Problem with running BFBuilder.hta

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d3linqu3nt

Problem with running BFBuilder.hta

Post by d3linqu3nt »

Hello,

My problem has nothing to do with modding itself, but perhaps someone here knows how to help me out.

I have downloaded the modding tools and unzipped everything to the right directory.

When I try to create a new project with BFBuilder.hta, Internet Explorer gives me an error message for an error called "Scripting.FileSystemObject".
It says sth. like ActiveX could not create an object.

Well, I am not an expert and I have no clue what ActiveX actually is/does, but could someone please tell me what the problem is and how I can solve it? What are the correct IE settings to run BFBuilder.hta?

Thanks in advance.
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RE: Problem with running BFBuilder.hta

Post by Ace_Azzameen_5 »

Haven't you been modding for oh, say, 3 months now? Try a reisntall? (Save your projects)
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RE: Problem with running BFBuilder.hta

Post by Leviathan »

Where have you extracted your SWBF Mod Tools ?
d3linqu3nt

Post by d3linqu3nt »

Yeah ace, but since my own computer is broken with all my map projects lost, I am now using another PC.
I extracted the tools to C:\LucasArts\BFBuilder
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Post by Darth-Derkie »

Do you have explorer version 5.0 or greater? (You can see the version in Explorer, Help and then info).
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Post by Qdin »

maybe you used a path with a space in it?
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Post by Leviathan »

"C:\LucasArts\BFBuilder"
Do you see any space here, Qdin ? :D
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Post by Leviathan »

Or maybe it is due to a bad setting in a fire-wall, or in a software such as WebWasher ? :|
theguarder

Post by theguarder »

I have my tools installed in :E:\Fransis\unsupported_swbf_mod_tools\BFBuilder and it works fine.
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Post by Leviathan »

Yes, because there are no spaces in this directory...
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Post by Raptor522 »

Don't wanna bring up a dead topic, but I have the same problem, and tried everything on here...any more suggestions?
Bobafett16

Post by Bobafett16 »

mm,i have my mod tools on my comp and it is not hooked up to the internet,and it works fine,(i use my bro's comp for on line stuff)
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Post by Raptor522 »

Yeah, it did the same for me, but I deleted SWBF and ZeroEdit a while ago...they both barely ran on there...but, well, it did, and that's just weird...
superbop

Post by superbop »

ok i had the same problem so listen up
first make sure you exract from the UNSUPORTED MOD TOOLS to "c:\lucasarts\bfbuilder"
then just go there and open it up and it should wrk
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Post by Leviathan »

Indeed, you just have to open the "Read me" file included in SWBF Mod Tools to get the same conclusion... :wink:
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Post by Raptor522 »

Well, that's just the thing...I get the same error, and I've tried EVERYTHING I can think of...any more ideas/suggestions?
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Post by Leviathan »

What version of BFBuilder do you have ? (Shipped one, or BFBuilder Pro ?)
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Post by Karnage »

Ok if anyone is still looking at this forum...I don't even use BFBuilder anymore. I work on the project from within the world file.
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Post by Leviathan »

Do you create your new projects "manually" ? :? (By modifying the "DataTEMPLATE" folder's content...)
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Post by Karnage »

The only reason i do use BFBuilder is to create a new project, after it creates the file it crashes, so then i have a new world anyways.
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