Geonosis Mission D.E.A.D by Executer94

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Re: Geonosis Mission D.E.A.D by Executer94

Post by Dom380 »

This map looks cool, if you ask for beta testers send me a pm(unless you're doing public beta), I think i will watch this map.
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Re: Geonosis Mission D.E.A.D by Executer94

Post by Executer94 »

yeah would be good :D

I'll do that don't worry but later

now i need modlers and animation creators.
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Re: Geonosis Mission D.E.A.D by Executer94

Post by Delta-1035 »

Looks very nice! :o

If you need any help with skins (like a better chrashed la-at) tell me. :wink:
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Re: Geonosis Mission D.E.A.D by Executer94

Post by Executer94 »

it's a bit early to beta but later i'll ask for beta ;)
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Re: Geonosis Mission D.E.A.D by Executer94

Post by Dom380 »

Executer94 wrote:it's a bit early to beta but later i'll ask for beta ;)
cool and thanks
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Re: Geonosis Mission D.E.A.D by Executer94

Post by CCO! »

This map looks pretty good, but one things nagging me what was it? Oh right

THIS IS A POST-APOCALYPTIC BATTLEFIELD
You really could do well if you had some dead stuff to work with.
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Re: Geonosis Mission D.E.A.D by Executer94

Post by Lord Bardar »

just a suggestion for the name

change "ALIVE" to "ACTIVATED", it makes more grammatical sense.
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Re: Geonosis Mission D.E.A.D by Executer94

Post by Executer94 »

howevere it is written out i just wanna have the word dead :D

so i congratulate you, you are in the credits for changing the map name ;)

here is a little update:
Hidden/Spoiler:
New terrain effect
Image
Hidden/Spoiler:
Some open area
Image
@CCO! i just found some dead ep3 troopers.
Last edited by Executer94 on Thu Aug 13, 2009 1:07 pm, edited 1 time in total.
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Re: Geonosis Mission D.E.A.D by Executer94

Post by DarthD.U.C.K. »

you should add craters or blackened areas where the gunships or anything crashed/explodedl this adds more realism
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Re: Geonosis Mission D.E.A.D by Executer94

Post by Executer94 »

you are right I'll do that.
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Re: Geonosis Mission D.E.A.D by Executer94

Post by Delta-1035 »

DarthD.U.C.K. wrote:you should add craters or blackened areas where the gunships or anything crashed/explodedl this adds more realism
Yea, that does a good effect.

Nice "new terrain effect" btw.
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Re: Geonosis Mission D.E.A.D by Executer94

Post by Executer94 »

Another update

Image

Image

Image

The Gunship skin is not made by me!
But the geonosian elite skin they won't appear so ofen and the skin isn't ready yet
(I'll change the yellow color to a darker one)
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Re: Geonosis Mission D.E.A.D by Executer94

Post by DarthD.U.C.K. »

i sgguest scaling the geonosian elites skeleton up to make it stand out from the normal geonosians
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Re: Geonosis Mission D.E.A.D by Executer94

Post by Executer94 »

with the mshoption data ?
-scale 2 or something like this
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Re: Geonosis Mission D.E.A.D by Executer94

Post by DarthD.U.C.K. »

no, theres a tutorial in the everything you need thread about this (you cant scale animated objetc this way)
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Re: Geonosis Mission D.E.A.D by Executer94

Post by RC-1207 »

Two questions about the laat/i.
First, it looks like you didn't even enter it, but instead just walked in and crouched. Is that so, or have I just not played BF whatever for a while.

Second, does this map start out with an AI driven flight like the one we saw in Operation Ferret Master?

It overall looks great. Can't wait for a release.
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Re: Geonosis Mission D.E.A.D by Executer94

Post by Delta-1035 »

I like the geo. :)
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Re: Geonosis Mission D.E.A.D by Executer94

Post by Nova Hawk »

Cool update, Executer.
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Re: Geonosis Mission D.E.A.D by Executer94

Post by Dom380 »

like the look of this map cant wait
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Re: Geonosis Mission D.E.A.D by Executer94

Post by Labj »

I cant really wait for this, it looks very great !!!
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