Games Complex - theITfactor's final map - updates pg. 12-15

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Re: Games Complex - theITfactor's next map

Post by Broken_box »

Very nice bosses! the phantom looks like fun.
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Re: Games Complex - theITfactor's next map

Post by Fiodis »

I'm afraid I'm not impressed. Why use the Sarlacc tentacle's model for the bloodworm? It's got issues with the two ends, they aren't capped. If you want I'll fix that up for you, it takes all of ten seconds.

And the Sarlacc pit model for the boss herself....you may be able to get away with it, but as mentioned before it looks kinda sloppy. A fix in that case wouldn't be nearly so easy.

The phantom kneels too much.

And something I ought to have mentioned earlier: in my opinion those health/ammo pickup effects last way too long. It's no fun to play if you have a constant halo around yourself, distracting you.
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Re: Games Complex - theITfactor's next map

Post by GangsterJawa »

I thought it was a shield...

But good job.
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Re: Games Complex - theITfactor's next map

Post by MetalcoreRancor »

I will definetly take up your offer on fixing the tentacle, but the Sarlaac pit is a place holder for when I find an adequite model for it.

http://www.xfire.com/video/db0df/

This is the new CHAINSAW by Fiodis!
And the new animations and bloodspill are my changes to the chainsaw guy. =]
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Re: Games Complex - theITfactor's next map

Post by theITfactor »

MetalcoreRancor wrote:I will definetly take up your offer on fixing the tentacle, but the Sarlaac pit is a place holder for when I find an adequite model for it.

http://www.xfire.com/video/db0df/

This is the new CHAINSAW by Fiodis!
And the new animations and bloodspill are my changes to the chainsaw guy. =]
Glad to finally see it, although I think it would be more realistic if the chainsaw was two-handed :wink:
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Re: Games Complex - theITfactor's next map

Post by MetalcoreRancor »

Fiodis is working on a 2nd handle place.

I've also replaced the Sarlaac pit model of Necrovia with a more fitting Felucian plant.

I think it looks rather nice.
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Re: Games Complex - theITfactor's next map

Post by GangsterJawa »

Very nice! Idk if I like the spin though, it looks out of place. Try just the first two swings.
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Re: Games Complex - theITfactor's next map

Post by Dohnutt »

Very cool. Keep at it, this map looks pretty sweet!
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Re: Games Complex - theITfactor's next map

Post by MetalcoreRancor »

http://www.xfire.com/video/dc1de/

This, ladies (I know there are some!) and gentlemen, zombies and not-so-zombies, is the new chainsaw combo.

I got 235 zombies in on this puppy, before the martyrs blew me to smythereens.
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Re: Games Complex - theITfactor's next map

Post by Fluffy_the_ic »

Wow! Those are amazing!
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Re: Games Complex - theITfactor's next map

Post by Delta-1035 »

WooW, those are awesome. :o
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Re: Games Complex - theITfactor's next map

Post by RED51 »

What's a Martyr? I know what they look like, but What's with their blasts? It creates a big lag when they start spaming them in the safe house.
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Re: Games Complex - theITfactor's next map

Post by MetalcoreRancor »

They are most definetly designed to create lag in large numbers. Their purpose, their only goal in life, is to creep up to you and EXPLODE.

But they are very weak against any gun.
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Re: Games Complex - theITfactor's next map

Post by Fiodis »

....Aaaaand anyone notice the scrolling bloody chain texture? :wink:

On the subject of the combo, as I said before, I normally don't like any combo that makes your unit freeze in a certain position for a bit, I normally like them all smooth like the stock ones, but with a chainsaw this really seems to fit well.
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Re: Games Complex - theITfactor's next map

Post by DarthD.U.C.K. »

i noticed it :D
the new anims/combo is much better than the previous one!
(but the blade is much too big inmy opinion)
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Re: Games Complex - theITfactor's next map

Post by mswf »

DarthD.U.C.K. wrote:the blade is much too big in my opinion
I agree that it looks to big, but I think that making the blade shorter would make it impossible to keep up with the hordes of undead.
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Re: Games Complex - theITfactor's next map

Post by B-1Burt »

mswf wrote:
DarthD.U.C.K. wrote:the blade is much too big in my opinion
I agree that it looks to big, but I think that making the blade shorter would make it impossible to keep up with the hordes of undead.
And "hordes" there will be, I'm think this is Rancor's call none of us have played this yet.
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Re: Games Complex - theITfactor's next map

Post by MetalcoreRancor »

Fact of the matter is, I've pain-stakingly arranged the damage nodes to fit the length of the blade, with 2 seperate damage spots. The main blade deals a good amount of damage, but a sweet spot exists near the tip that deals a larger amount of damage.

Either way, the true power of the Chainsaw user lies in his Secondary attack slots. Overdrive, for example, is a very strong invisible machine-gun style melee attack that drains your energy and wipes out everything in front of you, and melts through bosses.

The drawbacks are obvious, lack of energy at the end, unable to attack to defend yourself unless you jump/roll or disengage the attack, which will take time, whereas just swinging the chainsaw protects you and kills zombies every other slash. It really is up to the player how he wants to use the chainsaw. The blade isn't too big, it's just right IMO.
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Re: Games Complex - theITfactor's next map

Post by Fiodis »

Something I noticed: the chainsaw toss, when you toss it the chainsaw that lands is blood-free, as opposed to the one you hold, which is not.
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Re: Games Complex - theITfactor's next map

Post by theITfactor »

Hey guys, sorry for no updates lately, been really busy :p

I've finished adding the new upgraded version of the Mario Party Minigame you saw concept tested in The Pwnfest - this time it's going to give out points (like other all-purpose minigames, not the mega-minigames like the zombie apocalypse)

I'll upload a video tomorrow ;)
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