All-Purpose Request Thread (Take 3)

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Delta-1035
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Re: All-Purpose Request Thread (Take 3)

Post by Delta-1035 »

kinetosimpetus wrote:Han + Fett = HanFett :P

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Thanks a lot kinetos, that was fast! :P
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Re: All-Purpose Request Thread (Take 3)

Post by kinetosimpetus »

No problem. :P
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Re: All-Purpose Request Thread (Take 3)

Post by Manny18Ply »

Ok so I need a hex editor who would be interested hex editing a kama onto a specific troop i have and is anyone willing to do it?. if anyone is interested pm me please
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Re: All-Purpose Request Thread (Take 3)

Post by IndianaJoe »

i don't think this deserves it's own thread, could someone tell me how to get the option box back when you create a primitive in Modtool 6?

the box where you can adjust size and subdivisions, and that stuff, it went away for me after xsi crashed, and even though i restarted my computer, it's not back :( and i need it..


To fix the missing Property Editor problem:
Go to File>Preferences>Interaction>Property Editors/Views tab
and tick the Popup Property Editors on Node Creation box
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Re: All-Purpose Request Thread (Take 3)

Post by Master_Ben »

Select the object, then create a new primitive, delete the new primitive.
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Re: All-Purpose Request Thread (Take 3)

Post by IndianaJoe »

um, i guess i didn't explain it too well, i don't want to edit an existing primitive, the box isn't there when i make a new primitive
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Re: All-Purpose Request Thread (Take 3)

Post by Master_Ben »

Oh. Sorry. Misunderstood.
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Re: All-Purpose Request Thread (Take 3)

Post by CodaRez »

I am really calling out here.

Anyone can texture the EVO trooper I made?
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Here are some helpful refs:
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Re: All-Purpose Request Thread (Take 3)

Post by B.I.G_Cookie »

CodaRez wrote: Anyone can texture the EVO trooper I made?
ill give it a try if you want. :D
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Re: All-Purpose Request Thread (Take 3)

Post by mswf »

Are you talking about texturing, or about UV'mapping?
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Re: All-Purpose Request Thread (Take 3)

Post by DarthD.U.C.K. »

since its a modified stormtroopermodel is suppose hes talking about texturing
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Re: All-Purpose Request Thread (Take 3)

Post by lucasfart »

Would somebody be able to model/texture me one or two tree's based off these pics??
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Re: All-Purpose Request Thread (Take 3)

Post by RED51 »

Could someone export one of BFII's weapons models to scene(XSI) format? Preferably one of the rifle models(E11,A280,E-5,dc15A stock ones) so that I could use it for reference for weapon modeling for BFII? Thanks in advance.
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Re: All-Purpose Request Thread (Take 3)

Post by RogueKnight »

RED51 wrote:Could someone export one of BFII's weapons models to scene(XSI) format? Preferably one of the rifle models(E11,A280,E-5,dc15A stock ones) so that I could use it for reference for weapon modeling for BFII? Thanks in advance.
Why not just get a .obj?
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Re: All-Purpose Request Thread (Take 3)

Post by RED51 »

As long as XSI modtools can open it, then I don't care what format it is.
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Re: All-Purpose Request Thread (Take 3)

Post by Maveritchell »

RED51 wrote:Could someone export one of BFII's weapons models to scene(XSI) format? Preferably one of the rifle models(E11,A280,E-5,dc15A stock ones) so that I could use it for reference for weapon modeling for BFII? Thanks in advance.
http://www.gametoast.com/forums/viewtop ... 64&t=14857
Will take less time than waiting on someone to respond to a request.
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Re: All-Purpose Request Thread (Take 3)

Post by skelltor »

can somone hex edit mavs rodian head on the rebal engineer body
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Re: All-Purpose Request Thread (Take 3)

Post by Deviss »

skelltor wrote:can somone hex edit mavs rodian head on the rebal engineer body
all done man :D
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Re: All-Purpose Request Thread (Take 3)

Post by skelltor »

dude he looks evan better than i though he would thx a TON :D :thumbs:
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Re: All-Purpose Request Thread (Take 3)

Post by Deviss »

skelltor wrote:dude he looks evan better than i though he would thx a TON :D :thumbs:
you are welcome sir :wink:
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