Personal shields without the bubble? [Solved]

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
User avatar
elfie
Field Commander
Field Commander
Posts: 931
Joined: Fri Jan 25, 2008 8:26 pm
Games I'm Playing :: no games
xbox live or psn: no live
Location: Coruscant, Jedi Temple
Contact:

Personal shields without the bubble? [Solved]

Post by elfie »

I know it is possible, but how do you make a personal shield like the droideka shield for a unit but without the bubble?
PsYcH0_]-[aMsT3r
2nd Lieutenant
2nd Lieutenant
Posts: 405
Joined: Fri Jan 25, 2008 3:11 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Location Location.

Re: personal shields

Post by PsYcH0_]-[aMsT3r »

Hidden/Spoiler:
[WeaponClass]

ClassLabel = "shield"

[Properties]
HUDTag = "hud_droideka_shield"
Label = "Shield"

RoundsPerClip = "1"
ReloadTime = "0.0"

MaxShield = 3000
AddShield = -100
AddShieldOff = 300

ShieldOffset = "0.0 1.0 0.125"
ShieldRadius = 0

FireSound = "cis_droideka_shield_on"
FireEmptySound = ""
FireLoopSound = ""
ReloadSound = ""
ChargeSound = ""
ChangeModeSound = ""
WeaponChangeSound = ""
//ShieldSound = "cis_droideka_shield"
//ShieldSound = "droid_fx7_hum"
ShieldOffSound = ""

ShieldEffect = "droidekashield"
Ull get a shield with that but i dont know about the hit effect.
Aman/Pinguin
Jedi
Jedi
Posts: 1104
Joined: Tue Jan 30, 2007 6:04 am
Projects :: Inactive
Location: Germany

Re: personal shields

Post by Aman/Pinguin »

He asked for a shield without the bubble.


1st Way =

Add this to the Unit ODF:

Code: Select all

MaxShield           = 3000
AddShield           = 100 //rate of the shield regeneration time
___________________________________________________________________
2nd Way =
Edit the Droideka shield:

Code: Select all

[WeaponClass]
ClassLabel          = "shield"

[Properties]
HUDTag     = "hud_droideka_shield"
Label               = "Shield"

RoundsPerClip       = "1"
ReloadTime          = "0.0"

MaxShield           = 3000
AddShield           = -100
AddShieldOff        = 300

ShieldOffset        = "0.0 1.0 0.125"
ShieldRadius        = 1.25

FireSound           = "cis_droideka_shield_on"
FireEmptySound      = ""
FireLoopSound       = ""
ReloadSound         = ""
ChargeSound         = ""
ChangeModeSound     = ""
WeaponChangeSound   = ""
ShieldOffSound      = ""

ShieldEffect        = "droidekashield"
Change

Code: Select all

ShieldEffect        = "droidekashield"
to

Code: Select all

ShieldEffect        = "noeffectavailable"
User avatar
tsurugi13
Lieutenant Colonel
Lieutenant Colonel
Posts: 543
Joined: Mon Dec 17, 2007 6:16 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Battling the ISA menace on Helghan.

Re: personal shields

Post by tsurugi13 »

I have a question to build off of elfie's. Would it be possible to make a shield that deflects instead of absorbing shots? Jedi-style. :maulsaber:
User avatar
elfie
Field Commander
Field Commander
Posts: 931
Joined: Fri Jan 25, 2008 8:26 pm
Games I'm Playing :: no games
xbox live or psn: no live
Location: Coruscant, Jedi Temple
Contact:

Re: personal shields

Post by elfie »

Thanks for the help guys! I will try it and let you know if I encounter any problems but I think this is faiirly simple.
User avatar
Silas
Captain
Captain
Posts: 481
Joined: Thu Oct 11, 2007 5:30 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

Re: personal shields

Post by Silas »

tsurugi13 wrote:I have a question to build off of elfie's. Would it be possible to make a shield that deflects instead of absorbing shots? Jedi-style. :maulsaber:
interesting question. maybe theres a bit in the combo thing of a lightsaber that describes the process of blocking/reflecting? not really sure how it works, but its worth a shot.

elfie,
in the new released map Battle Arena, the soldiers have shields. im guessing it was emulate Halo a bit. I've put them on units too actually, and its really neat how they work. Only problem is shield-units are very hard to kill with medium or fast shield regeneration. When you do the addshield part, make it a lower number for good gameplay.
Aman/Pinguin
Jedi
Jedi
Posts: 1104
Joined: Tue Jan 30, 2007 6:04 am
Projects :: Inactive
Location: Germany

Re: personal shields

Post by Aman/Pinguin »

Silas wrote:
maybe theres a bit in the combo thing of a lightsaber that describes the process of blocking/reflecting?

Ding ding ding! 100 points.
User avatar
tsurugi13
Lieutenant Colonel
Lieutenant Colonel
Posts: 543
Joined: Mon Dec 17, 2007 6:16 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Battling the ISA menace on Helghan.

Re: personal shields

Post by tsurugi13 »

Is it possible to relate a combo file to the shield .odf?
Aman/Pinguin
Jedi
Jedi
Posts: 1104
Joined: Tue Jan 30, 2007 6:04 am
Projects :: Inactive
Location: Germany

Re: personal shields

Post by Aman/Pinguin »

Why don't you just try it out? :)
User avatar
elfie
Field Commander
Field Commander
Posts: 931
Joined: Fri Jan 25, 2008 8:26 pm
Games I'm Playing :: no games
xbox live or psn: no live
Location: Coruscant, Jedi Temple
Contact:

Re: personal shields

Post by elfie »

I agree. Trying things out works the best
Post Reply