Space Coruscant (Battle over Coruscant)
Moderator: Moderators
- martin105038
- First Lance Corporal

- Posts: 126
- Joined: Wed Jul 15, 2009 2:28 pm
- Location: Argentina
Re: Space Coruscant (Battle over Coruscant)
This map is great. I really enjoyed the first beta. Keep it up 
- ps2owner
- Corporal

- Posts: 155
- Joined: Wed Jun 23, 2010 8:25 pm
Re: Space Coruscant (Battle over Coruscant)
is the hanger still oneway? If it is you could convertet it to obj via meshtool and edit it in xsi and convert back to msh via the modtools xsi addon.stardestroyer001 wrote:-Hangar placed in Acclamator, also one-way only
-
MrCrayon
- Jedi Knight

- Posts: 554
- Joined: Sat Apr 17, 2010 8:15 pm
- Projects :: Coruscant map Want to help PM me
- Location: Buried in homework, but getting better
Re: Space Coruscant (Battle over Coruscant)
Hidden/Spoiler:
Ambush lets them be everywhere without having a command post. I think this would make the land battles easier. You could have ambush paths in the ship's innards to be like security forces. This way, the default teams focus on flying, and you can still have a land battle. Yay.
-
stardestroyer001
- Sergeant Major

- Posts: 239
- Joined: Fri Apr 16, 2010 7:02 pm
- Projects :: Space Coruscant [before it corrupted]
- xbox live or psn: StarDestroyer75
- Location: Canada
- Contact:
Re: Space Coruscant (Battle over Coruscant)
My map continues to crash if I add/uncomment the lines that are needed for ambushing/force vehicle needs. (My plan was to have the player walk into a region and trigger the ambushers, who, when spawned in, enter another region and get forced into fighters)
SC1_cmn.lua:
SC1_Diet Dr. Pepper.lua:
Yes, I tried using teleporters, that didn't work either. Is it because it's a space map?
EDIT: Forgot the error log.
The map crashes immediately upon launching.
SC1_cmn.lua:
Hidden/Spoiler:
Hidden/Spoiler:
EDIT: Forgot the error log.
Hidden/Spoiler:
The map crashes immediately upon launching.
- ps2owner
- Corporal

- Posts: 155
- Joined: Wed Jun 23, 2010 8:25 pm
Re: Space Coruscant (Battle over Coruscant)
about geting into ships, could you change the notify radius or whatever its called?
-
Press_Tilty
- Chief Warrant Officer

- Posts: 331
- Joined: Fri Jun 04, 2010 10:57 pm
- Projects :: Korsava IV - Pre WIP
- Location: Seattle Area
Re: Space Coruscant (Battle over Coruscant)
To land? Don't you need a region?ps2owner wrote:about geting into ships, could you change the notify radius or whatever its called?
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Space Coruscant (Battle over Coruscant)
i thik he means the radius in which the ai recognizes vehicles and then runs towards them. ithink thats hardcoded
- Eggman
- Master Bounty Hunter

- Posts: 1516
- Joined: Mon Jul 16, 2007 1:30 pm
- Projects :: Battlefront Chronicles
- Location: Las Vegas
Re: Space Coruscant (Battle over Coruscant)
Actually, you can change that radius through a line in the map's .lua file:DarthD.U.C.K. wrote:i thik he means the radius in which the ai recognizes vehicles and then runs towards them. ithink thats hardcoded
SetAIVehicleNotifyRadius(100)
It appears that stardestroyer has already increased that value to 1000, which should be more than enough.
-
stardestroyer001
- Sergeant Major

- Posts: 239
- Joined: Fri Apr 16, 2010 7:02 pm
- Projects :: Space Coruscant [before it corrupted]
- xbox live or psn: StarDestroyer75
- Location: Canada
- Contact:
Re: Space Coruscant (Battle over Coruscant)
UPDATE: My computer is down with a bug or something, so all work on the map and internet usage has stopped. Dang malware!
I'm hoping to have the computer up and running by next week, or a week after that (depends on how fast the people at BleepingComputer.com respond). I'm currently posting this on a public computer that I don't have much time to use, so I apologize if I don't get back to you with your replies. (Not only that, but I'm sick too) Sorry 
About the vehicle thing: If I can get the ambush script and force-into-vehicle script working, then I can have ambush troopers spawned in, then immediately forced into fighters. At least that was my plan; before my computer went down, neither script worked.
EDIT: I think it's gone, but I'm being doubly sure by scanning, etc. I don't want you guys infected if I send out assets or betas or final maps.
EDIT 2: Still double-checking. By the way, I have successfully reinstalled the BF2 ModTools to see if there was a corrupt file in my map/assets/data folders. I've placed everything back, but I'm still getting the starfighter crash! What is going on?!?!
EDIT 3: Ok, this is just ridiculous. I'll resolve the crashes by fixing the starfighter so it works, and give you guys your much-deserved beta. Sorry for the wait, guys and gals.
About the vehicle thing: If I can get the ambush script and force-into-vehicle script working, then I can have ambush troopers spawned in, then immediately forced into fighters. At least that was my plan; before my computer went down, neither script worked.
EDIT: I think it's gone, but I'm being doubly sure by scanning, etc. I don't want you guys infected if I send out assets or betas or final maps.
EDIT 2: Still double-checking. By the way, I have successfully reinstalled the BF2 ModTools to see if there was a corrupt file in my map/assets/data folders. I've placed everything back, but I'm still getting the starfighter crash! What is going on?!?!
EDIT 3: Ok, this is just ridiculous. I'll resolve the crashes by fixing the starfighter so it works, and give you guys your much-deserved beta. Sorry for the wait, guys and gals.
-
stardestroyer001
- Sergeant Major

- Posts: 239
- Joined: Fri Apr 16, 2010 7:02 pm
- Projects :: Space Coruscant [before it corrupted]
- xbox live or psn: StarDestroyer75
- Location: Canada
- Contact:
Re: Space Coruscant (Battle over Coruscant)
Ok guys, sorry for the wait. Here's the next beta!
Space Coruscant v0.5.1
Download here: http://rapidshare.com/files/430287112/I ... 1v0.51.exe
Details:
-Invaded Venator interiors are mainly finished, only small edits are needed past this point such as patching up windows to space, bad door placement, etc.
-I've tested Space Assault, it works on my machine. Let me know otherwise.
-Installer should be able to create the folder structure correctly this time. Delete the old version of the map to avoid conflicts.
-Sides and their localizations fixed (For those who have non-English versions: There's Babelfish-translated text for some of the fixed/new localizations I added. Yay!)
-Shields protecting some cruisers now
-Animated CIS cruisers
-----------------------------------------------------------------------------------------------------------------------------------------------
STUFF NOT TAKEN CARE OF YET
-Call Of Duty: Black Ops (kidding)
-That dang starfighter! (crashes the game) http://www.gametoast.com/forums/viewtop ... 7&start=20
-Locals (crashes the game)
-Ambush (crashes the game) http://www.gametoast.com/forums/viewtop ... 27&t=24638
-Force player into vehicle (crashes the game)
(makes me think, am I putting the code in the right .lua?)
-Invisible Hand (CIS Ship) Interiors - probably not a lot of that
-Lighting, the surroundings and ambiance
-Ambient music
Thanks for your patience and understanding. Hopefully these problems can be fixed soon, so we can have a great space map! Go Battlefront 2!!
Space Coruscant v0.5.1
Download here: http://rapidshare.com/files/430287112/I ... 1v0.51.exe
Details:
-Invaded Venator interiors are mainly finished, only small edits are needed past this point such as patching up windows to space, bad door placement, etc.
-I've tested Space Assault, it works on my machine. Let me know otherwise.
-Installer should be able to create the folder structure correctly this time. Delete the old version of the map to avoid conflicts.
-Sides and their localizations fixed (For those who have non-English versions: There's Babelfish-translated text for some of the fixed/new localizations I added. Yay!)
-Shields protecting some cruisers now
-Animated CIS cruisers
-----------------------------------------------------------------------------------------------------------------------------------------------
STUFF NOT TAKEN CARE OF YET
-Call Of Duty: Black Ops (kidding)
-That dang starfighter! (crashes the game) http://www.gametoast.com/forums/viewtop ... 7&start=20
-Locals (crashes the game)
-Ambush (crashes the game) http://www.gametoast.com/forums/viewtop ... 27&t=24638
-Force player into vehicle (crashes the game)
(makes me think, am I putting the code in the right .lua?)
-Invisible Hand (CIS Ship) Interiors - probably not a lot of that
-Lighting, the surroundings and ambiance
-Ambient music
Thanks for your patience and understanding. Hopefully these problems can be fixed soon, so we can have a great space map! Go Battlefront 2!!
- Deathplayer
- Private First Class
- Posts: 78
- Joined: Mon Mar 29, 2010 2:22 pm
- xbox live or psn: No gamertag set
- Location: No idea...
Re: Space Coruscant (Battle over Coruscant)
played it. liked it. good progress.
well, i found two errors.
first error:
second error:
i pressed F4 (get in-command) while i was in a sentinel shuttle. caused a crash.
i'll play the map again in a few hours or tomorrow. maybe i'll find more bugs later.
well, i found two errors.
first error:
Hidden/Spoiler:
i pressed F4 (get in-command) while i was in a sentinel shuttle. caused a crash.
i'll play the map again in a few hours or tomorrow. maybe i'll find more bugs later.
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Space Coruscant (Battle over Coruscant)
don't have much time maybe i play next week
-
JadenWolf32
Re: Space Coruscant (Battle over Coruscant)
stardestroyer001 wrote:Ok guys, sorry for the wait. Here's the next beta!
Space Coruscant v0.5.1
Download here: http://rapidshare.com/files/430287112/I ... 1v0.51.exe
Details:
-Invaded Venator interiors are mainly finished, only small edits are needed past this point such as patching up windows to space, bad door placement, etc.
-I've tested Space Assault, it works on my machine. Let me know otherwise.
-Installer should be able to create the folder structure correctly this time. Delete the old version of the map to avoid conflicts.
-Sides and their localizations fixed (For those who have non-English versions: There's Babelfish-translated text for some of the fixed/new localizations I added. Yay!)
-Shields protecting some cruisers now
-Animated CIS cruisers
-----------------------------------------------------------------------------------------------------------------------------------------------
STUFF NOT TAKEN CARE OF YET
-Call Of Duty: Black Ops (kidding)
-That dang starfighter! (crashes the game) http://www.gametoast.com/forums/viewtop ... 7&start=20
-Locals (crashes the game)
-Ambush (crashes the game) http://www.gametoast.com/forums/viewtop ... 27&t=24638
-Force player into vehicle (crashes the game)
(makes me think, am I putting the code in the right .lua?)
-Invisible Hand (CIS Ship) Interiors - probably not a lot of that
-Lighting, the surroundings and ambiance
-Ambient music
Thanks for your patience and understanding. Hopefully these problems can be fixed soon, so we can have a great space map! Go Battlefront 2!!
Lol can't download it! Don't know why? I'll keep trying, tought does it requires password as last time?
- Deathplayer
- Private First Class
- Posts: 78
- Joined: Mon Mar 29, 2010 2:22 pm
- xbox live or psn: No gamertag set
- Location: No idea...
Re: Space Coruscant (Battle over Coruscant)
@ JadenWolf32
you have to register at rapidshare...
you have to register at rapidshare...
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Space Coruscant (Battle over Coruscant)
no, you just have to click the red right downloadbutton, wait 90 seconds and then you can download it
however you have to "register" when installing it
however you have to "register" when installing it
-
stardestroyer001
- Sergeant Major

- Posts: 239
- Joined: Fri Apr 16, 2010 7:02 pm
- Projects :: Space Coruscant [before it corrupted]
- xbox live or psn: StarDestroyer75
- Location: Canada
- Contact:
Re: Space Coruscant (Battle over Coruscant)
Thanks for the report.Deathplayer wrote:played it. liked it. good progress.
well, i found two errors.
first error:second error:Hidden/Spoiler:
i pressed F4 (get in-command) while i was in a sentinel shuttle. caused a crash.
i'll play the map again in a few hours or tomorrow. maybe i'll find more bugs later.
@First Error: [slaps forehead]
@Second Error: The Sentinel-class Shuttle does have that bug, it can only be flown by you and no one else. The shuttle's not even going to be in the final version anyway, it's an "observation shuttle" for the beta testers.
JadenWolf32 wrote:Hidden/Spoiler:
Lol can't download it! Don't know why? I'll keep trying, tought does it requires password as last time?[/quote]
The password is required once the beta is downloaded and launched (double-click). And I don't know why you're getting this problem, I went to the download link (not even signed in) and other than an IP address problem, it was fine. No password needed. Perhaps you should try again and get back to us.
- Deathplayer
- Private First Class
- Posts: 78
- Joined: Mon Mar 29, 2010 2:22 pm
- xbox live or psn: No gamertag set
- Location: No idea...
Re: Space Coruscant (Battle over Coruscant)
that's odd. i got an error message when i tried to download the file without signing in. after i done that it was fine.stardestroyer001 wrote: And I don't know why you're getting this problem, I went to the download link (not even signed in) and other than an IP address problem, it was fine. No password needed. Perhaps you should try again and get back to us.
- martin105038
- First Lance Corporal

- Posts: 126
- Joined: Wed Jul 15, 2009 2:28 pm
- Location: Argentina
Re: Space Coruscant (Battle over Coruscant)
I played it once and this version looks much better. A couple of things:
- there are a couple of turrets floating in the middle of the space
- floating icons for the jedi starfighter
- add a couple of objects in the CIS fedcoreship's hangar (looks too empty). Also, don´t know why, but if you land there troops don´t attack you, they just stand still
- I have battlefront in spanish, and the map´s description looks terrible (I guess it´s babelfish's fault). It´s not a big problem, but is easy to fix. If you want, give me the map´s description in english and I will translate it to you.
Besides this and the problem that troops don´t get into vehicles, I think the rest is fine. I will play it again during the weekend and tell you if I find something else.
Good job
- there are a couple of turrets floating in the middle of the space
- floating icons for the jedi starfighter
- add a couple of objects in the CIS fedcoreship's hangar (looks too empty). Also, don´t know why, but if you land there troops don´t attack you, they just stand still
- I have battlefront in spanish, and the map´s description looks terrible (I guess it´s babelfish's fault). It´s not a big problem, but is easy to fix. If you want, give me the map´s description in english and I will translate it to you.
Besides this and the problem that troops don´t get into vehicles, I think the rest is fine. I will play it again during the weekend and tell you if I find something else.
Good job
-
stardestroyer001
- Sergeant Major

- Posts: 239
- Joined: Fri Apr 16, 2010 7:02 pm
- Projects :: Space Coruscant [before it corrupted]
- xbox live or psn: StarDestroyer75
- Location: Canada
- Contact:
Re: Space Coruscant (Battle over Coruscant)
Thanks for the report. Here's the English version:
Space over Coruscant by stardestroyer001
General Grievous' fleet is escaping with Chancellor Palpatine when Anakin and Obi-Wan's Republic fleet intercepts them. Evade enemies and turretfire in the epic battle to save the Chancellor.
Thanks for letting me know about this, and thanks in advance for the better Spanish translation.
UPDATE:
Ok, so I made a small change, munged, and tested. I spawn in at the ARC-170 hangar, and I'm on the "ground floor" and I run up to an ARC-170. And WHOOSH, an ARC-170 flies over my head and out the hangar. I'm like,
. Then I hop in, take off, and I'm almost instantly in the heat of battle, with missiles inbound from Vulture droids and Jedi Starfighters flying beside me. I'm so stunned and amazed that this is happening that I forgot how to barrel-roll and I blow up.
I'm gonna scream here, but it's worth it.
I actually just had to set the AI Vehicle Notify Radius to 100 (as opposed to 1000) and presto! Republic starfighters are in the air! I'm going to check out the Separatists and see how they're doing. I'll get back to you guys.
Space over Coruscant by stardestroyer001
General Grievous' fleet is escaping with Chancellor Palpatine when Anakin and Obi-Wan's Republic fleet intercepts them. Evade enemies and turretfire in the epic battle to save the Chancellor.
Thanks for letting me know about this, and thanks in advance for the better Spanish translation.
UPDATE:
Ok, so I made a small change, munged, and tested. I spawn in at the ARC-170 hangar, and I'm on the "ground floor" and I run up to an ARC-170. And WHOOSH, an ARC-170 flies over my head and out the hangar. I'm like,
I'm gonna scream here, but it's worth it.
Hidden/Spoiler:
- ps2owner
- Corporal

- Posts: 155
- Joined: Wed Jun 23, 2010 8:25 pm
Re: Space Coruscant (Battle over Coruscant)
here's an idea for the invisible hand
Copy the shield .odf and name it whatever you want. than make it destructuble. than put two blast doors in the same place and turn one around (because they only have one side) and put them in an animation group so that they slide to cover the cis hanger and follow the Animation on Destruction of an Object toutrial in the Everything you need to know thred to get a blast door to close when you destrow the shield *takes breath*
Copy the shield .odf and name it whatever you want. than make it destructuble. than put two blast doors in the same place and turn one around (because they only have one side) and put them in an animation group so that they slide to cover the cis hanger and follow the Animation on Destruction of an Object toutrial in the Everything you need to know thred to get a blast door to close when you destrow the shield *takes breath*
