This is the object rotating (don't be fooled, its a renamed rep pistol)
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You're wrong , Fragme! did it :THEWULFMAN wrote:In battlefront, lights are completly static, afaik. You can not turn them off, cant move them, etc. I may be wrong, I think Mav did something like that in his aquiris(correct spelling?) map. There were moving searchlights, I think he had lights attached. I would not know how to get them moving. My ZE doesnt do animations, dont ask.

Try adding that to the first odf.If an attached effect must remain attached to a moving or animated object, you must include the tag AttachDynamic = "1".

Cool, gald I was wrong. I must try that out myself.FragMe! wrote:If I remember correctly that is an animated prop. The animation was done in XSI but you should be able to use ZE animations too.
From the attached effects doc
Try adding that to the first odf.If an attached effect must remain attached to a moving or animated object, you must include the tag AttachDynamic = "1".