Eddies lego.

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theguarder

Eddies lego.

Post by theguarder »

how do i edit its colours?
eddie
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Post by eddie »

Colors? if you mean texture this is what you can do:

There is tga file called Lego1.tga which is just a sample. Take for example yav2_bldg_stone.tga from Assets/Yahin/Msh and copy it in your modid folder where you have a copy of legos. Delete Lego1.tga and rename yav2_bldg_stone.tga to lego1.tga. Your lego1 set will be textured with stone texture. Play around with different tgas from other levels to find the best for you...
PaNzErgsp

Post by PaNzErgsp »

Do you have any lego's that havn't been released yet. Because more legos would add more possibilities.
Lord-Bandu

Post by Lord-Bandu »

eddie i have done that and it happens in zeroedit but not in the actual game . any ideas?
Lord-Bandu

Post by Lord-Bandu »

ok it worked after cleaned
eddie
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Post by eddie »

"any lego's that havn't been released yet"...

No, but I can find some that might be usefull, I will release it soon...
eddie
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Post by eddie »

Here is bridge lego you might find helfull. Unzip and add it to your lego collection.

http://www.gametoast.com/modules.php?op ... tit&lid=69
rebel_scum

Post by rebel_scum »

the links not working for me but i'll try it later
rebel_scum

Post by rebel_scum »

alright it works now thx
PaNzErgsp

Post by PaNzErgsp »

Also eddie. Do you have any legos that are lego 5,6,7,8 .tga? I thought that they would be usefull. If you dont have them now dont even bother theough.
imp_strikeforce

Post by imp_strikeforce »

if im correct most if not all the legos came from the rhen var assets. eddie just got em all together and gave them their respective numbered textures to make it easier for us :)
eddie
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Post by eddie »

Yes that is true, Rhen Var is the bast level for these kind of things. As for lego5, let me guide you to make your own. Take Lego_Cube_4.odf - copy - rename to Lego_Cube_5.odf. Open Lego_Cube_5.odf (notepad) and change Lego_Cube_4.msh to Lego_Cube_5.msh and Lego_Cube_4 to Lego_Cube_5 - save. Then,
Take Lego_Cube_4.msh file - copy - rename to Lego_Cube_5.msh. Open Lego_Cube_5.msh (UltraEdit32 or any other program for hex viewing; You can Google for Ultra Edit 32), look for lines Lego4.tga (2-3 occurances) and type over 4 to 5 to get Lego5.tga - save. Now, you only need Lego5.tga in your msh floder and that is it.
imp_strikeforce

Post by imp_strikeforce »

that's exactly what i was gonna suggest eddie, so then you could have many of the same legos with different textures
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