I consider it my best map, and this time, I didn't overdo the unit count
The map consists of 5 cps, each in a unique type of position. It has a ravine, a tunnel/cave, manor houses, a fort, ruins, and a forest.
In the forest, there are two manor houses, and on the other side of the map, a fort. In the center there is a big clearing where there are ruins. connecting the fort and manor houses there is a ravine which also has a tunnel connecting it to the clearing.
I have not done sides yet, but there are both Clone Wars and GCW.
Republic vehicles — hover tank, barc speeders
CIS vehicles — AAT,STAP, dwarfspider droid
Empire vehicles — ATST, speeder bike
Alliance vehicles — combat speeder, speeder bike
Here's some more eye-candy for ya'll:
ATST with tiger stripes. Great idea, CCO!
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Here are some shots of the clone wars.. right now I have ep2 troopers... They seem to be really under-used. The magna guard object has been replaced with a camo-textured battle droid.
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Update 6/25/09:I doubled the size of the Dwarf Spider Droid texture, and made it more realistic with more detailed textures and colors.
Here is a before and After:and here is a shot of it in-game:Hidden/Spoiler:Hidden/Spoiler:
The level is 95% complete (just gotta do some testing and finishing touches - i might have a beta, how's that sound?)
I retextured the empire, rebels, and cis. Traditional sides though. *except for the addition of a battledroid, and changing the magna guard model to a normal bdroid
I also made a minimap, consistent with the shipped map style.
Map:Rebels:Hidden/Spoiler:Hidden/Spoiler:
I'm doing balancing work now, almost up to a Beta.
AAT skin based off of one by EA711Hidden/Spoiler:
I added moss and changed some other things on it..
The CIS side has been changed from that ugly yellow-beige to the nice red-beige color that is on the 1st person droid arms.



































