Thanks a lot kinetos, that was fast!
All-Purpose Request Thread (Take 3)
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- Delta-1035
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kinetosimpetus
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Re: All-Purpose Request Thread (Take 3)
No problem. 
- Manny18Ply
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Re: All-Purpose Request Thread (Take 3)
Ok so I need a hex editor who would be interested hex editing a kama onto a specific troop i have and is anyone willing to do it?. if anyone is interested pm me please
- IndianaJoe
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Re: All-Purpose Request Thread (Take 3)
i don't think this deserves it's own thread, could someone tell me how to get the option box back when you create a primitive in Modtool 6?
the box where you can adjust size and subdivisions, and that stuff, it went away for me after xsi crashed, and even though i restarted my computer, it's not back
and i need it..
To fix the missing Property Editor problem:
Go to File>Preferences>Interaction>Property Editors/Views tab
and tick the Popup Property Editors on Node Creation box
the box where you can adjust size and subdivisions, and that stuff, it went away for me after xsi crashed, and even though i restarted my computer, it's not back
To fix the missing Property Editor problem:
Go to File>Preferences>Interaction>Property Editors/Views tab
and tick the Popup Property Editors on Node Creation box
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Master_Ben
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Re: All-Purpose Request Thread (Take 3)
Select the object, then create a new primitive, delete the new primitive.
- IndianaJoe
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Re: All-Purpose Request Thread (Take 3)
um, i guess i didn't explain it too well, i don't want to edit an existing primitive, the box isn't there when i make a new primitive
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Master_Ben
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Re: All-Purpose Request Thread (Take 3)
Oh. Sorry. Misunderstood.
- CodaRez
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Re: All-Purpose Request Thread (Take 3)
I am really calling out here.
Anyone can texture the EVO trooper I made?
Here are some helpful refs:
Anyone can texture the EVO trooper I made?
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- B.I.G_Cookie
- High General

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Re: All-Purpose Request Thread (Take 3)
ill give it a try if you want.CodaRez wrote: Anyone can texture the EVO trooper I made?
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mswf
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Re: All-Purpose Request Thread (Take 3)
Are you talking about texturing, or about UV'mapping?
- DarthD.U.C.K.
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Re: All-Purpose Request Thread (Take 3)
since its a modified stormtroopermodel is suppose hes talking about texturing
- lucasfart
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Re: All-Purpose Request Thread (Take 3)
Would somebody be able to model/texture me one or two tree's based off these pics??
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- RED51
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Re: All-Purpose Request Thread (Take 3)
Could someone export one of BFII's weapons models to scene(XSI) format? Preferably one of the rifle models(E11,A280,E-5,dc15A stock ones) so that I could use it for reference for weapon modeling for BFII? Thanks in advance.
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RogueKnight
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Re: All-Purpose Request Thread (Take 3)
Why not just get a .obj?RED51 wrote:Could someone export one of BFII's weapons models to scene(XSI) format? Preferably one of the rifle models(E11,A280,E-5,dc15A stock ones) so that I could use it for reference for weapon modeling for BFII? Thanks in advance.
- RED51
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Re: All-Purpose Request Thread (Take 3)
As long as XSI modtools can open it, then I don't care what format it is.
- Maveritchell
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Re: All-Purpose Request Thread (Take 3)
http://www.gametoast.com/forums/viewtop ... 64&t=14857RED51 wrote:Could someone export one of BFII's weapons models to scene(XSI) format? Preferably one of the rifle models(E11,A280,E-5,dc15A stock ones) so that I could use it for reference for weapon modeling for BFII? Thanks in advance.
Will take less time than waiting on someone to respond to a request.
- skelltor
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Re: All-Purpose Request Thread (Take 3)
can somone hex edit mavs rodian head on the rebal engineer body
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Deviss
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Re: All-Purpose Request Thread (Take 3)
all done manskelltor wrote:can somone hex edit mavs rodian head on the rebal engineer body
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- skelltor
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Re: All-Purpose Request Thread (Take 3)
dude he looks evan better than i though he would thx a TON

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Deviss
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Re: All-Purpose Request Thread (Take 3)
you are welcome sirskelltor wrote:dude he looks evan better than i though he would thx a TON![]()

