Random crashes
Moderator: Moderators
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Random crashes
I made a new map and edited it, and it crashes, but not immediately. It crashes after random periods of time.
What is more, there are no Severity: 3 errors, nor are there any mungeLog errors (or warnings).
Anyone experience something similar to this?
What is more, there are no Severity: 3 errors, nor are there any mungeLog errors (or warnings).
Anyone experience something similar to this?
-
Master_Ben
- Lieutenant General

- Posts: 675
- Joined: Wed Nov 12, 2008 9:50 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Watching your PC over your shoulder. No, the other sholder....
Re: Random crashes
Wow I'm having a crash with no severity 2 errors, too.
What's your mungelog?
-
Xavious
- Sith Master

- Posts: 2783
- Joined: Mon Jun 12, 2006 3:46 pm
Re: Random crashes
Do you have water in your map? Having too much water can cause a problem similar to the one you're describing.
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Random crashes
As above, blank mungeLog.
Water? Water?!
My map is nothing BUT water, it relies on it!
It's Kazzaraa: Naval Engagement. If you want to see what I'm talking about it's in the released map/mods forum.
I suppose that's why I'v never seen anything like it before. Still, I'll try to be the one to get it working.
Water? Water?!
My map is nothing BUT water, it relies on it!
It's Kazzaraa: Naval Engagement. If you want to see what I'm talking about it's in the released map/mods forum.
I suppose that's why I'v never seen anything like it before. Still, I'll try to be the one to get it working.
-
Xavious
- Sith Master

- Posts: 2783
- Joined: Mon Jun 12, 2006 3:46 pm
Re: Random crashes
There's no way around it. Too much water will crash the game.
-
Master_Ben
- Lieutenant General

- Posts: 675
- Joined: Wed Nov 12, 2008 9:50 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Watching your PC over your shoulder. No, the other sholder....
Re: Random crashes
You could make a water prop or something.
- RED51
- Jedi

- Posts: 1024
- Joined: Sun Sep 07, 2008 6:25 pm
Re: Random crashes
Use Kamino water, since Kamino is surrounded by water, but there was a map that used it, and it had a few problems, like sinking tanks, flipping tanks, basicly pretty much anything when the tanks got on the water.
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
A few water issues
I'll jsut get rid of some of it by adding islands or something.
EDIT
First off, this thread exists because I didn't want to double post.
Anyway, in a previous thread of mine I explained that my latest map was crashing randomly for no apparent reason, and the cause was identified as too much water. Well, I can't very well just remove the water, because the map's entire concept is based on water. So, I have to lessen it a bit.
Herein lies my question:
The water is, at this moment, roughly 26 meters deep. It only needs to be just deep enough to drown a person. The average unit is, what, 2 meters tall? So, if I reduce the depth of the water to 3 meters, but kept the amount seen on the surface the same, would it register as "less"?
Topics merged, it's best to keep it all together -Staff
Thank you, staff.
EDIT
First off, this thread exists because I didn't want to double post.
Anyway, in a previous thread of mine I explained that my latest map was crashing randomly for no apparent reason, and the cause was identified as too much water. Well, I can't very well just remove the water, because the map's entire concept is based on water. So, I have to lessen it a bit.
Herein lies my question:
The water is, at this moment, roughly 26 meters deep. It only needs to be just deep enough to drown a person. The average unit is, what, 2 meters tall? So, if I reduce the depth of the water to 3 meters, but kept the amount seen on the surface the same, would it register as "less"?
Topics merged, it's best to keep it all together -Staff
Thank you, staff.
Last edited by Fiodis on Thu Dec 11, 2008 10:55 pm, edited 1 time in total.
-
Xavious
- Sith Master

- Posts: 2783
- Joined: Mon Jun 12, 2006 3:46 pm
Re: A few water issues
Nope. You're going to have to reduce the area of your map covered by water to get rid of the crashing problem.
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: A few water issues
Add islands and the like? I was really hoping I'd avoid that....ah well. Thanks.
