Swampland: XXL (beta)
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Lumind
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Swampland: XXL (beta)
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Marth8880
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Re: Swampland: XXL (beta)
This looks like a good, solid start for a first map!
However, there could definitely be some more objects to make it not look so much like a simple replica of the stock Dagobah. I will definitely give this a download!...or at least when it isn't 4:24am. 
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Noobasaurus
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Re: Swampland: XXL (beta)
Is it flat? Looks a bit according to the screens. 
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Lumind
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Re: Swampland: XXL (beta)
no, it isn't flat. but it doesn't has mountaines cauze it's a swampland. only "some high-some low-some high" and etc grounds.
Here's a all height. Red, as I know, is low and yellow is high
Here's a all height
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Noobasaurus
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Re: Swampland: XXL (beta)
Hmmmm I see.
I'll play it.
I'll play it.
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MrCrayon
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Re: Swampland: XXL (beta)
I would wait. Perhaps a little more polish is in order...
i.e. Improving skins,
improving terrain,
and yeah.
i.e. Improving skins,
improving terrain,
and yeah.
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Nobandwidth25
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Re: Swampland: XXL (beta)
Was that a blue lightsaber Vader was wielding?
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Lumind
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Re: Swampland: XXL (beta)
yes. it is blue in basic formation, but red in combo. sometimes it becomes even purple
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Re: Swampland: XXL (beta)
lol...Noobasaurus wrote:Is it flat? Looks a bit according to the screens.
I live in a suburb of Savannah, GA. and the highest point is only 18ft above sea level... and we are surounded by various wetlands....
Anyways.. Looks decent, i like the blue clone commander skin, but whats with the red rebels?
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Lumind
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Re: Swampland: XXL (beta)
em, u mean that pink shirt of rebel marksman? I know, it looks a little weird 
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Commander_Fett
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Re: Swampland: XXL (beta)
I think he means much of the ground in the screenshots is perfectly level, which does not happen in most swamps.1FGR1NightGhost wrote:lol...Noobasaurus wrote:Is it flat? Looks a bit according to the screens.
I live in a suburb of Savannah, GA. and the highest point is only 18ft above sea level... and we are surounded by various wetlands....
Anyways.. Looks decent, i like the blue clone commander skin, but whats with the red rebels?
Anyway, The map looks like a good start, but I would recommend smoothing the terrain a bit and adding in more height variation.
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Noobasaurus
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Re: Swampland: XXL (beta)
After finally getting in a playthrough, I am happy (well, sorta)to report that this:
EDIT: Almost forgot to ask, did you use the blend tool in ZE? Didn't look like it. Blend is extremely powerful.
Is true. For the most part. There was some lowered terrain around the CPs but that was about it.Noobasaurus wrote:Is it flat? Looks a bit according to the screens.
I don't believe so. If you have ever lowered something a lot or raised something a lot, it alternates colors, so there is no color for low or high.Lumind wrote: Red, as I know, is low and yellow is high
Actually, most of it is red, which means it is flat and the yellows are the raised/modified terrain.Lumind wrote:Here's a all heightHidden/Spoiler:
I second this!MrCrayon wrote:i.e. Improving skins,
improving terrain,
and yeah.
I second this also! :jango:Commander_Fett wrote:I think he means much of the ground in the screenshots is perfectly level, which does not happen in most swamps.
Anyway, The map looks like a good start, but I would recommend smoothing the terrain a bit and adding in more height variation.
EDIT: Almost forgot to ask, did you use the blend tool in ZE? Didn't look like it. Blend is extremely powerful.
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Lumind
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Re: Swampland: XXL (beta)
I didn't use blend toolNoobasaurus wrote:Almost forgot to ask, did you use the blend tool in ZE? Didn't look like it. Blend is extremely powerful.
and about height:can call it flat. but 1 little, even miserable thing-play 1 time Dagobah. I don't find there some too different terrain levels+no mountains. but of course it has better terrain than my
anyway thanks for criticize
and finally: I would like to improve all that terrain, but I don't have those materials, folders and etc.














