HUD icon positions? [Solved]

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Deviss
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HUD icon positions? [Solved]

Post by Deviss »

hello to all, well my problem is the next, i changed the fusioncutter how hp_fire2 and i installed the caleb117's underhand chaingun but i need the correct position for these 2, anyone can help me? or is there any software for to get the correct position for the HUD's weapons icon??

thanks in advance :D
Commander_Fett
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Re: HUD icons

Post by Commander_Fett »

There's a tut in the faq, though I havn't looked through it yet.
Deviss
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Re: HUD icons

Post by Deviss »

Commander_Fett wrote:There's a tut in the faq, though I havn't looked through it yet.
yes but in there Faq only say the correct position for 3 weapons
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Maveritchell
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Re: HUD icons

Post by Maveritchell »

DEVISS-REX wrote:yes but in there Faq only say the correct position for 3 weapons
It's a tutorial, not an encyclopedia. You'll have to play around and test out the "correct positions" for any other weapons you add (despite that, I've found that most rifle/pistol models work well with the coordinates provided in the tutorial).
Deviss
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Re: HUD icons

Post by Deviss »

Maveritchell wrote:
DEVISS-REX wrote:yes but in there Faq only say the correct position for 3 weapons
It's a tutorial, not an encyclopedia. You'll have to play around and test out the "correct positions" for any other weapons you add (despite that, I've found that most rifle/pistol models work well with the coordinates provided in the tutorial).
lol, so only i must to find them. So problem don't solved but the same plase lock this post
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Re: HUD icons

Post by AQT »

Wait, don't lock it yet! For Caleb's underhand chaingun try these coordinates:

Code: Select all

                    Position(-0.239334, 0.328393, 0.007124, "Viewport")
                    Rotation(1.538445, 95.690582, 4.455857)
                    Scale(0.700000, 0.700000, 0.700000)
It should fix the problem for sure (I've tested it).
Deviss
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Re: HUD icons

Post by Deviss »

AQT wrote:Wait, don't lock it yet! For Caleb's underhand chaingun try these coordinates:

Code: Select all

                    Position(-0.239334, 0.328393, 0.007124, "Viewport")
                    Rotation(1.538445, 95.690582, 4.455857)
                    Scale(0.700000, 0.700000, 0.700000)
It should fix the problem for sure (I've tested it).
wow yes this work perfectly :thumbs: very thanks
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