Ninja's Super Cool Mega... Sides Mod (Update 8/14)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Darth_Spiderpig
Sith Master
Sith Master
Posts: 2631
Joined: Fri Mar 27, 2009 10:23 am
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup
Location: Does whatever a Spiderpig does
Contact:

Re: Ninja's Super Cool Mega... Sides Mod (Update 8/14)

Post by Darth_Spiderpig »

Noobasaurus wrote:
Ninja wrote:Throwing Knives
Do they stick out of people like arrows? That would be awesome if they did.
Like the Ewok Spears? :wink:
Noobasaurus
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2006
Joined: Tue Aug 17, 2010 5:56 pm

Re: Ninja's Super Cool Mega... Sides Mod (Update 8/14)

Post by Noobasaurus »

Darth_Spiderpig wrote:
Noobasaurus wrote:
Ninja wrote:Throwing Knives
Do they stick out of people like arrows? That would be awesome if they did.
Like the Ewok Spears? :wink:
Arrows, ewok spears, DARTS, and throwing knives.
User avatar
Cerfon Rournes
Master Bounty Hunter
Master Bounty Hunter
Posts: 1558
Joined: Thu Jul 08, 2010 5:53 pm
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set
Location: New York, USA
Contact:

Re: Ninja's Super Cool Mega... Sides Mod (Update 8/14)

Post by Cerfon Rournes »

Noobasaurus wrote:
Darth_Spiderpig wrote:
Noobasaurus wrote:
Ninja wrote:Throwing Knives
Do they stick out of people like arrows? That would be awesome if they did.
Like the Ewok Spears? :wink:
Arrows, ewok spears, DARTS, and throwing knives.
Yes, if he sets them up like the Ewok spears, they should stick out.
I tried this In July.
http://www.xfire.com/video/3cff71/
Noobasaurus
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2006
Joined: Tue Aug 17, 2010 5:56 pm

Re: Ninja's Super Cool Mega... Sides Mod (Update 8/14)

Post by Noobasaurus »

Lol. :funny2:

How would you set them up? I tried to make the wookiee bowcaster shoot darts but it crashes...
User avatar
Cerfon Rournes
Master Bounty Hunter
Master Bounty Hunter
Posts: 1558
Joined: Thu Jul 08, 2010 5:53 pm
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set
Location: New York, USA
Contact:

Re: Ninja's Super Cool Mega... Sides Mod (Update 8/14)

Post by Cerfon Rournes »

Just check out the Ewok spear odf for info.
User avatar
Dakota
Field Commander
Field Commander
Posts: 991
Joined: Mon Dec 06, 2010 8:21 pm
Projects :: making random weapon assets
Games I'm Playing :: SWBF2 and more
xbox live or psn: PS3 beats xbox
Location: at a computer desk floating around in space

Re: Ninja's Super Cool Mega... Sides Mod (Update 8/14)

Post by Dakota »

i read the post u made about why you haven't reskinned the driods yet and thought this may help.

http://www.gametoast.com/forums/viewtop ... nels%20url

found it a few months ago.
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Ninja's Super Cool Mega... Sides Mod (Update 8/14)

Post by AQT »

Dakota wrote:found it a few months ago.
And that has been in The FAQ / Everything You Need Thread since a few years ago....
Noobasaurus
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2006
Joined: Tue Aug 17, 2010 5:56 pm

Re: Ninja's Super Cool Mega... Sides Mod (Update 8/14)

Post by Noobasaurus »

Cerfon Rournes wrote:Just check out the Ewok spear odf for info.
I read that before, but now that I read it again it worked! :D
User avatar
Dakota
Field Commander
Field Commander
Posts: 991
Joined: Mon Dec 06, 2010 8:21 pm
Projects :: making random weapon assets
Games I'm Playing :: SWBF2 and more
xbox live or psn: PS3 beats xbox
Location: at a computer desk floating around in space

Re: Ninja's Super Cool Mega... Sides Mod (Update 8/14)

Post by Dakota »

AQT wrote:
Dakota wrote:found it a few months ago.
And that has been in The FAQ / Everything You Need Thread since a few years ago....

yes i just know that sometimes people (me especaily) don't review that much and the title of it could be misleading due to different ways to call it. like UV layer, Alpha layers, clearness problem...
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Ninja's Super Cool Mega... Sides Mod (Update 8/14)

Post by AQT »

Off-topic: Yet you did a search for "alpha channels," and the name of both tutorials in the FAQ thread have the words alpha channels in them.
User avatar
Dakota
Field Commander
Field Commander
Posts: 991
Joined: Mon Dec 06, 2010 8:21 pm
Projects :: making random weapon assets
Games I'm Playing :: SWBF2 and more
xbox live or psn: PS3 beats xbox
Location: at a computer desk floating around in space

Re: Ninja's Super Cool Mega... Sides Mod (Update 8/14)

Post by Dakota »

AQT wrote:Off-topic: Yet you did a search for "alpha channels," and the name of both tutorials in the FAQ thread have the words alpha channels in them.
off topic: i didn't search it i was just looking at the modding forum and someone had a problem with this and some one else linked it to them so i clicked on the link because i had a problem with this too and then i set it to my favorites list and just had it with me...

anyway on-topic this mod looks really really good so far.
Ninja
Master Sergeant
Master Sergeant
Posts: 172
Joined: Thu Jan 07, 2010 9:49 pm
Projects :: Ghostmark
Location: Inside your sandwich

Re: Ninja's Super Cool Mega... Sides Mod (Update 8/14)

Post by Ninja »

I have had no problem with alpha channels, my original problem was I needed to think of ideas of how to make them look the same, yet different.

Anyway, an here's EG-5 skin that I made:
Hidden/Spoiler:
Image
Image
Credits to:
Pandemic
Darth_Spiderpig
Bamdur
And a completely unrelated picture:
Hidden/Spoiler:
Image
Noobasaurus
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2006
Joined: Tue Aug 17, 2010 5:56 pm

Re: Ninja's Super Cool Mega... Sides Mod (Update 8/14)

Post by Noobasaurus »

Woah there... :funny2:

Anyway nice skin. :thumbs:
User avatar
ShadowWing
Command Sergeant Major
Command Sergeant Major
Posts: 279
Joined: Fri Jul 30, 2010 2:00 pm
Projects :: I will start modding when I get time.
Games I'm Playing :: SWBFII
Location: at home, reading Avengers vs. X-Men

Re: Ninja's Super Cool Mega... Sides Mod (Update 8/14)

Post by ShadowWing »

EG-5 looks yummy. (looks good)
Ninja
Master Sergeant
Master Sergeant
Posts: 172
Joined: Thu Jan 07, 2010 9:49 pm
Projects :: Ghostmark
Location: Inside your sandwich

Re: Ninja's Super Cool Mega... Sides Mod (Update 8/14)

Post by Ninja »

BETA TESTERS: Check your inboxes, the 0.3 Beta PM has been sent. Everyone who has beta tested an earlier version and everyone who has requested to beta should have received a pm with the beta link and the archive password.

Also, I can't believe I got a beta download between when I sent the pm and when I posted this. Now THAT'S an active community.

EVERYONE ELSE:
Just a boring screenshot:
Hidden/Spoiler:
Image
It's got teh iorn sties nao!
And a completely(?) unrelated screenshot:
Hidden/Spoiler:
Image
User avatar
ShadowWing
Command Sergeant Major
Command Sergeant Major
Posts: 279
Joined: Fri Jul 30, 2010 2:00 pm
Projects :: I will start modding when I get time.
Games I'm Playing :: SWBFII
Location: at home, reading Avengers vs. X-Men

Re: Ninja's Super Cool Mega... Sides Mod (Update 8/14)

Post by ShadowWing »

Ninja wrote: Just a boring screenshot:
Hidden/Spoiler:
Image
It's got teh iorn sties nao!
The gun seems kinda bland, as if there's no texture.

And I see that it has iron sights
Hidden/Spoiler:
:D
, just like the guy (sorry, I forgot who it was) working on the 153rd Legion mod has.
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Ninja's Super Cool Mega... Sides Mod (Update 8/14)

Post by THEWULFMAN »

ShadowWing wrote:
Ninja wrote: Just a boring screenshot:
Hidden/Spoiler:
Image
It's got teh iorn sties nao!
The gun seems kinda bland, as if there's no texture.

And I see that it has iron sights
Hidden/Spoiler:
:D
, just like the guy (sorry, I forgot who it was) working on the 153rd Legion mod has.

Kinetos Impetus, who made the discovery and wrote the tutorial. That's RogueKnight's old DP-23 model, he was just starting to make models and textures back then (he's really good now).
User avatar
Dorin
Private
Posts: 32
Joined: Tue Jul 05, 2011 8:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: Star Wars
xbox live or psn: No gamertag set
Location: United States, NY

Re: Ninja's Super Cool Mega... Sides Mod (Update 8/14)

Post by Dorin »

The mod is good so far, the skins and weapons are epic nethertheless. But I have some complains and suggestions. There is missing sounds for some of the classes on the Republic, for the Republic is the AT-RT driver class on Death Star, the DC-18p Pistol. For the CIS there is a missing sound for the E-5 Carbine on Death Star. I prefer also adding the pistol animation by Darth Duck, I belive its when two hands hold the pistol. I also prefer to try not to make it whenever you use the melee, it hits your ally and makes him go down. Also for the CIS I suppose you could replace that sword with a DC-15A for the diguise kit for the Commando Droid I belive. That's all I have for now.
User avatar
skelltor
Sith
Sith
Posts: 1431
Joined: Fri Dec 11, 2009 6:24 pm
Projects :: BFSM
Games I'm Playing :: SWBFII
xbox live or psn: skelltor95
Location: minisnowta
Contact:

Re: Ninja's Super Cool Mega... Sides Mod (Update 8/14)

Post by skelltor »

I have not had a chance to play this much but what I notice right away are floating icons also is elite conquest supposed to work cuz for me it just loaded anad loaded for about 15 minutes btw I really like the clone skins but am not a big fan of all units regaining health. Expect a better more through report later on. (I think you have a great start on this mod though) :)
Post Reply