Can I export new player models using the Trial XSI?
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- Snork
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Can I export new player models using the Trial XSI?
I know I can't use Mshex and Mod Tool, but will the Trials work? I still have the 5.1 and the 5.0 downloadable.
- DarthD.U.C.K.
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Re: Can I export new player models using the Trial XSI?
yes, you can export normally with the trial using the pandemicexporter. if the trialtime is up and you can't find someone to export stuff for you, you can pm me.
- Snork
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Re: Can I export new player models using the Trial XSI?
Thou hast madeth my day. :D
- Fiodis
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Re: Can I export new player models using the Trial XSI?
I could also export playermodels if you need me to. I should warn you, though, I'm somewhat less reliable and experienced with this as Duck is.
- Snork
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Re: Can I export new player models using the Trial XSI?
Well thanks, guys :) I won't close this yet as it may be a while before my player model actually WORKS. I'm having some... problems, as it were.


- The Nasal Abyss
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Re: Can I export new player models using the Trial XSI?
Work on enveloping and adding vertex weights to your model. There are plenty of tutorials (and Andeweget's video tutorial) on these subjects so I won't go into detail here.
- ANDEWEGET
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Re: Can I export new player models using the Trial XSI?
Remember to apply the envelope to whole objects(as in objects shown in XSI) and use the weight editor to edit the envelope. Applying multiple envelopes to one object will cause problems like those you have.
- Snork
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Re: Can I export new player models using the Trial XSI?
Alright thanks bunches. Do I have to do anything funky when exporting to make the weights stay?
- The Nasal Abyss
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Re: Can I export new player models using the Trial XSI?
Nope. All of your weight edits should stay just fine.
- Snork
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Re: Can I export new player models using the Trial XSI?
I'm gonna try weight painting because that seems the most intuitive and the least tedious.
- AceMastermind
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Re: Can I export new player models using the Trial XSI?
Learn as many of the tools as you can since they all have a purpose that will make certain tasks easier. Painting weights will give you some trouble if you have overlapping or intersecting geometry since it doesn't recognize points hidden behind objects, you'll need to use the Weight Editor or Local Reassign to weight those areas.
http://www.youtube.com/watch?v=46x_9R3JFLk
http://www.youtube.com/watch?v=46x_9R3JFLk
- Snork
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Re: Can I export new player models using the Trial XSI?
I'm trying to scale this model by 10 but whenever I try to export the skeleton shrinks to the original size. How do I prevent this from happening?
- Cerfon Rournes
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Re: Can I export new player models using the Trial XSI?
Freeze Transforms.
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- Snork
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Re: Can I export new player models using the Trial XSI?
Do I freeze the skeleton? When do I scale it? What is the meaning of life?
- naru1305
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Re: Can I export new player models using the Trial XSI?
you can´t change the skeleton size by only scaling via the normal way(as far as i know).Snork wrote:I'm trying to scale this model by 10 but whenever I try to export the skeleton shrinks to the original size. How do I prevent this from happening?
you have to open the property page of the bone, double-click on the bone symbol of the bone you want to scal eint the explorer, there you can scale it. it must be exported as new basepose, so you must munge a new animation set with this basepose. it could be that the stock anims wont fit with this basepose, you must have a look on it.
but it is easier i think to scale the unit this way: click me
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- Snork
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Re: Can I export new player models using the Trial XSI?
Well if I munge a new animation set scaled 10x the normal size wouldn't it match up fine with a model scaled 10x the normal size in XSI?
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THEWULFMAN
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Re: Can I export new player models using the Trial XSI?
Snork wrote:Well if I munge a new animation set scaled 10x the normal size wouldn't it match up fine with a model scaled 10x the normal size in XSI?
Technically, yes. The problem is that any point past 2x (which is already buggy) the collision gets all screwed up. So at 10x it would be very very VERY screwed up.
- Snork
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Re: Can I export new player models using the Trial XSI?
So I munge the new model, export the basepose, munge a new animation set using the new basepose and that should work?
- naru1305
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Re: Can I export new player models using the Trial XSI?
if you scaled the basepose with the property page of the bones, yes, but declare the in the odf that you use a new skeleton
Code: Select all
SkeletonName = "xxxxx"- Snork
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Re: Can I export new player models using the Trial XSI?
Oh, I figured that was just model that got screwed up, not the bones and such.THEWULFMAN wrote:Technically, yes. The problem is that any point past 2x (which is already buggy) the collision gets all screwed up. So at 10x it would be very very VERY screwed up.
Yeppers. Will do.if you scaled the basepose with the property page of the bones, yes, but declare the in the odf that you use a new skeleton
