MovieMod Recruiting...
Moderator: Moderators
-
Linus
-
MasterSkywalker
- Major

- Posts: 501
- Joined: Mon Apr 17, 2006 1:44 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
Rekubot
- Jedi

- Posts: 1080
- Joined: Wed Apr 05, 2006 12:34 pm
- Projects :: No Mod project currently.
- xbox live or psn: Rekubot
- Location: UK
-
MasterSkywalker
- Major

- Posts: 501
- Joined: Mon Apr 17, 2006 1:44 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
RevanSithLord
- Sith Master

- Posts: 2636
- Joined: Mon Nov 07, 2005 12:40 am
- Projects :: Designated Days + LFC + GT vs SWBFC
- xbox live or psn: Master Revan
- Location: GDSS Philadelphia
Well, for the firing of the weapons on both Vulture droids and tri-fighters, Lucas Arts/Pandemic got the secondary fire backwards.
Tri-fighters in SWBF 2 don't make a bit of sense cause the Tri-fighter only has two rocket pods, and they made it fire tons of rockets...from those two rocket pods? Pfft.
And the Vulture droid only fires two rockets at a time?
They need to reverse them, then it'd be accurate.
In the movie, the Vulture droid shot mulitple missiles. They looked like what the SWBF 2's base Tri-fighter fires. So, there's my argument for weapons accuracy.
Btw, Reku, I got some BoC sounds on my desktop in a folder, want me to send you them later?
If you don't like them, then I dunno what to do. lol
Tri-fighters in SWBF 2 don't make a bit of sense cause the Tri-fighter only has two rocket pods, and they made it fire tons of rockets...from those two rocket pods? Pfft.
And the Vulture droid only fires two rockets at a time?
They need to reverse them, then it'd be accurate.
In the movie, the Vulture droid shot mulitple missiles. They looked like what the SWBF 2's base Tri-fighter fires. So, there's my argument for weapons accuracy.
Btw, Reku, I got some BoC sounds on my desktop in a folder, want me to send you them later?
If you don't like them, then I dunno what to do. lol
-
Rekubot
- Jedi

- Posts: 1080
- Joined: Wed Apr 05, 2006 12:34 pm
- Projects :: No Mod project currently.
- xbox live or psn: Rekubot
- Location: UK
That would be awesome Revan, I'm sure I'll like them
. Don't forget that the vulture droid had buzz droid pods on them as well. Model a buzzdroid, make it stick like a grenade and have poison values, and shoot it with a lock on. Should be simple enough in theory, though I've never tried making a grenade as a lock on before.
-
RevanSithLord
- Sith Master

- Posts: 2636
- Joined: Mon Nov 07, 2005 12:40 am
- Projects :: Designated Days + LFC + GT vs SWBFC
- xbox live or psn: Master Revan
- Location: GDSS Philadelphia
-
PvtParts
- Jedi

- Posts: 1001
- Joined: Mon Apr 03, 2006 9:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: plundering yer booty
From my understanding the missles are moreso capsules that, either upon proximity, time, or random(nisity?), explode, flinging the buzz droids in random directions.
What you could do, is make the missle something like the guided missle. Except, change the pilottype to self, and make sure its no longer remote or anything. Then, add a line in the odf to gradually remove the health. Then, in the explosion, do something like what's done with the Nuero Poison, except for vehicles. So when the health drains down to zero, the missle blows and anything hit by the explosion starts losing health gradually.
What you could do, is make the missle something like the guided missle. Except, change the pilottype to self, and make sure its no longer remote or anything. Then, add a line in the odf to gradually remove the health. Then, in the explosion, do something like what's done with the Nuero Poison, except for vehicles. So when the health drains down to zero, the missle blows and anything hit by the explosion starts losing health gradually.
- arty
- Rebel Sergeant

- Posts: 190
- Joined: Tue Sep 12, 2006 10:17 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: USA
- Contact:
-
Linus
-
MasterSkywalker
- Major

- Posts: 501
- Joined: Mon Apr 17, 2006 1:44 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
Rekubot
- Jedi

- Posts: 1080
- Joined: Wed Apr 05, 2006 12:34 pm
- Projects :: No Mod project currently.
- xbox live or psn: Rekubot
- Location: UK
-
MasterSkywalker
- Major

- Posts: 501
- Joined: Mon Apr 17, 2006 1:44 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
I know ^^ But thats why I might drop of Geonosis. Because 2 CW maps at the time just are boring
So If anyone wants, Geonosis is again open
(We don't loose much on this because I restarted yesterday anyway
) I also know much more about ROTJ then AOTC, so my SW knowledge would be good on this map 
Soul
Soul
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Search = "Command Walkers"Linus wrote:Can someone help me, please ?...
- Linus
I'm sure it's there somewhere, seeing as how most everyone asks it.
-
RevanSithLord
- Sith Master

- Posts: 2636
- Joined: Mon Nov 07, 2005 12:40 am
- Projects :: Designated Days + LFC + GT vs SWBFC
- xbox live or psn: Master Revan
- Location: GDSS Philadelphia

