Code: Select all
OnCharacterSpawn(
function(player)
if GetCharacterTeam(player) == 2 and IsCharacterInRegion(player, "forcevehiclereg") then
ActivateRegion("forcevehiclereg")
EnterVehicle(player, "Vehspawn1")
end
end
)Moderator: Moderators

Code: Select all
OnCharacterSpawn(
function(player)
if GetCharacterTeam(player) == 2 and IsCharacterInRegion(player, "forcevehiclereg") then
ActivateRegion("forcevehiclereg")
EnterVehicle(player, "Vehspawn1")
end
end
)

Code: Select all
OnCharacterSpawn(
function(player)
if GetCharacterTeam(player) == 1 and IsCharacterInRegion(player, "forcevehiclereg") then
ActivateRegion("forcevehiclereg")
EnterVehicle(player, "Vehspawn4")
end
end
)

Code: Select all
ActivateRegion("forcevehiclereg")
testfunction = OnEnterRegion(
function(region, player)
if IsCharacterInRegion(player, "forcevehiclereg") then
EnterVehicle(player, "Vehspawn1")
elseif VehspawnNum == 1 then
EnterVehicle(player, "Vehspawn2")
elseif VehspawnNum == 2 then
EnterVehicle(player, "Vehspawn3")
VehspawnNum = VehspawnNum + 1
end
end,
"forcevehiclereg"
)
It's super-useful. I'm going to bring back VH (Vehicle Only) mode with this!Eagle Eye wrote:maybe this is usefull information for ppl who are looking for my question. And i hope ppl can use this.Hidden/Spoiler:

Code: Select all
if IsCharacterInRegion(player, "forcevehiclereg") then
EnterVehicle(player, "Vehspawn1")
elseif VehspawnNum == 1 then
EnterVehicle(player, "Vehspawn2")
elseif VehspawnNum == 2 then
EnterVehicle(player, "Vehspawn3")
VehspawnNum = VehspawnNum + 1
Code: Select all
if IsCharacterInRegion(player, "forcevehiclereg") then
EnterVehicle(player, "Vehspawn" .. (VehspawnNum + 1))
VehspawnNum = VehspawnNum + 1






Code: Select all
ActivateRegion("forcevehiclereg")
local VehspawnNum = 1
local VehspawnMaxNum = 4
testfunction = OnEnterRegionName(
function(region, player)
EnterVehicle(player, "Vehspawn" .. VehspawnNum)
VehspawnNum = VehspawnNum + 1
if VehspawnNum > VehspawnMaxNum then
VehspawnNum = 1
end
end,"forcevehiclereg"
)
Code: Select all
ActivateRegion("forcevehiclereg")
local VehspawnNum = 1
testfunction = OnEnterRegion(
function(region, player)
if IsCharacterInRegion(player, "forcevehiclereg") then
EnterVehicle(player, "Vehspawn" .. VehspawnNum)
VehspawnNum = VehspawnNum + 1
end
end,"forcevehiclereg"
)Code: Select all
ActivateRegion("forcevehiclereg")
local VehspawnNum = 1
local VehspawnMaxNum = 11
testfunction = OnEnterRegion(
function(region, player)
if IsCharacterInRegion(player, "forcevehiclereg") then
EnterVehicle(player, "Vehspawn" .. VehspawnNum)
VehspawnNum = VehspawnNum + 1
if VehspawnNum > VehspawnMaxNum then
VehspawnNum = 1
end
end,"forcevehiclereg"
)

Code: Select all
ActivateRegion("forcevehiclereg")
local VehspawnNum = 1
local VehspawnMaxNum = 11
testfunction = OnEnterRegion(
function(region, player)
if IsCharacterInRegion(player, "forcevehiclereg") and VehspawnNum <= VehspawnMaxNum then
EnterVehicle(player, "Vehspawn" .. VehspawnNum)
VehspawnNum = VehspawnNum + 1
end
end,"forcevehiclereg"
)
Code: Select all
IsCharacterHuman( player )
Code: Select all
ActivateRegion("forcevehiclereg")
local VehspawnNum = 1
local VehspawnMaxNum = 11
testfunction = OnEnterRegion(
function(region, player)
if IsCharacterInRegion(player, "forcevehiclereg") and VehspawnNum <= VehspawnMaxNum then
EnterVehicle(player, "Vehspawn" .. VehspawnNum)
VehspawnNum = VehspawnNum + 1
end
end,"forcevehiclereg"
)
Code: Select all
CreateEntity(ODFname, optionalMatrix, optionalNameForVehicle) Code: Select all
EnterVehicle(player, CreateEntity("veh_walk_veh", "vehiclespawnnode"))