Saleucami *RELEASED*

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Post Reply
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

Post by Xavious »

User avatar
Epena
Old School Staff
Posts: 1176
Joined: Fri Oct 21, 2005 2:33 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Epena »

Yeah. I uploaded those after giving them to GuitarMan. :P
Protector_Pulch

Post by Protector_Pulch »

They're uploaded on a accessible public place - can I assume they're free to use for anybody (who gives credits) ?
yankeefan05
Sith
Sith
Posts: 1288
Joined: Fri Mar 31, 2006 9:02 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: New York City
Contact:

Post by yankeefan05 »

yep. Give credit to Lord-Bandu. Im not sure if there is any1 else to give credit for them as i remember he made the thread and posted them and said it was his.
Protector_Pulch

Post by Protector_Pulch »

Copy that. The download area also states LB as the one and only to be given credit.
GuitarMan
Command Sergeant Major
Command Sergeant Major
Posts: 268
Joined: Tue Jul 11, 2006 6:41 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by GuitarMan »

Darth_Maul wrote:Saleucami trees here.
A little late there...

But now I have a weird problem. When I put some of the Saleucami objects in ZeroEditor (mostly the bulbs) they come out untextured. And I have all the files in my folders. :?
Linus

Post by Linus »

GuitarMan, how do they look in-game ?...

- Linus
User avatar
Epena
Old School Staff
Posts: 1176
Joined: Fri Oct 21, 2005 2:33 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Epena »

yep. Give credit to Lord-Bandu. Im not sure if there is any1 else to give credit for them as i remember he made the thread and posted them and said it was his.
Yessir. Remember to read the readme after you download something from the d/l area, folks! I know that I added a credits section to the readme for every file that I personally uploaded.
GuitarMan
Command Sergeant Major
Command Sergeant Major
Posts: 268
Joined: Tue Jul 11, 2006 6:41 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by GuitarMan »

They are just untextured Linus. Big clumps of white.
Elmo
Field Commander
Field Commander
Posts: 962
Joined: Wed Nov 08, 2006 5:13 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Elmo »

hmmm.. did you copy over the tga files and put them in the msh folder?

Edit: Oh sry there are no tga files. hmmm... did you copy the msh file and put it into the msh folder?
GuitarMan
Command Sergeant Major
Command Sergeant Major
Posts: 268
Joined: Tue Jul 11, 2006 6:41 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by GuitarMan »

I put all the MSH and TGA files in the MSH folder. And I put all the ODF files and put them in the ODF folder.
Elmo
Field Commander
Field Commander
Posts: 962
Joined: Wed Nov 08, 2006 5:13 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Elmo »

Hmm. Then it's gotta be a problem with the model. The models are always nice, but they all have there faults. You know, ask captain Mazda. He did a Saleucami map(as I'm sure you know) And he has Saluecami trees in there. Ask him. :wink:
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Post by Maveritchell »

Elmo wrote:Hmm. Then it's gotta be a problem with the model. The models are always nice, but they all have there faults. You know, ask captain Mazda. He did a Saleucami map(as I'm sure you know) And he has Saluecami trees in there. Ask him. :wink:
He used Felucia assets, I believe.

If all the trees need is one solid texture, you could just create a .tga and hex edit it in.
GuitarMan
Command Sergeant Major
Command Sergeant Major
Posts: 268
Joined: Tue Jul 11, 2006 6:41 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by GuitarMan »

I don't know how to hex edit, and its the bulbs that come out untextured. I think the CIS bunker does too.
Elmo
Field Commander
Field Commander
Posts: 962
Joined: Wed Nov 08, 2006 5:13 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Elmo »

You know what.... Then just use the Felucia Flora! it looks awesome :wink:
GuitarMan
Command Sergeant Major
Command Sergeant Major
Posts: 268
Joined: Tue Jul 11, 2006 6:41 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by GuitarMan »

I have been using Felucia stuff. But now I have this, and if I can get it to work then I will use it. I just have to try a litttle bit harder. And if I don't get it then I will use Felucia.
Protector_Pulch

Post by Protector_Pulch »

Well, if you want to use Saleucami terrain exclusively, things will get rather complicated, because there's only one piece of Saleucami terrain available. So I'd recommend that stick to the "old" felucia terrain, instead of a boring mass of Saleucami trees.
Schizo

Post by Schizo »

The map looks pretty cool. I've been wanting a really good Saleucami map for a while now (Captain Mazda's was good, but he never did finish it).

If you want, I can send you my 91st Recon skins. Just let me know and I'll PM them to you.

Image


My only suggestions are to add some of those Saleucami plant models around the map to make it feel less empty, darken the terrain so it looks more like the Saleucami in the movie, and maybe add the Kamino sky instead, since in the movie it was pretty stormy. Also, maybe a river running through the middle of the valley, like in the movie. And maybe some speeder bikes/STAPs too.

These Saleucami plant models should be textured correctly. Let me know if they work:

http://www.yousendit.com/transfer.php?a ... E13E88607F


If you need any help with the map, just ask. I'd be happy to help. I've always thought there should be a Saleucami map; it's the only Ep. III planet that we haven't really had yet (except for Mazda's map, but like I said, he never finished it).
Protector_Pulch

Post by Protector_Pulch »

Holy ... !!!!!!!!!11111111111111111111111111111 :wink:
Include-these-skins-at once ! They're just arson (edit: awesome, too much Amon Amarth).
Well, I think you should get rid of that repeating missile launcher, if don't have done so yet. It will surely spoil the gameplay, by spamming the battlefield with dozens of missiles. If you want multi-launchers, include them on an unlockable.
GuitarMan
Command Sergeant Major
Command Sergeant Major
Posts: 268
Joined: Tue Jul 11, 2006 6:41 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by GuitarMan »

BAH! ...Sorry guys. No updates. No new things. No release. No nothing. I ahven't worked on this for a while. Won't be working on it for a while, and may not finish it. I probably will. I have uninstalled the mod tools. SWBF2 won't even work. And I think there was a crash. I am not sure what it was. Sorry guys.
Post Reply