TrailEffect visibility
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DrDrSheldonLeeCooper
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TrailEffect visibility
Hello I added a custom Trail effect for the rocket launcher but I can see the effect only for ~20 meters.
How can I change this?
How can I change this?
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jedimoose32
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Re: TrailEffect visibility
First, make sure your video settings are all the way up.
Then open your effect in Particle Editor and play with the LOD settings of the first emitter. See if that works.
Then open your effect in Particle Editor and play with the LOD settings of the first emitter. See if that works.
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DrDrSheldonLeeCooper
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Re: TrailEffect visibility
Thank you.
But do you have an idea what I have to change?
But do you have an idea what I have to change?
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jedimoose32
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Re: TrailEffect visibility
The LOD settings. There's a Max LOD field and a Min LOD field. I can't remember if you want to move Max LOD up or Min LOD down... Try both and let me know what you find.
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DrDrSheldonLeeCooper
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Re: TrailEffect visibility
Where can I find this?There is Spark_Emitter,Flare,ChargeGlow,Flare again,ChargeGlow again,Flare again and Smoke
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jedimoose32
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Re: TrailEffect visibility
Left click on whichever one is listed first. In the properties view on the bottom left, there are two text boxes - Min LOD and Max LOD.
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DrDrSheldonLeeCooper
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Re: TrailEffect visibility
ok,sry I´m working for the first time with PE 
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jedimoose32
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Re: TrailEffect visibility
No problem. Sorry I can't be more specific, I can't remember which one you need to change to make it visible from longer distances.
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DrDrSheldonLeeCooper
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Re: TrailEffect visibility
Okay np,I see in the box is only LOD group.
Can I do something with this?
Can I do something with this?
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jedimoose32
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DrDrSheldonLeeCooper
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jedimoose32
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Re: TrailEffect visibility
Which PE fix are you using?
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DrDrSheldonLeeCooper
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jedimoose32
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Re: TrailEffect visibility
Okay. I'm using Method 2 I think.
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DrDrSheldonLeeCooper
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Re: TrailEffect visibility
Ok thx now I will look what to do 
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Noobasaurus
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Re: TrailEffect visibility
You can always open up the .fx file in a test editor and manually change the LOD values as well.
- AceMastermind
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Re: TrailEffect visibility
I think that is actually the proper way to do it anyhow, it doesn't require downloading a dll or using a modified PE executable.jedimoose32 wrote:Okay. I'm using Method 2 I think.
I never felt comfortable instructing anyone to download a dll and I may remove method #1 from that post entirely. -Done
With method #2 (now #1) you can also eliminate the common.lvl error on launch by creating this folder structure:
Star Wars Battlefront II\GameData\DATA\_LVL_PC\COMMON\ENG\common.lvl
where you would copy common.lvl from:
Star Wars Battlefront II\GameData\DATA\_LVL_PC
to the ENG folder.

