SWBF Series Model Showcase Thread 5th Edition

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Cleb
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Cleb »

Lephenix wrote:
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Its so epic... :o
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

It's good, but without dirt, grime, wear and tear, it doesn't feel like Star Wars. So I hope you'll come back to it eventually.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Lephenix »

Cleb wrote:
Lephenix wrote:
Hidden/Spoiler:
Image
Its so epic... :o
Thank you.
THEWULFMAN wrote:It's good, but without dirt, grime, wear and tear, it doesn't feel like Star Wars. So I hope you'll come back to it eventually.
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Yes, but i'm not aiming for that gonk dirt, grime, wear and tear. I move on now though, i'll see later.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by AcaelusThorne »

Verry nice Lephenix :thumbs:

Offtopic:
That guy must have had very sore back after one day of shooting :funny2:
THEWULFMAN wrote:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by DarthSolous »

Lephenix wrote:
Hidden/Spoiler:
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I call it done for now 8) .
Looks like something Pandemic would've made if they had done BF3 :thumbs:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Lephenix »

Thank you for that great compliment :D .
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by DarthSolous »

Lephenix wrote:Thank you for that great compliment :D .
You're welcome. Keep up the great work! :thumbs:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by kinetosimpetus »

Mara Jade

Image

Kitbash of:
-Luke Skywalker
-Anakin Skywalker
-Leia Organa
-Rebel Marksman
-Clone Trooper

with some parts from scratch


Wire on shaded
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

Looking mighty swish there THEKINETOSMAN! :o
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Loopy53 »

diet dr. pepper. AMAZING! Would you mind helping with/lending me the uving and general texturing tips you have for that?
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by DarthSolous »

kinetosimpetus wrote:Mara Jade
Hidden/Spoiler:
Image

Kitbash of:
-Luke Skywalker
-Anakin Skywalker
-Leia Organa
-Rebel Marksman
-Clone Trooper

with some parts from scratch


Wire on shadedImage
WOW! :eek: Just a question, I won't hound you,but will this be released?
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Loopy53 »

Futuristic rocket launcher. For my upcoming wintry map: Earth: Apocalypse.

The front needs a little bit more work texture wise so do a few edges but model wise its done. 1026 tris.
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Image
ImageImageImage
Image
yes its suposed to be box like. It was based of THIS And will be called the M707 FLASH ingame. 2-3 hit anti tank weapon.

EDIT: Testing ingame it looked GREAT. first person view is messed up, but otherwise its a win. No extra texture work required.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Marth8880 »

I think that instead of having the specular highlights burned into the diffuse texture, you should just use a specular map (and probably bump/normal map as well). Almost always looks 1,000 times better.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Loopy53 »

I can try and do that, sure.

EDIT: IM on a role! cant stop me! UMP-45! Just needs a texture.

Image Image
the holes were especially hard to make (blue lines) so lets see how this textures.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Marth8880 »

Oooooozi nine milla-META?

But seriously, it's getting there. Definitely needs a LOT more depth in the detail on the sides, though, specifically where the magazine and butt are.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Fiodis »

The sides seem rather flat. I'm not sure if that's what you're going for, but even on boxy guns they're rarely that flat.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Loopy53 »

I will add more detail to the sides and generaly round it out a bit more. I will also add more detail to the handle and magazine.

EDIT: I editted the stock/butt to put an indent in the back. The magazine also has more detail. the front underneath has been rounded out more, along with more holes in the front too. The front is also no longer completely flat, has that thing you pull back when you first load the gun, see last screen. here are 4 screenshots:
Hidden/Spoiler:
Image
Image
Image
Image
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by DarthSolous »

Loopy53 wrote:I will add more detail to the sides and generaly round it out a bit more. I will also add more detail to the handle and magazine.

EDIT: I editted the stock/butt to put an indent in the back. The magazine also has more detail. the front underneath has been rounded out more, along with more holes in the front too. The front is also no longer completely flat, has that thing you pull back when you first load the gun, see last screen. here are 4 screenshots:
Hidden/Spoiler:
Image
Image
Image
Image
Looks great! Is this what you needed those metal textures for? 8)
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by minilogoguy18 »

Loopy53 wrote:I will add more detail to the sides and generaly round it out a bit more. I will also add more detail to the handle and magazine.

EDIT: I editted the stock/butt to put an indent in the back. The magazine also has more detail. the front underneath has been rounded out more, along with more holes in the front too. The front is also no longer completely flat, has that thing you pull back when you first load the gun, see last screen. here are 4 screenshots:
Hidden/Spoiler:
Image
Image
Image
Image
Edge flow is a total mess, it can really benefit from being cleaned up, would also make UV mapping a lot easier.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Loopy53 »

I agree edge flow is a total disaster. I will clean that up and post again!
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