In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.
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Karnage
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Post
by Karnage » Sat Jun 21, 2008 4:36 pm
So for starters, I just started to figure out modeling again. I made a box with a texture, exported it with
Crosswalk , and converted it to a
MSH . The name of the
MSH is
CardboardBox.msh .
Then I created an
ODF called
CardboardBox.odf .
This is what it looks like:
I put it in my own layer in the
DMI world. It shows up in
ZE as the box with the texture, but it doesn't show up in-game. I've cleaned and munged twice. I get no errors about the
ODF , the
MSH , or the
TGA texture.
What's going on?
Aman/Pinguin
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Post
by Aman/Pinguin » Sat Jun 21, 2008 4:41 pm
All I can say is: It's not the ODF.
Probably something with your model is wrong...
Caleb1117
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Post
by Caleb1117 » Sat Jun 21, 2008 6:28 pm
I had this problem.
It's simple, really but easy to miss, your layer isn't associated with the Eli mode, in ZE, so the objects put in that layer do not show in that mode, which is the only mode.
Karnage
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Post
by Karnage » Sun Jun 22, 2008 4:17 am
How do I change that then? Because it is a common layer and says it loads no matter what.
tsurugi13
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Post
by tsurugi13 » Sun Jun 22, 2008 12:56 pm
I'm having the same problem and I tried putting the model on every layer, still nothing.
Blade
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by Blade » Sun Jun 22, 2008 1:17 pm
Off-topic @tsurugi: Did you ever figure out what was going wrong with the exported models, that they were causing the terrain and such to not load?
tsurugi13
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Post
by tsurugi13 » Sun Jun 22, 2008 3:32 pm
Blade wrote: Off-topic @tsurugi: Did you ever figure out what was going wrong with the exported models, that they were causing the terrain and such to not load?
Sort of. The beta 2 of mshex fixed it.
(whatever it was) now I just can't seem to get files ingame.
Karnage
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Post
by Karnage » Sun Jun 22, 2008 6:18 pm
Ya I still can't figure it out. I tried loading the data from my layer into the Base layer but nothing is happening.
Crazy_Ewok
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Post
by Crazy_Ewok » Sun Jun 22, 2008 6:43 pm
In your layer, make two command posts, one for team 2 and one for team one. All you need is the cp and a spawn path, no need for a capture region since it's hero assault. Once you have those made go to data_DMI/Common/scripts/DMI/DMI_lua and change this:
Code: Select all
SetSpawnDelay(10.0, 0.25)
ReadDataFile("dc:DMI\\DMI.lvl", "DMI_eli")
SetDenseEnvironment("false")
To this:
Code: Select all
SetSpawnDelay(10.0, 0.25)
ReadDataFile("dc:DMI\\DMI.lvl", "DMI_Karnage")
SetDenseEnvironment("false")
I think this works. The map loaded for me and I could enter my house but when I tried to turn, the map crashed. I'm guessing the crash is water related.
tsurugi13
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Post
by tsurugi13 » Sun Jun 22, 2008 8:03 pm
To this:
Code:
SetSpawnDelay(10.0, 0.25)
ReadDataFile("dc:DMI\\DMI.lvl", "DMI_Karnage ")
SetDenseEnvironment("false")
Can this just be anything? or does it have to be something specific?
Crazy_Ewok
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Post
by Crazy_Ewok » Sun Jun 22, 2008 8:05 pm
That should be whatever you named your layer in Zero editor
Caleb1117
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by Caleb1117 » Sun Jun 22, 2008 8:56 pm
Crazy_Ewok wrote: In your layer, make two command posts, one for team 2 and one for team one. All you need is the cp and a spawn path, no need for a capture region since it's hero assault. Once you have those made go to data_DMI/Common/scripts/DMI/DMI_lua and change this:
Code: Select all
SetSpawnDelay(10.0, 0.25)
ReadDataFile("dc:DMI\\DMI.lvl", "DMI_eli")
SetDenseEnvironment("false")
To this:
Code: Select all
SetSpawnDelay(10.0, 0.25)
ReadDataFile("dc:DMI\\DMI.lvl", "DMI_Karnage")
SetDenseEnvironment("false")
I think this works. The map loaded for me and I could enter my house but when I tried to turn, the map crashed. I'm guessing the crash is water related.
Couldn't you do this?
Code: Select all
SetSpawnDelay(10.0, 0.25)
ReadDataFile("dc:DMI\\DMI.lvl", "DMI_eli")
ReadDataFile("dc:DMI\\DMI.lvl", "DMI_Karnage")
SetDenseEnvironment("false")
That way, it loads the CPs from the Eli layer, and all the objects in it,
plus your layer's.
I'm gonna test it.
Crazy_Ewok
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Post
by Crazy_Ewok » Sun Jun 22, 2008 9:00 pm
You probably could. I set mine back to DMI_eli just to see what would happen and my house and everything else showed up.
RepSharpshooter
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Post
by RepSharpshooter » Sun Jun 22, 2008 9:00 pm
no no no no no no no no... put everything back the way it was.
Open ZE, load dmi.wld
Click the Game Modes: CONFIGURE button. (by the layer thing)
Under common layers, REMOVE YOUR LAYER THAT YOU CREATED. (don't worry, this doesn't delete it)
Click on ELI under mode name.
Under "Layers Used" click "add"
Select the layer that you created, ex. DMI_Karnage
Click the update REQ and Mode REQ button.
Save world.
Karnage
Commander Randomtoast
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Post
by Karnage » Wed Jun 25, 2008 2:25 am
Thanks
RepSharpshooter ! That did it.
Everything works now.