting on more anims and need to make better charge effect.
http://www.xfire.com/video/46e409/
CalvaryCptMike
Captain
Captain
Posts: 476
Joined: Sat Feb 19, 2011 3:10 pm
Projects :: Nothing--absolutely nothing
Location: Freed by alien robots, now living on Mars
Contact:

Re: Mistborn: The Final Empire (WIP) -Bows! Youtube trailer!

Post by CalvaryCptMike »

COOL JOB DUDE! The maps a tad big though. Big maps are such a drag. They suck the fun right out of a map. :( I would really recommend making the battle take place in a small area. Really cool environment you've created and I can't wait to play it! :thumbs:
MetalcoreRancor
Brigadier General
Brigadier General
Posts: 628
Joined: Thu Jun 07, 2007 11:13 am
Projects :: No Mod project currently.
Games I'm Playing :: swbf origin
xbox live or psn: No gamertag set

Re: Mistborn: The Final Empire (WIP) -Bows! Youtube trailer!

Post by MetalcoreRancor »

BIG Update: I've done a lot of Hud work, and worked out balance and class makeup for Conquest. Please give your opinions on the hud and the gameplay :)


------------------------- Steel Ministry Haze-killer -----------------------------------
Image
Tier 2 Unit, strong melee and reliant on attacking to conserve energy, without energy you'll die.

------------------------- Steel Ministry Archer ----------------------------------------
Image
Strong ranged unit, the charge shot will fire lots of arrows but is inaccurate from afar. Long reload time

------------------------ Steel Ministry Swordsmen -----------------------------------------
Image
Lesser tier melee unit, best against other swordsmen or ranged units

----------------------------------------- Skaa Rebellion Swordsmen --------------------------------
Image
Lesser tier melee unit, best against other swordsmen or ranged units

----------------------------------------- Skaa Rebellion Thug -----------------------------------------
Image
Tier 2 Unit, strong melee and reliant on attacking to conserve energy, without energy you'll die.

----------------------------------------- Skaa Rebellion Soother -----------------------------------------
Image
Allomantic ranged unit, relies on weapon to temperarily switch enemy teams via Brass soothing.
The crowd control aspect of the unit is quintessential.

----------------------------------------- Skaa Rebellion Archer -----------------------------------------
Image
Strong Ranged unit, best charge variant of the archers for accurate ranged attacks

Energy Drop
Hidden/Spoiler:
Image
Health Drop
Hidden/Spoiler:
Image
Reference for all the symbols: Image

Brass HUD weapon icon
Hidden/Spoiler:
Image
Duralumin HUD weapon icon
Hidden/Spoiler:
Image
Pewter HUD Weapon Icon
Hidden/Spoiler:
Image
Tin HUD Radar icon
Hidden/Spoiler:
Image

- Upcoming mode soon -
Hidden/Spoiler:
Atium Duel Mode!
Image
Lord Ruler model, Nick model from Harkal map assets, with Kinetos's cape hex edited in
Image
A look at the Atium Duel mode area
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: Mistborn: The Final Empire (WIP) -pg2 Big footage update

Post by Anakin »

WOW that's really great
CalvaryCptMike
Captain
Captain
Posts: 476
Joined: Sat Feb 19, 2011 3:10 pm
Projects :: Nothing--absolutely nothing
Location: Freed by alien robots, now living on Mars
Contact:

Re: Mistborn: The Final Empire (WIP) -pg2 Big footage update

Post by CalvaryCptMike »

WOW WOW WOW!!! THAT IS SO COOL!
I love your archer that's great. Very clever making it charge to fire. :thumbs:
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Mistborn: The Final Empire (WIP) -pg2 Big footage update

Post by Fiodis »

So far it seems like the spaces are far too open, and as a consequence you make several units run supernaturally fast, which just makes some animations look odd. The large spaces also make the map look less like a city and more like...well, a collection of same-textured buildings placed on top of monotextured flat terrain.

You have to keep in mind that everything is bigger in-game than it looks in ZeroEditor.

If you shrunk the distances, the tiled textures would be a little less prominent (although they'd still catch the eye), units could sprint more naturally, and units that don't seem able to sprint (Haze-killer, Kolos) wouldn't have to suffer the gameplay-killing pain of walking long distances.
Hidden/Spoiler:
My apologies if I'm being too frank. Please, let me know.
MetalcoreRancor
Brigadier General
Brigadier General
Posts: 628
Joined: Thu Jun 07, 2007 11:13 am
Projects :: No Mod project currently.
Games I'm Playing :: swbf origin
xbox live or psn: No gamertag set

Re: Mistborn: The Final Empire (WIP) -pg2 Big footage update

Post by MetalcoreRancor »

So far it seems like the spaces are far too open, and as a consequence you make several units run supernaturally fast, which just makes some animations look odd. The large spaces also make the map look less like a city and more like...well, a collection of same-textured buildings placed on top of monotextured flat terrain.

You have to keep in mind that everything is bigger in-game than it looks in ZeroEditor.
I don't make the units run that fast to get through distances, I just haven't adjusted that aspect of gameplay yet. So don't assume that is intended to stay, that being said I have things spaced out as they are because I thought it was too claustrephobic to keep it too close. Most of the video footage takes place on the main street anyways, a lot of the lesser roads will be more packed. I still have more buildings to make, more items to add in (wheelbarrels, cover items in the road, etc) more lights to attach to most of the buildings as well as windows and doors. Things that will make them stand out.

Everything willl be coming together soon enough.. I understand your concerns, and appreciate the frankness but its good to hear other things once in while ;)
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Mistborn: The Final Empire (WIP) -pg2 Big footage update

Post by Fiodis »

MetalcoreRancor wrote:Most of the video footage takes place on the main street anyways, a lot of the lesser roads will be more packed.
If they're the lesser streets why are they more packed? It's usually the other way around in most cities.... :?
MetalcoreRancor wrote:I don't make the units run that fast to get through distances, I just haven't adjusted that aspect of gameplay yet....I still have more buildings to make, more items to add in (wheelbarrels, cover items in the road, etc) more lights to attach to most of the buildings as well as windows and doors.
Sounds like much more than 30% of the mapping work.
MetalcoreRancor
Brigadier General
Brigadier General
Posts: 628
Joined: Thu Jun 07, 2007 11:13 am
Projects :: No Mod project currently.
Games I'm Playing :: swbf origin
xbox live or psn: No gamertag set

Re: Mistborn: The Final Empire (WIP) -pg2 Big footage update

Post by MetalcoreRancor »

Image

Smallish update, showing off the top of Kredik Shaw (which there IS a way to get up to the top, ;P )
and falling off to show the newer layout of the buildings and a newer hud backdrop.

A lot of the changes I've made are based off of feedback from a recent alpha test.

I'll show more of the combat, layouts etc as the next couple of days allow. Planning to add windows and doors to buildings next before more videos.
User avatar
naru1305
Major General
Major General
Posts: 657
Joined: Fri Jan 07, 2011 4:57 pm
Games I'm Playing :: SWBF2
Location: Germany
Contact:

Re: Mistborn: The Final Empire (WIP) -pg2 Big footage update

Post by naru1305 »

yeah, awesome video.
and to all members here on GT i must say: this map has something like a completly new gameplay. i´ve played the Team-beta and it is realy impressive. the feeling is so cool and this theme of the map is something new for BF2, realy cool to see such a theme for this game
MetalcoreRancor
Brigadier General
Brigadier General
Posts: 628
Joined: Thu Jun 07, 2007 11:13 am
Projects :: No Mod project currently.
Games I'm Playing :: swbf origin
xbox live or psn: No gamertag set

Re: Mistborn: The Final Empire (WIP) -6/3 Update, new modes!

Post by MetalcoreRancor »

Execution Mode!
Image

based off of the books where the Lord Ruler would enact mass executions to display his power.

Conquest footage
Image

Heist mode!
Image

Image

CTF mode, with a twist. While holding the Treasure, a timer counts down. If you don't score before the timer goes to 0, game over.
Inspired by the intent of the Mistborn novels, a Heist. You must get into the enemy encampment and get the treasure safely to your zone. Catapults and reinforcement waves make this tough.
User avatar
naru1305
Major General
Major General
Posts: 657
Joined: Fri Jan 07, 2011 4:57 pm
Games I'm Playing :: SWBF2
Location: Germany
Contact:

Re: Mistborn: The Final Empire (WIP) -6/3 Update pg2, New mo

Post by naru1305 »

awesome update my friend, i realy like it :faint:

but i see, i have to make the bow-shot-anim faster, it is o slow tough :oops:
Post Reply