Two part tree.

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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swado95
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Two part tree.

Post by swado95 »

I know you can make the leaves and the trunk as separate models but are you able to make it( or classify) the leaves as foliage so that there able to wave like the grass?

Ps if i make a character in modtool 7.5 i can get him back into a older version by creating a obj right?
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Re: Two part tree.

Post by fiddler_on_the_roof »

swado95 wrote:Ps if i make a character in modtool 7.5 i can get him back into a older version by creating a obj right?
not really. an obj file would make it all one mesh, so you would have to separate extra stuff from the actuall model before export, and then re-envelope the model because skeletons can't stay in obj files. they disappear. send it as dotXSI maybe
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Re: Two part tree.

Post by FragMe! »

Using crosswalk you can export it as a version 5.0 text and it will import into earlier versions that the exporter will work on like foundations 5.xx
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Re: Two part tree.

Post by swado95 »

so that means im able to create the character in 7.5 then animate him and export him in an earlier version. Right?
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Re: Two part tree.

Post by FragMe! »

I have done such a thing yes, make sure you check the animation parts on the crosswalk export popup.
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Re: Two part tree.

Post by swado95 »

ok thx for help. But is it possible to have waving leaves?
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Re: Two part tree.

Post by FragMe! »

Best answer I can give to that is have a look at the shipped asset maps that have trees I think at least one of them has moving leaves but I can't think of which one off the top of my head.
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Re: Two part tree.

Post by Culvar »

I think it's the trees on Yavin/Naboo.
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Re: Two part tree.

Post by Maveritchell »

Leaves, as Battlefront defines them, are set in an .odf file that is separate from the tree model itself. These .odf "leafpatches" are attached to a tree model on specific hardpoints using the AttachODF .odf parameter.
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Re: Two part tree.

Post by swado95 »

Ya but am i able to make the leaves and the trunk to separate models and then just add leaves in zero editor?
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Re: Two part tree.

Post by DarthD.U.C.K. »

you can do it just as you would do with any two objects
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