Some pics from ZE for light control.
SWBF Series Model Showcase Thread v4.0
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ForceMaster
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Re: SWBF Series Model Showcase Thread v4.0
Updated Venator with ventral, dorsals and main bay of hangers and rooms for protton cannons like the EPIII venator.
Some pics from ZE for light control.

Some pics from ZE for light control.
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Last edited by ForceMaster on Fri Feb 05, 2010 10:14 am, edited 1 time in total.
- CommanderBacara/CC-1138
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Re: SWBF Series Model Showcase Thread v4.0
I love VENATOR
great job my friend
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Master_Ben
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Re: SWBF Series Model Showcase Thread v4.0
Purely epic, that's awesome! 
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Re: SWBF Series Model Showcase Thread v4.0
Not only is it incredibly detailed, but it's ergonomic as well.ForceMaster wrote:Hidden/Spoiler:
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FragMe!
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ForceMaster
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Re: SWBF Series Model Showcase Thread v4.0
That's cool man!!!!
Sorry, the front leg is inanimated? I ask this because I have been walking on three legs that walker. Sorry if I'm wrong.
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FragMe!
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Re: SWBF Series Model Showcase Thread v4.0
Thanks and to quote Yoda "It will be, it will be"
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Re: SWBF Series Model Showcase Thread v4.0
Hmm, I have a few opinions on the anim, that may look better if implemented (hope u dont mind)
-in EAW when walking the ATPT has its main body and cannon raised up pointing bout say 35 degrees up to the sky.
-you could also make the body sway left to right when walking instead of just up and down(like the ATST)
Besides that, it looks awesome!
The community would sure benefit from this.
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FragMe!
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Re: SWBF Series Model Showcase Thread v4.0
Thank you the compliments.
I don't think it would be 35 degrees, maybe 5 at the most. At 35 the rear gun would hit the ground if it rotated around, and if it remained stationary while the other part pivoted it would hit the barrel. I think for now it shall stay straight.
It does move from side to side, just can't see it on the video, and also being a realist of fictional things that may not even be able to walk anyway, the amount of bend on the leg joints become to much, but yet may have to enhance more to make it look a bit better in game, more than physics* would really allow. Biggest next fun is splitting up that anim and getting it in game as well as the other 6 animations that go along with it.
*Sorry physics you are still my friend don't fail me when I really need you.
I don't think it would be 35 degrees, maybe 5 at the most. At 35 the rear gun would hit the ground if it rotated around, and if it remained stationary while the other part pivoted it would hit the barrel. I think for now it shall stay straight.
It does move from side to side, just can't see it on the video, and also being a realist of fictional things that may not even be able to walk anyway, the amount of bend on the leg joints become to much, but yet may have to enhance more to make it look a bit better in game, more than physics* would really allow. Biggest next fun is splitting up that anim and getting it in game as well as the other 6 animations that go along with it.
*Sorry physics you are still my friend don't fail me when I really need you.
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Re: SWBF Series Model Showcase Thread v4.0
Hmm, point, but still, a 5 degree elevation angle up would be nice.
BTW i think u can just animate the third front leg to swivel down when stationary(so forget anims for it when moving, it will be stored) Thats how they were like(they never *walked* with their third leg I believe)
But with the above you would have to make it so that it can only fire when stationary, that will be weird
/impractical with AI
Alternatively you could make walking anims for the third leg too, but have the sprinting with the third leg stored (outta save some anims I believe)
BTW i think u can just animate the third front leg to swivel down when stationary(so forget anims for it when moving, it will be stored) Thats how they were like(they never *walked* with their third leg I believe)
But with the above you would have to make it so that it can only fire when stationary, that will be weird
Alternatively you could make walking anims for the third leg too, but have the sprinting with the third leg stored (outta save some anims I believe)
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Re: SWBF Series Model Showcase Thread v4.0
Now thats awesome! 
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MandeRek
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Re: SWBF Series Model Showcase Thread v4.0
Bert, you know how i feel about this :greeny:
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Re: SWBF Series Model Showcase Thread v4.0
FragMe...you are ridiculous. 
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Re: SWBF Series Model Showcase Thread v4.0
ForceMaster wrote:Hidden/Spoiler:
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Re: SWBF Series Model Showcase Thread v4.0
Love the Malevolence ForceMaster. 
Red and white mushroom. Made mostly with T-Gen, red top texture is 100% original, other textures are edits of some mushroom textures by Eddie.
guy is just for scale
Red and white mushroom. Made mostly with T-Gen, red top texture is 100% original, other textures are edits of some mushroom textures by Eddie.
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Re: SWBF Series Model Showcase Thread v4.0
That looks amazing sky 
ForceM, you might wanna re-uv some black-with-light parts, for example the top one. It looks kinda stretched. Nice model whatsoever.
ForceM, you might wanna re-uv some black-with-light parts, for example the top one. It looks kinda stretched. Nice model whatsoever.



