I started with a chunk of LUA that detects a weapon hit, and heals the attacker, and I've changed it, to damage the attacker in the way I mentioned, but I'm not sure how to make it damage the target instead. I'm not sure the GetCharacterUnit line will work, because the target might not be a "Character"?
Hidden/Spoiler:
New code that works if anyone likes it.
Hidden/Spoiler:


