He didn't say to scale it, he said to select the top polygon and translate it to a height of 175.Blade wrote:I guess that would work, but it would probably be better to just make the height in the box that pops up (or select it and push enter). Because otherwise, if you accidentally made the height 2 instead of 1, you'd end up with a building that's 350 meters, which is... slightly taller than the upper city.Crazy_Ewok wrote:In XSI create a cylinder. Select the polygons on the top of the cylinder. On the sidebar type 175 in the y box in translations and hit enter. That will take you to the height of the streets.
The DMI Showcase Thread
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- Maveritchell
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Re: The Showcase Thead
- Blade
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Re: The Showcase Thead
Oh, sorry, I misunderstood
. That would work, then
.
- Fluffy_the_ic
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Re: The Showcase Thead
It's actually not exactly one meter. Mav's building was supposed to be 178 m tall, but it's onnly 123.77 meter. XSI's squares do not equal exactly one meter. So you should make it taller in XSI than just 175. Maybe about 200 or 250.Crazy_Ewok wrote:In XSI create a cylinder. Select the polygons on the top of the cylinder. On the sidebar type 175 in the y box in translations and hit enter. That will take you to the height of the streets.
EDIT: Also, Mav, how'd you find out the height you were at?
- Maveritchell
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Re: The Showcase Thead
1) It is exactly one meter.Fluffy_the_ic wrote:It's actually not exactly one meter. Mav's building was supposed to be 178 m tall, but it's onnly 123.77 meter. XSI's squares do not equal exactly one meter. So you should make it taller in XSI than just 175. Maybe about 200 or 250.Crazy_Ewok wrote:In XSI create a cylinder. Select the polygons on the top of the cylinder. On the sidebar type 175 in the y box in translations and hit enter. That will take you to the height of the streets.
EDIT: Also, Mav, how'd you find out the height you were at?
2) You have no idea the exact height of my building, since you've never stood on it.
3) 123.77 is the height of the untextured prefab of Rep's included with the .wld file (or at least the height on it at which I was standing)
4) Fake console has a "PrintPlayerCoords" option.
- Fluffy_the_ic
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Re: The Showcase Thead
Okay then. I got confused.
I thought you were on your building. Ignore that last comment of mine.
I thought you were on your building. Ignore that last comment of mine.
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Spartan-127
Re: The Showcase Thead
I cannot w8 till this is released. Mav, when this done, would it be possible 4 you to release those new ships you made?
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Caleb1117
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Re: The Showcase Thead
CLOAKSHAPE!Maveritchell wrote:Not my model, but I couldn't resist. It fits really well with my theme and it's a fun model (original model by EvilleJedi, converted with permission).
Now I have to resist converting another 4 or 5 starship models of his.
Edit: So maybe 1 more. They're just so nice. And different.
Wow, how come I didn't see that earlier?
Sweeeeet.
- Maveritchell
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Re: The Showcase Thead
I will, but remember that the E-Wing and Cloakshape aren't mine - they're EvilleJedi's, I just converted them. I'll release them in a pack with all my starfighters.Spartan-127 wrote:Mav, when this done, would it be possible 4 you to release those new ships you made?
- trainmaster611
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Re: The Showcase Thead
For those fo you that don't know, I'm making a building that will take up the entire D-block and it will have a lot of things in it: the train station, a mall, apartments, a connection to the upper city, and an executive cocktail bar and lounge, etc.
So here are some props I've made
Restaurant Chair

Store Counter

Restaurant Table

Video Game Shelf

Clothing Racks (these are my favorites
)


And the main 'Demporium' I've been working on.

The thing in the foreground is going to be the mall. The thing to the right is rep's repair depot. The round thing in the background is the train station.
So here are some props I've made
Restaurant Chair

Store Counter

Restaurant Table

Video Game Shelf

Clothing Racks (these are my favorites


And the main 'Demporium' I've been working on.

The thing in the foreground is going to be the mall. The thing to the right is rep's repair depot. The round thing in the background is the train station.
- Fluffy_the_ic
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Re: The Showcase Thead
Nice, but you should Make Diamond's case smaller.
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Crazy_Ewok
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Re: The Showcase Thead
Awesome, those video game covers are really detailed. Nice job.
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- tsurugi13
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Re: The Showcase Thead
O.o Wow. I'm pretty impressed! How did you do the transparency?
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Crazy_Ewok
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Re: The Showcase Thead
Wow, thanks. You can enable transparency like this http://www.gametoast.com/forums/viewtop ... 05#p217405 To add transparency to the image do what Caleb says near the bottom of the page http://www.gametoast.com/forums/viewtop ... &start=555
- Dohnutt
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Re: The Showcase Thead
One question: I highly doubt it, but does the "what I'm listening to" actually update? 'Cuz otherwise it seems pretty pointless
But very nice job. And btw, the two hiding are Metaknight and Donkey Kong Kirby.
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The_Emperor
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Re: The Showcase Thead
Neh very unlikely.Dohnutt wrote:One question: I highly doubt it, but does the "what I'm listening to" actually update?
"U can't touch this" lol!
Dundundundun, dundun, dundun ucanttouchthis
*Cough.*
Looking nice!
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Crazy_Ewok
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Re: The Showcase Thead
Actually, my mom wanted me to download U can't touch this. I didn't feel like taking it out since I listen to it too.
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The_Emperor
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Re: The Showcase Thead
HAMMERTIMECrazy_Ewok wrote:Thanks! What do you mean update? What I'm listening to never updates
![]()
Actually, my mom wanted me to download U can't touch this. I didn't feel like taking it out since I listen to it too.
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Crazy_Ewok
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Re: The Showcase Thead
Here's Meta Knight. It's not the best but I'm happy with it.
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Caleb1117
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Re: The Showcase Thead
Wow, Kirby-link, makes me want to convert that JKA Gannondorf, and Link model, and make a Zelda map.
- HobGoblin_264
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Re: The Showcase Thead
Do it!!Caleb1117 wrote:Wow, Kirby-link, makes me want to convert that JKA Gannondorf, and Link model, and make a Zelda map.
