Glowing Snow Textures
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- Necromancer
- Private Third Class
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Glowing Snow Textures
At the moiment I#m makiing a Rhen Var-kind map and I added some snowy texture.The problem is : in the game the texture arround the player is glowing very bright. The glow effect appears in a small radius arround the player.I don#t know how to fix this, or detect the error, so could someone lease tell me what to do?
- Ginev
- Command Sergeant Major

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Re: Glowing Snow Textures
If the texture is too bright open your Zero editor and use the "color" section.select some black color and fill your ground.If ingame the ground around you is black i think you have to change your video sittings of the ground to "low".Every time when this happen to me i make like that.I hope i help you. :jango:
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Ty294
- Sergeant Major

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Re: Glowing Snow Textures
This is a very typical problem. You could either try what Ginev says, or you could check over your sky and ground texture files to make sure they are all there. Find all MSH, TGA and options you can and get them.
- Necromancer
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Re: Glowing Snow Textures
I already did what he said, the problem now is, that in a circle with a radius of about 3 meters the texture arround the trooper is perfect, but outside of that circle, it's just too dark, so it looks like ash. What can I do with the sky file to solve that problem????
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Ty294
- Sergeant Major

- Posts: 247
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Re: Glowing Snow Textures
Make sure every possible TGA, MSH and .option that is referenced in the ground textures and the skybox is in your world folder. If that doesn't work, use the Kas2 sky. It won't be perfect but it will be better.
EDIT
Sorry if this is bumping, but I have an update on this topic.
I found this line in one of the sky files:
It goes in the domeinfo section:
I added this line to my snowball fight map's sky and it made the textures look normal.
EDIT
Sorry if this is bumping, but I have an update on this topic.
I found this line in one of the sky files:
Code: Select all
TerrainColorDarkening();Code: Select all
DomeInfo()
{
Texture("RhenVar1_sky.tga");
Angle(-90.000000);
Ambient(255.000000, 255.000000, 255.000000);
Filter(1);
Threshold(150);
Intensity(50);
TerrainColorDarkening();
Softness(1);
SoftnessParam(60);
DomeModel()
{
Geometry("RhenVar1_skydome");
Reflect();
}
DomeModel()
{
Geometry("sky_mountains");
Offset(10.0);
MovementScale(0.995);
}
}