Which lines do I have to change in the odf of my gunship?
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[GameObjectClass]
ClassLabel = "commandflyer"
GeometryName = "rep_la_at_gunship.msh"
[Properties]
FLYERSECTION = "BODY"
ReserveOneForPlayer = "1"
VehicleType = "transport"
MapTexture = "gunship_icon"
HealthTexture = "HUD_rep_gunship_icon"
MapScale = 1.5
MapViewMin = 750
MapViewMax = 750
GeometryName = "rep_la_at_gunship"
AnimationName = "rep_fly_gunship"
FirstPerson = "REP\repgunsh;rep_1st_cockpit_gunship"
FirstPersonFOV = "60"
CockpitTension = "12"
ThirdPersonFOV = "55"
// PathFollower Attributes
PathFollowerClass = "rep"
PathFollowerBranchPaths = "5"
PathFollowerBranchMaxAngle = "45
PathFollowerMinBranchDist = "250.0"
PathFollowerBranchRange = "1000"
SpawnPointCount = "6"
SpawnPointLocation = "-6.0 -3.0 8.0 0"
SpawnPointLocation = "6.0 -3.0 8.0 0"
SpawnPointLocation = "-7.0 -3.0 0.0 0"
SpawnPointLocation = "7.0 -3.0 0.0 0"
SpawnPointLocation = "-6.0 -3.0 -8.0 0"
SpawnPointLocation = "6.0 -3.0 -8.0 0"
AllyCount = 65536
Radius = 0.0
ValueBleed = 10
Value_ATK_Alliance = 10
Value_ATK_CIS = 10
Value_ATK_Empire = 10
Value_ATK_Republic = 10
Value_ATK_Locals = 0
Value_DEF_Alliance = 0
Value_DEF_CIS = 0
Value_DEF_Empire = 0
Value_DEF_Republic = 0
Value_DEF_Locals = 0
HUDIndexDisplay = 0
CollisionScale = "2.5"
CollisionThreshold = "5.0"
CollisionInflict = "0.1"
MaxHealth = 2800.0
MaxShield = 3000.0
AddShield = 60
//HitLocation = "p_crithit 0"
TakeoffTime = 3.0
TakeoffSpeed = 6.0
LandingTime = 3.0
LandingSpeed = 3.5
TakeoffHeight = 1.3
PilotSkillRepairScale = 0.015
Acceleraton = 900.0
BoostSpeed = 250
MinSpeed = 65.0
MidSpeed = 120
MaxSpeed = 170.0
BoostAcceleration = 80.0
EnergyBar = "150"
EnergyAutoRestore = "12.5"
EnergyBoostDrain = "20"
EnergyTrickDrainSingleTap = "0"
EnergyTrickDrainDoubleTap = "0"
TrickRollSpeed = "0"
TrickFlipSpeed = "0"
TrickSideRollStrafeSpeed = "0"
FOVEffect3rd = 90
//
PitchRate = 1.0
PitchFilter = 6.0
PitchFilterDecel = 6.0
PitchBuildupMultiplier = 1.0
TurnRate = 0.75
TurnFilter = 6.0
TurnFilterDecel = 6.0
TurnBuildupMultiplier = 1.0
BankAngle = 0.8
BankFilter = 3.5
LevelFilter = 1.5
LevelFilterLanding = 5.0 // LevelFilter for landing
RollRate = 3.15
PCPitchRate = 15.0
PCSpinRate = 15.0
PCTurnRate = 25.0
EyePointOffset = "0.0 1.5 0.0"
TrackCenter = "0.0 2.25 -6.0"
TrackOffset = "0.0 2.0 6.0"
TiltValue = "5.0"
AimTension = "20.0"
MoveTensionX = "2.8"
MoveTensionY = "2.0 12.0"
MoveTensionZ = "4.25"
//
EyePointOffset = "0.0 0.0 10.0"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0.0 0.0 0.0"
TiltValue = "5.0"
FOVEFFectMinCamOffset3rd = "0.0 8.0 20.0"
FOVEFFectMaxCamOffset3rd = "0.0 13.0 15.0"
AimTension = "30.0"
WEAPONSECTION = "1"
//Pilottype = "self"
WeaponName = "rep_weap_fly_gunship_cannon_weak"
WeaponAmmo = "0"
AimerNodeName = "front_gun_1"
AimerYawLimits = "-20.0 20.0"
AimerPitchLimits = "-20.0 20.0"
BarrelLength = "1.0"
FireOutsideLimits = "1"
NextAimer = "-"
AimerNodeName = "front_gun_2"
AimerYawLimits = "-20.0 20.0"
AimerPitchLimits = "-20.0 20.0"
BarrelLength = "1.0"
FireOutsideLimits = "1"
WEAPONSECTION = "2"
WeaponName = "rep_weap_fly_gunship_cannon_heavy"
WeaponAmmo = "0"
AimerNodeName = "front_gun_1"
AimerYawLimits = "-20.0 20.0"
AimerPitchLimits = "-20.0 20.0"
BarrelLength = "1.0"
FireOutsideLimits = "1"
NextAimer = "-"
AimerNodeName = "front_gun_2"
AimerYawLimits = "-20.0 20.0"
AimerPitchLimits = "-20.0 20.0"
BarrelLength = "1.0"
FireOutsideLimits = "1"
VehiclePosition = "common.vehiclepositions.pilot"
//********************************
//********** CO PILOT *********
//********************************
FLYERSECTION = "TURRET1"
//Pilottype = "self"
//FirstPerson = "rep\repsccam;rep_1st_cockpit_securitycam"
FirstPerson = "REP\repgunsh;rep_1st_cockpit_gunship"
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
PitchLimits = "-0 0"
YawLimits = "-0 0"
EyePointOffset = "0.0 10.0 0.0"
TrackCenter = "0.0 7.0 -10.0"
TrackOffset = "0.0 -1.0 20.0"
TiltValue = "7.0"
ForceMode = 1
WEAPONSECTION = "1"
WeaponName = "col_weap_fly_gun_missile"
WeaponAmmo = "0"
AimerNodeName = "hp_cannon_1"
AimerYawLimits = "-0.0 0.0"
AimerPitchLimits = "-0.0 0.0"
BarrelLength = "1.0"
NextAimer = "-"
AimerNodeName = "hp_cannon_2"
AimerYawLimits = "-0.0 0.0"
AimerPitchLimits = "-0.0 0.0"
BarrelLength = "1.0"
VehiclePosition = "common.vehiclepositions.copilot"
//********************************
//********** GUNNER *********
//********************************
FLYERSECTION = "TURRET2"
//Pilottype = "self"
FirstPerson = "rep\repsccam;rep_1st_cockpit_securitycam"
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
PitchLimits = "-20 50"
YawLimits = "-89 89"
EyePointOffset = "0.0 10.0 0.0"
TrackCenter = "0.0 7.0 -10.0"
TrackOffset = "0.0 1.0 14.0"
TiltValue = "5.0"
WEAPONSECTION = "1"
WeaponName = "cis_weap_walk_spider_beam"
WeaponAmmo = "0"
AimerNodeName = "wing_turret_2"
AimerYawLimits = "-160.0 20.0"//"-160.0 -20.0"
AimerPitchLimits = "-80.0 80.0"
BarrelLength = "1.0"
//WEAPONSECTION = "2"
NextAimer = "-"
WeaponName = "cis_weap_walk_spider_beam"
WeaponAmmo = "0"
AimerNodeName = "wing_turret_1"
AimerYawLimits = "-20.0 160.0"//"20.0 160.0"
AimerPitchLimits = "-80.0 80.0"
BarrelLength = "1.0"
VehiclePosition = "common.vehiclepositions.copilot"
//********************************
//******** R BALL TURRET *******
//********************************
FLYERSECTION = "TURRET3"
//Pilottype = "self"
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
FirstPerson = "REP\repguntr;rep_1st_cockpit_gunshipgnr"
YawLimits = "-115.0 0.0"
PitchLimits = "-30.0 70.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
EyePointOffset = "0.0 0.3 0.25"
TrackOffset = "0.0 0.0 0.0"
TrackCenter = "0.0 1.2 -1.0"
ThirdPersonFOV = "55"
TiltValue = "0.0"
TurretNodeName = "ball_turret_2"
FirePointName = "hp_turret_right"
WeaponName = "ani_weap_spa_chaingun"
WeaponAmmo = "0"
BarrelLength = "0.0"
PilotPosition = "hp_gunner2"
PilotAnimation = "drive"
//IsPilotExposed = "0"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = ""
TurretStartSound = ""
TurretStopSound = ""
VehiclePosition = "common.vehiclepositions.rightturret"
//********************************
//******** L BALL TURRET *******
//********************************
FLYERSECTION = "TURRET4"
//Pilottype = "self"
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
FirstPerson = "REP\repguntr;rep_1st_cockpit_gunshipgnr"
YawLimits = "0.0 115.0"
PitchLimits = "-30.0 70.0"
//YawLimits = "0.0 170.0"
//PitchLimits = "10.0 70.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
//PitchTurnFactor = "1.0"
//YawTurnFactor = "1.0"
EyePointOffset = "0.0 0.3 0.25"
TrackOffset = "0.0 0.0 0.0"
TrackCenter = "0.0 1.2 -1.0"
ThirdPersonFOV = "55"
TiltValue = "0.0"
TurretNodeName = "ball_turret_1"
FireNodeName = "hp_turret_left"
WeaponName = "ani_weap_spa_chaingun"
WeaponAmmo = "0"
BarrelLength = "0.0"
PilotPosition = "hp_gunner1"
PilotAnimation = "drive"
//IsPilotExposed = "0"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = ""
TurretStartSound = ""
TurretStopSound = ""
////////////////////////////////
FLYERSECTION = "TURRET5"
////////////////////////////////
//PassengerSlots = "6"
//PassengerEyePoint = "hp_passenger1"
ForceMode = 1
ThirdPersonFOV = 59.5
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
YawLimits = "-95 -60"
PitchLimits = "-10.0 20.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
PitchTurnFactor = "1.0"
YawTurnFactor = "1.0"
EyePointOffset = "0.0 10.0 -3.0"
MountPos = "1.5 -0.75 1.75"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0.0 0.0 0.0"
//ControlsUnit = "1"
PilotPosition = "hp_passenger1"
PilotAnimation = "standing"
VehiclePosition = "common.vehiclepositions.passenger"
///////////////////////////////////////////////////////////////
//*****************************
////////////////////////////////
FLYERSECTION = "TURRET6"
////////////////////////////////
//PassengerSlots = "6"
//PassengerEyePoint = "hp_passenger1"
ForceMode = 1
ThirdPersonFOV = 59.5
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
YawLimits = "-95 -60"
PitchLimits = "-10.0 20.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
PitchTurnFactor = "1.0"
YawTurnFactor = "1.0"
EyePointOffset = "0.0 10.0 -3.0"
MountPos = "1.5 -0.75 1.75"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0.0 0.0 0.0"
//ControlsUnit = "1"
PilotPosition = "hp_passenger2"
PilotAnimation = "standing"
VehiclePosition = "common.vehiclepositions.passenger"
///////////////////////////////////////////////////////////////
//*****************************
////////////////////////////////
FLYERSECTION = "TURRET7"
////////////////////////////////
//PassengerSlots = "7"
//PassengerEyePoint = "hp_passenger1"
ForceMode = 1
ThirdPersonFOV = 59.5
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
YawLimits = "-95 -60"
PitchLimits = "-10.0 20.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
PitchTurnFactor = "1.0"
YawTurnFactor = "1.0"
EyePointOffset = "0.0 10.0 -3.0"
MountPos = "1.5 -0.75 1.75"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0.0 0.0 0.0"
//ControlsUnit = "1"
PilotPosition = "hp_passenger3"
PilotAnimation = "standing"
VehiclePosition = "common.vehiclepositions.passenger"
///////////////////////////////////////////////////////////////
VehiclePosition = "common.vehiclepositions.leftturret"
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "gunship_chunk1"
ChunkNodeName = "Wing_gun_housing_2"
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 1.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "10.0"
ChunkUpFactor = "0.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "gunship_chunk2"
ChunkNodeName = "main_backdoor_R"
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.5 2.0"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "8.0"
ChunkUpFactor = "0.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "REP_LA_AT_Gunship_hulk"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "1.0 1.0 1.0"
ChunkSpeed = "12.0"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke1"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke2"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke3"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke4"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "-10.0 -0.75 -4.7162"
ContrailEffectMinScale = "0.0"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "10.0 -0.75 -4.7162"
ContrailEffectMinScale = "0.0"
ContrailEffectMaxScale = "0.8"
//////////////////////////
////DAMAGE///////////
///////////////
// SPARK
DamageStartPercent = "85"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = "75"
DamageStopPercent = "15"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_2"
DamageStartPercent = "65"
DamageStopPercent = "5"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_3"
// SMOKE
DamageStartPercent = "75"
DamageStopPercent = "35"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = "65"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_2"
DamageStartPercent = "55"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_3"
// FLAME
DamageStartPercent = "35"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = "25"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_2"
//ExplosionCritical = "rep_fly_gunship_exp"
ExplosionDestruct = "rep_fly_gunship_exp"
VOUnitType = 131
EngineSound = "rep_fly_gunship_engine_parameterized"
TakeoffSound = "rep_fly_gunship_take_off"
LandSound = "rep_fly_gunship_land"
HurtSound = "imp_weap_ord_exp_lg"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound = "com_veh_collision_lg"
TurnOnSound = "rep_fly_gunship_turn_on"
TurnOffSound = "rep_fly_gunship_turn_off"
TurningOffSound = "rep_fly_gunship_airbrakes_off"
TurnOffTime = "1.5"
CISMusic = "cis_vehicle"
RepMusic = "rep_vehicle"
MusicSpeed = ".30"
MusicDelay = "3.0"
FoleyFXGroup = "metal_foley"
Cockpit1stPersonSound = "rep_inf_com_space_chatter"
Cockpit3rdPersonSound = "rep_inf_com_space_chatter"
BoostSound = "rep_fly_gunship_shift_up_property 0.11 1"
BoostSound = "rep_fly_gunship_shift_up_property 0.53 1"
BoostSound = "rep_fly_gunship_shift_up_high_property 0.66 1"
BoostSound = "rep_fly_gunship_shift_down_property 0.17 0"
BoostSound = "rep_fly_gunship_shift_down_property 0.9 0"
TrickSound = "rep_fly_gunship_roll" //Played when the flyer performs a roll
FlipSound = "rep_fly_gunship_flip" //Played when the flyer performs a flip
ProximityMinDist = "25" // Distance from target where proximity parameter of engine is 0.
ProximityMaxDist = "100" // Distance from target where proximity parameter of engine is 1.
ClassLabel = "commandflyer"
GeometryName = "rep_la_at_gunship.msh"
[Properties]
FLYERSECTION = "BODY"
ReserveOneForPlayer = "1"
VehicleType = "transport"
MapTexture = "gunship_icon"
HealthTexture = "HUD_rep_gunship_icon"
MapScale = 1.5
MapViewMin = 750
MapViewMax = 750
GeometryName = "rep_la_at_gunship"
AnimationName = "rep_fly_gunship"
FirstPerson = "REP\repgunsh;rep_1st_cockpit_gunship"
FirstPersonFOV = "60"
CockpitTension = "12"
ThirdPersonFOV = "55"
// PathFollower Attributes
PathFollowerClass = "rep"
PathFollowerBranchPaths = "5"
PathFollowerBranchMaxAngle = "45
PathFollowerMinBranchDist = "250.0"
PathFollowerBranchRange = "1000"
SpawnPointCount = "6"
SpawnPointLocation = "-6.0 -3.0 8.0 0"
SpawnPointLocation = "6.0 -3.0 8.0 0"
SpawnPointLocation = "-7.0 -3.0 0.0 0"
SpawnPointLocation = "7.0 -3.0 0.0 0"
SpawnPointLocation = "-6.0 -3.0 -8.0 0"
SpawnPointLocation = "6.0 -3.0 -8.0 0"
AllyCount = 65536
Radius = 0.0
ValueBleed = 10
Value_ATK_Alliance = 10
Value_ATK_CIS = 10
Value_ATK_Empire = 10
Value_ATK_Republic = 10
Value_ATK_Locals = 0
Value_DEF_Alliance = 0
Value_DEF_CIS = 0
Value_DEF_Empire = 0
Value_DEF_Republic = 0
Value_DEF_Locals = 0
HUDIndexDisplay = 0
CollisionScale = "2.5"
CollisionThreshold = "5.0"
CollisionInflict = "0.1"
MaxHealth = 2800.0
MaxShield = 3000.0
AddShield = 60
//HitLocation = "p_crithit 0"
TakeoffTime = 3.0
TakeoffSpeed = 6.0
LandingTime = 3.0
LandingSpeed = 3.5
TakeoffHeight = 1.3
PilotSkillRepairScale = 0.015
Acceleraton = 900.0
BoostSpeed = 250
MinSpeed = 65.0
MidSpeed = 120
MaxSpeed = 170.0
BoostAcceleration = 80.0
EnergyBar = "150"
EnergyAutoRestore = "12.5"
EnergyBoostDrain = "20"
EnergyTrickDrainSingleTap = "0"
EnergyTrickDrainDoubleTap = "0"
TrickRollSpeed = "0"
TrickFlipSpeed = "0"
TrickSideRollStrafeSpeed = "0"
FOVEffect3rd = 90
//
PitchRate = 1.0
PitchFilter = 6.0
PitchFilterDecel = 6.0
PitchBuildupMultiplier = 1.0
TurnRate = 0.75
TurnFilter = 6.0
TurnFilterDecel = 6.0
TurnBuildupMultiplier = 1.0
BankAngle = 0.8
BankFilter = 3.5
LevelFilter = 1.5
LevelFilterLanding = 5.0 // LevelFilter for landing
RollRate = 3.15
PCPitchRate = 15.0
PCSpinRate = 15.0
PCTurnRate = 25.0
EyePointOffset = "0.0 1.5 0.0"
TrackCenter = "0.0 2.25 -6.0"
TrackOffset = "0.0 2.0 6.0"
TiltValue = "5.0"
AimTension = "20.0"
MoveTensionX = "2.8"
MoveTensionY = "2.0 12.0"
MoveTensionZ = "4.25"
//
EyePointOffset = "0.0 0.0 10.0"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0.0 0.0 0.0"
TiltValue = "5.0"
FOVEFFectMinCamOffset3rd = "0.0 8.0 20.0"
FOVEFFectMaxCamOffset3rd = "0.0 13.0 15.0"
AimTension = "30.0"
WEAPONSECTION = "1"
//Pilottype = "self"
WeaponName = "rep_weap_fly_gunship_cannon_weak"
WeaponAmmo = "0"
AimerNodeName = "front_gun_1"
AimerYawLimits = "-20.0 20.0"
AimerPitchLimits = "-20.0 20.0"
BarrelLength = "1.0"
FireOutsideLimits = "1"
NextAimer = "-"
AimerNodeName = "front_gun_2"
AimerYawLimits = "-20.0 20.0"
AimerPitchLimits = "-20.0 20.0"
BarrelLength = "1.0"
FireOutsideLimits = "1"
WEAPONSECTION = "2"
WeaponName = "rep_weap_fly_gunship_cannon_heavy"
WeaponAmmo = "0"
AimerNodeName = "front_gun_1"
AimerYawLimits = "-20.0 20.0"
AimerPitchLimits = "-20.0 20.0"
BarrelLength = "1.0"
FireOutsideLimits = "1"
NextAimer = "-"
AimerNodeName = "front_gun_2"
AimerYawLimits = "-20.0 20.0"
AimerPitchLimits = "-20.0 20.0"
BarrelLength = "1.0"
FireOutsideLimits = "1"
VehiclePosition = "common.vehiclepositions.pilot"
//********************************
//********** CO PILOT *********
//********************************
FLYERSECTION = "TURRET1"
//Pilottype = "self"
//FirstPerson = "rep\repsccam;rep_1st_cockpit_securitycam"
FirstPerson = "REP\repgunsh;rep_1st_cockpit_gunship"
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
PitchLimits = "-0 0"
YawLimits = "-0 0"
EyePointOffset = "0.0 10.0 0.0"
TrackCenter = "0.0 7.0 -10.0"
TrackOffset = "0.0 -1.0 20.0"
TiltValue = "7.0"
ForceMode = 1
WEAPONSECTION = "1"
WeaponName = "col_weap_fly_gun_missile"
WeaponAmmo = "0"
AimerNodeName = "hp_cannon_1"
AimerYawLimits = "-0.0 0.0"
AimerPitchLimits = "-0.0 0.0"
BarrelLength = "1.0"
NextAimer = "-"
AimerNodeName = "hp_cannon_2"
AimerYawLimits = "-0.0 0.0"
AimerPitchLimits = "-0.0 0.0"
BarrelLength = "1.0"
VehiclePosition = "common.vehiclepositions.copilot"
//********************************
//********** GUNNER *********
//********************************
FLYERSECTION = "TURRET2"
//Pilottype = "self"
FirstPerson = "rep\repsccam;rep_1st_cockpit_securitycam"
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
PitchLimits = "-20 50"
YawLimits = "-89 89"
EyePointOffset = "0.0 10.0 0.0"
TrackCenter = "0.0 7.0 -10.0"
TrackOffset = "0.0 1.0 14.0"
TiltValue = "5.0"
WEAPONSECTION = "1"
WeaponName = "cis_weap_walk_spider_beam"
WeaponAmmo = "0"
AimerNodeName = "wing_turret_2"
AimerYawLimits = "-160.0 20.0"//"-160.0 -20.0"
AimerPitchLimits = "-80.0 80.0"
BarrelLength = "1.0"
//WEAPONSECTION = "2"
NextAimer = "-"
WeaponName = "cis_weap_walk_spider_beam"
WeaponAmmo = "0"
AimerNodeName = "wing_turret_1"
AimerYawLimits = "-20.0 160.0"//"20.0 160.0"
AimerPitchLimits = "-80.0 80.0"
BarrelLength = "1.0"
VehiclePosition = "common.vehiclepositions.copilot"
//********************************
//******** R BALL TURRET *******
//********************************
FLYERSECTION = "TURRET3"
//Pilottype = "self"
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
FirstPerson = "REP\repguntr;rep_1st_cockpit_gunshipgnr"
YawLimits = "-115.0 0.0"
PitchLimits = "-30.0 70.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
EyePointOffset = "0.0 0.3 0.25"
TrackOffset = "0.0 0.0 0.0"
TrackCenter = "0.0 1.2 -1.0"
ThirdPersonFOV = "55"
TiltValue = "0.0"
TurretNodeName = "ball_turret_2"
FirePointName = "hp_turret_right"
WeaponName = "ani_weap_spa_chaingun"
WeaponAmmo = "0"
BarrelLength = "0.0"
PilotPosition = "hp_gunner2"
PilotAnimation = "drive"
//IsPilotExposed = "0"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = ""
TurretStartSound = ""
TurretStopSound = ""
VehiclePosition = "common.vehiclepositions.rightturret"
//********************************
//******** L BALL TURRET *******
//********************************
FLYERSECTION = "TURRET4"
//Pilottype = "self"
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
FirstPerson = "REP\repguntr;rep_1st_cockpit_gunshipgnr"
YawLimits = "0.0 115.0"
PitchLimits = "-30.0 70.0"
//YawLimits = "0.0 170.0"
//PitchLimits = "10.0 70.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
//PitchTurnFactor = "1.0"
//YawTurnFactor = "1.0"
EyePointOffset = "0.0 0.3 0.25"
TrackOffset = "0.0 0.0 0.0"
TrackCenter = "0.0 1.2 -1.0"
ThirdPersonFOV = "55"
TiltValue = "0.0"
TurretNodeName = "ball_turret_1"
FireNodeName = "hp_turret_left"
WeaponName = "ani_weap_spa_chaingun"
WeaponAmmo = "0"
BarrelLength = "0.0"
PilotPosition = "hp_gunner1"
PilotAnimation = "drive"
//IsPilotExposed = "0"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = ""
TurretStartSound = ""
TurretStopSound = ""
////////////////////////////////
FLYERSECTION = "TURRET5"
////////////////////////////////
//PassengerSlots = "6"
//PassengerEyePoint = "hp_passenger1"
ForceMode = 1
ThirdPersonFOV = 59.5
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
YawLimits = "-95 -60"
PitchLimits = "-10.0 20.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
PitchTurnFactor = "1.0"
YawTurnFactor = "1.0"
EyePointOffset = "0.0 10.0 -3.0"
MountPos = "1.5 -0.75 1.75"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0.0 0.0 0.0"
//ControlsUnit = "1"
PilotPosition = "hp_passenger1"
PilotAnimation = "standing"
VehiclePosition = "common.vehiclepositions.passenger"
///////////////////////////////////////////////////////////////
//*****************************
////////////////////////////////
FLYERSECTION = "TURRET6"
////////////////////////////////
//PassengerSlots = "6"
//PassengerEyePoint = "hp_passenger1"
ForceMode = 1
ThirdPersonFOV = 59.5
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
YawLimits = "-95 -60"
PitchLimits = "-10.0 20.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
PitchTurnFactor = "1.0"
YawTurnFactor = "1.0"
EyePointOffset = "0.0 10.0 -3.0"
MountPos = "1.5 -0.75 1.75"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0.0 0.0 0.0"
//ControlsUnit = "1"
PilotPosition = "hp_passenger2"
PilotAnimation = "standing"
VehiclePosition = "common.vehiclepositions.passenger"
///////////////////////////////////////////////////////////////
//*****************************
////////////////////////////////
FLYERSECTION = "TURRET7"
////////////////////////////////
//PassengerSlots = "7"
//PassengerEyePoint = "hp_passenger1"
ForceMode = 1
ThirdPersonFOV = 59.5
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
YawLimits = "-95 -60"
PitchLimits = "-10.0 20.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
PitchTurnFactor = "1.0"
YawTurnFactor = "1.0"
EyePointOffset = "0.0 10.0 -3.0"
MountPos = "1.5 -0.75 1.75"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0.0 0.0 0.0"
//ControlsUnit = "1"
PilotPosition = "hp_passenger3"
PilotAnimation = "standing"
VehiclePosition = "common.vehiclepositions.passenger"
///////////////////////////////////////////////////////////////
VehiclePosition = "common.vehiclepositions.leftturret"
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "gunship_chunk1"
ChunkNodeName = "Wing_gun_housing_2"
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 1.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "10.0"
ChunkUpFactor = "0.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "gunship_chunk2"
ChunkNodeName = "main_backdoor_R"
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.5 2.0"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "8.0"
ChunkUpFactor = "0.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "REP_LA_AT_Gunship_hulk"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "1.0 1.0 1.0"
ChunkSpeed = "12.0"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke1"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke2"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke3"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke4"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "-10.0 -0.75 -4.7162"
ContrailEffectMinScale = "0.0"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "10.0 -0.75 -4.7162"
ContrailEffectMinScale = "0.0"
ContrailEffectMaxScale = "0.8"
//////////////////////////
////DAMAGE///////////
///////////////
// SPARK
DamageStartPercent = "85"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = "75"
DamageStopPercent = "15"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_2"
DamageStartPercent = "65"
DamageStopPercent = "5"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_3"
// SMOKE
DamageStartPercent = "75"
DamageStopPercent = "35"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = "65"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_2"
DamageStartPercent = "55"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_3"
// FLAME
DamageStartPercent = "35"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = "25"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_2"
//ExplosionCritical = "rep_fly_gunship_exp"
ExplosionDestruct = "rep_fly_gunship_exp"
VOUnitType = 131
EngineSound = "rep_fly_gunship_engine_parameterized"
TakeoffSound = "rep_fly_gunship_take_off"
LandSound = "rep_fly_gunship_land"
HurtSound = "imp_weap_ord_exp_lg"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound = "com_veh_collision_lg"
TurnOnSound = "rep_fly_gunship_turn_on"
TurnOffSound = "rep_fly_gunship_turn_off"
TurningOffSound = "rep_fly_gunship_airbrakes_off"
TurnOffTime = "1.5"
CISMusic = "cis_vehicle"
RepMusic = "rep_vehicle"
MusicSpeed = ".30"
MusicDelay = "3.0"
FoleyFXGroup = "metal_foley"
Cockpit1stPersonSound = "rep_inf_com_space_chatter"
Cockpit3rdPersonSound = "rep_inf_com_space_chatter"
BoostSound = "rep_fly_gunship_shift_up_property 0.11 1"
BoostSound = "rep_fly_gunship_shift_up_property 0.53 1"
BoostSound = "rep_fly_gunship_shift_up_high_property 0.66 1"
BoostSound = "rep_fly_gunship_shift_down_property 0.17 0"
BoostSound = "rep_fly_gunship_shift_down_property 0.9 0"
TrickSound = "rep_fly_gunship_roll" //Played when the flyer performs a roll
FlipSound = "rep_fly_gunship_flip" //Played when the flyer performs a flip
ProximityMinDist = "25" // Distance from target where proximity parameter of engine is 0.
ProximityMaxDist = "100" // Distance from target where proximity parameter of engine is 1.
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