As noted above, it probably won't help you any, but health types are set by an ODF line in a unit's odf. They allow for different weapons to impact that unit differently. For example, if you wanted a certain unit to be resistant to, say, neuropoison, you would set the unit's healthtype to "Animal" or something similarily rarely used, and add a line in the neuropoison odf to make it deal 0 damage to the "Animal" healthtype.Lagomorphia wrote:How do I do that?seperate health types
I suppose if the jet troopers can pass through the shield it would make sense for the non-jet troopers to be able to too, but they won't get anywhere. They'll just be in for a long drop.
Space Troopers
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- Fiodis
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Re: Space Troopers
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FragMe!
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Re: Space Troopers
If you need an example look at Polis Massa. Droids can go outside and suffer no ill affects whereas clones will die. So set your jet troopers to the same health type as droids. Maybe that will help you. Of course that won't stop droids from going out the shield and doing the long fall but just make it so they can't get out 
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CressAlbane
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Re: Space Troopers
Ahem, this could easily solve that problem.Xavious wrote:Just make sure the normal troopers can't jump high enough to reach the hanger shield.MercuryNoodles wrote:If you want jettroopers to pass through the hangar shield, you should change the collision properties in the shield odf. Unfortunately, the drawback is that you can't make it jettrooper specific.
Or give the jet troopers and normal troopers seperate health types, and put a damage region outside for the health type you assign to normal troopers.
Just say that the normal troopers can't take the heat (or something)
EDIT: Ohhh, FragMe beat me to it.
