Two part tree.
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- swado95
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Two part tree.
I know you can make the leaves and the trunk as separate models but are you able to make it( or classify) the leaves as foliage so that there able to wave like the grass?
Ps if i make a character in modtool 7.5 i can get him back into a older version by creating a obj right?
Ps if i make a character in modtool 7.5 i can get him back into a older version by creating a obj right?
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fiddler_on_the_roof
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Re: Two part tree.
not really. an obj file would make it all one mesh, so you would have to separate extra stuff from the actuall model before export, and then re-envelope the model because skeletons can't stay in obj files. they disappear. send it as dotXSI maybeswado95 wrote:Ps if i make a character in modtool 7.5 i can get him back into a older version by creating a obj right?
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FragMe!
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Re: Two part tree.
Using crosswalk you can export it as a version 5.0 text and it will import into earlier versions that the exporter will work on like foundations 5.xx
- swado95
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Re: Two part tree.
so that means im able to create the character in 7.5 then animate him and export him in an earlier version. Right?
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FragMe!
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Re: Two part tree.
I have done such a thing yes, make sure you check the animation parts on the crosswalk export popup.
- swado95
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Re: Two part tree.
ok thx for help. But is it possible to have waving leaves?
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FragMe!
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Re: Two part tree.
Best answer I can give to that is have a look at the shipped asset maps that have trees I think at least one of them has moving leaves but I can't think of which one off the top of my head.
- Culvar
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Re: Two part tree.
I think it's the trees on Yavin/Naboo.
- Maveritchell
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Re: Two part tree.
Leaves, as Battlefront defines them, are set in an .odf file that is separate from the tree model itself. These .odf "leafpatches" are attached to a tree model on specific hardpoints using the AttachODF .odf parameter.
- swado95
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Re: Two part tree.
Ya but am i able to make the leaves and the trunk to separate models and then just add leaves in zero editor?
- DarthD.U.C.K.
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Re: Two part tree.
you can do it just as you would do with any two objects
