Also, i was wondering how people reference multiple textures into their model, as in having several different textures, which are loaded seperately into the model, instead of one texture for each model. for example, the tatooine buildings reference a single texture, which is used multiple times throughout several other models as well.
Texturing Help in Blender
Moderator: Moderators
- lucasfart
- Sith

- Posts: 1440
- Joined: Tue Feb 24, 2009 5:32 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Australia
Texturing Help in Blender
I'm using blender 2.49b, the latest supported version, and i'm having trouble figuring out how to save the texture
I've marked the seams and unwrapped the model, and the texture shows up in blender, and then i export as .wrl but the texture is not exported with it. I'm not sure how to fix this and i have tried saving the texture myself but it isn't loaded when i opwen it up in the msh viewer.
Also, i was wondering how people reference multiple textures into their model, as in having several different textures, which are loaded seperately into the model, instead of one texture for each model. for example, the tatooine buildings reference a single texture, which is used multiple times throughout several other models as well.
Also, i was wondering how people reference multiple textures into their model, as in having several different textures, which are loaded seperately into the model, instead of one texture for each model. for example, the tatooine buildings reference a single texture, which is used multiple times throughout several other models as well.
- Knightfire2201
- Private First Class
- Posts: 85
- Joined: Fri Dec 04, 2009 4:25 pm
- Projects :: building a railgun
- xbox live or psn: TehJellyfish113
- Location: See that tank over there? See that idiot trying to take it down with a pistol? Well, that's me...
Re: Texturing Help in Blender
Not entirely sure how to refrence multiple textures, but to save a texture in Blender, from the UV/Image editor window, click UV>Scripts>Save UV Face layout. But, if the texture already shows up in blender, you should already have the image with the texture saved somewheres...
