
Thanks, Challenger! I owe you one.
Moderator: Moderators







Looks sweet Mav!Maveritchell wrote:Now weighing in at a towering 178m, (no more 40m weaklingHidden/Spoiler:) "Maviation Starport." The models I showed in the video are now fully inside a large atrium in the building (you can see the smaller hangar entrance popping out there in the center).
The atrium is accessible by a large elevator in the back or by a large spiral ramp running through the building's base. The top half of the building is only accessible by elevator (or flyer), taken from inside the atrium to the inside of the large hangar. (All the elevators are glass - or transparisteel, whatever - so you get to see everything going on as you ride up. It looks really neat.)
From the large hangar you can take a catwalk down to the large landing platforms or a catwalk up to the flight deck. The large catwalk to nowhere on the flight deck is set to connect with the upper city.




The_Emperor wrote:A picture is worth a thousand silly words.

Meh, nevermind about making it taller. It's not really the sort of building you want to be a major part of the skylineMaveritchell wrote:The size of the building in the downloadable .wld file is around 100m.








I guess that would work, but it would probably be better to just make the height in the box that pops up (or select it and push enter). Because otherwise, if you accidentally made the height 2 instead of 1, you'd end up with a building that's 350 meters, which is... slightly taller than the upper city.Crazy_Ewok wrote:In XSI create a cylinder. Select the polygons on the top of the cylinder. On the sidebar type 175 in the y box in translations and hit enter. That will take you to the height of the streets.